Datasheets/Asuryani/Windrider Host
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Windrider Host

Asuryani detachment

Windrider Host

These hosts strike from many quarters, employing their incredible speed and agility to evade and ambush the foe at every turn.

45.5%
win rate
11
games
1%
faction share

Detachment ability

always on · no CP

Ride the Wind

In the Declare Battle Formations step you can set up ASURYANI MOUNTED and VYPER units from your army in Reserves. During the battle, such units can be set up on the battlefield as if they were arriving from Strategic Reserves. For the purposes of setting up ASURYANI MOUNTED or VYPER units from your army on the battlefield, treat the current battle round number as being one higher than it actually is.

In addition, at the end of your opponent’s turn, you can select a number of ASURYANI MOUNTED or VYPER units from your army (excluding units within Engagement Range of one or more enemy units), then remove those units from the battlefield and place them into Strategic Reserves. The maximum number of units you can select depends on the battle size, as shown below.

Full wording ▾

These hosts strike from many quarters, employing their incredible speed and agility to evade and ambush the foe at every turn.

Stratagems

6 · every one costs 1 CP

Battle Tactic 3Strategic Ploy 3

Movement

1CP

Wind of Blades

Strategic PloyYour Movement phase.

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.

Character · Mounted · Vehicle · Psyker · Fly · AsuryaniFull rule ▾

Target: One ASURYANI MOUNTED or VYPER unit from your army that has not been selected to move this phase.

1CP

Daring Riders

Strategic PloyThe Reinforcements step of your Movement phase.

Until the end of the phase, when setting up your unit on the battlefield from Reserves, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units. When doing so, if your unit is set up within 8" horizontally of one or more enemy units, until the end of the turn, it is not eligible to declare a charge.

Character · Mounted · Vehicle · Psyker · Fly · AsuryaniFull rule ▾

Target: One ASURYANI MOUNTED or VYPER unit from your army in Reserves.

Shooting

1CP

Death From On High

Battle TacticYour Shooting phase or the Fight phase.

Until the end of the phase, each time a model in your unit makes an attack, you can re‑roll the Wound roll.

Character · Mounted · Vehicle · Psyker · Fly · AsuryaniFull rule ▾

Target: One ASURYANI MOUNTED or VYPER unit from your army that was set up on the battlefield from Reserves this turn and has not been selected to shoot or fight this phase.

1CP

Overflight

Strategic PloyEnd of your Shooting phase or the end of the Fight phase.

Your unit can make a Normal move of up to 7".

Character · Mounted · Psyker · Fly · AsuryaniFull rule ▾

Target: One ASURYANI MOUNTED unit from your army that destroyed one or more enemy units this phase.

1CP

Focused Firepower

Battle TacticYour Shooting phase.

Until the end of the phase, each time a model in your unit makes an attack, improve the Armour Penetration characteristic of that attack by 1.

Character · Mounted · Vehicle · Psyker · Fly · AsuryaniFull rule ▾

Target: One ASURYANI MOUNTED or VYPER unit from your army that has not been selected to shoot this phase.

1CP

Spiralling Evasion

Battle TacticYour opponent’s Shooting phase, just after an enemy unit has selected its targets.

Until the end of the phase, models in your unit have a 4+ invulnerable save.

Character · Mounted · Vehicle · Psyker · Fly · AsuryaniFull rule ▾

Target: One ASURYANI MOUNTED or VYPER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Fight

1CP

Death From On High

Battle TacticYour Shooting phase or the Fight phase.

Until the end of the phase, each time a model in your unit makes an attack, you can re‑roll the Wound roll.

Character · Mounted · Vehicle · Psyker · Fly · AsuryaniFull rule ▾

Target: One ASURYANI MOUNTED or VYPER unit from your army that was set up on the battlefield from Reserves this turn and has not been selected to shoot or fight this phase.

1CP

Overflight

Strategic PloyEnd of your Shooting phase or the end of the Fight phase.

Your unit can make a Normal move of up to 7".

Character · Mounted · Psyker · Fly · AsuryaniFull rule ▾

Target: One ASURYANI MOUNTED unit from your army that destroyed one or more enemy units this phase.

Enhancements

4

EnhancementPtsWhat it does
Firstdrawn Blade10ASURYANI MOUNTED model only. Models in the bearer’s unit have the Scouts 9" ability.
Mirage Field25ASURYANI MOUNTED model only. Each time an attack targets the bearer’s unit, subtract 1 from the Hit roll.
Seersight Strike15ASURYANI MOUNTED PSYKER model only. Psychic weapons equipped by the bearer have the [ANTI‑MONSTER 2+] and [ANTI‑VEHICLE 2+] abilities.
Echoes of Ulthanesh20ASURYANI MOUNTED model only. In your Command phase, roll one D6, adding 1 to the result if the bearer is not within your deployment zone, and adding an additional 1 to the result if the bearer is within your opponent’s deployment zone: on a 5+, you gain 1CP.