
Asuryani detachment
Eldritch Raiders
These are Yriel’s most elite raiders, skilled in fast‑paced raids and used to fighting superior forces using a combination of guile, superior technology, and physical…
Detachment ability
always on · no CP
Yriel’s Own
AELDARI units in your army are eligible to declare a charge in a turn in which they Advanced. In addition, each time an ANHRATHE, RANGERS or SHROUD RUNNERS unit from your army Advances, you can re‑roll the Advance roll.
Full wording ▾
These are Yriel’s most elite raiders, skilled in fast‑paced raids and used to fighting superior forces using a combination of guile, superior technology, and physical prowess.
Detachment ability
always on · no CP
Veterans of the Void
Each time you add an ANHRATHE unit to your army, it can be given up to one Corsair Enhancement. Each Corsair Enhancement included in your army must be unique. If a unit is given a Corsair Enhancement, you must increase the points cost of that unit by the amount shown (see *Munitorum Field Manual*). If this causes your army to exceed the points limit for the battle you are playing, you cannot include that unit in your army.
Full wording ▾
No two bands of Anhrathe warriors are identical. Each possesses a wealth of hard‑earned experience that a cunning commander can to bear upon their victims to devastating effect.
Stratagems
6 · every one costs 1 CP
Command
Raider’s Spoils
Strategic PloyCommand phase.Until the start of the next Command phase, add 1 to the Objective Control characteristic of models in your unit.
Epic Hero · Character · Infantry · Vehicle · Psyker · Fly · Grenades · Smoke · AnhratheFull rule ▾
Target: One ANHRATHE unit from your army that is within Engagement Range of one or more enemy units.
Shooting
Ruthless Killers
Strategic PloyYour Shooting phase or the Fight phase.Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Damage characteristic of that attack.
Infantry · Psyker · Grenades · Corsair VoidscarredFull rule ▾
Target: One CORSAIR VOIDSCARRED unit from your army that has not been selected to shoot or Fight this phase.
No Prey too Big
Battle TacticYour Shooting phase.Until the end of the phase, each time a model in your unit makes an attack, if the Strength characteristic of that attack is less than the highest Toughness characteristic of models in the target unit, add 1 to the Wound roll.
Mounted · Fly · Shroud RunnersFull rule ▾
Target: One ANHRATHE, RANGERS or SHROUD RUNNERS unit from your army that has not been selected to shoot this phase.
Charge
Impeding Fire
WargearStart of your opponent’s Charge phase.Select one enemy unit (excluding TITANIC units) visible to and within 36" of your unit. Until the end of the phase, each time that enemy unit declares a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).
Vehicle · Fly · Grenades · Smoke · StarfangFull rule ▾
Target: One RANGERS, SHROUD RUNNERS or STARFANG unit from your army.
Fight
Ruthless Killers
Strategic PloyYour Shooting phase or the Fight phase.Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Damage characteristic of that attack.
Infantry · Psyker · Grenades · Corsair VoidscarredFull rule ▾
Target: One CORSAIR VOIDSCARRED unit from your army that has not been selected to shoot or Fight this phase.
Yriel’s Example
Epic DeedFight phase, just after an enemy unit has selected its targets.Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
Epic Hero · Character · Infantry · Psyker · Fly · Grenades · AeldariFull rule ▾
Target: One AELDARI INFANTRY unit from your army (excluding WRAITH CONSTRUCT units) that was selected as the target of one or more of the attacking unit’s attacks.
Withdraw and Reinforce
Strategic PloyEnd of your opponent’s Fight phase.Remove your unit from the battlefield and place it into Strategic Reserves. If that unit is below Starting Strength, return all destroyed models (excluding CHARACTER models) to that unit.
Epic Hero · Character · Infantry · Vehicle · Psyker · Fly · Grenades · Smoke · AnhratheFull rule ▾
Target: One ANHRATHE unit from your army that is not within Engagement Range of one or more enemy units.
Enhancements
4
Meta
current edition
43.5%
▼2.0
Other Asuryani detachments

