
Asuryani detachment
Warhost
Every element of a Warhost operates with speed and efficiency, units swirling around one another in an agile storm of blades and tightly controlled ferocity. The Aelda…
Detachment ability
always on · no CP
Martial Grace
Full wording ▾
Every element of a Warhost operates with speed and efficiency, units swirling around one another in an agile storm of blades and tightly controlled ferocity. The Aeldari know precisely where they must be at any given stage of the battle plan and move with inhuman elegance that leaves their enemies reeling in their wake.
Stratagems
6 · every one costs 1 CP
Movement
Feigned Retreat
Strategic PloyYour Movement phase, just after an **ASURYANI** unit from your army Falls Back.Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Grenades · Smoke · AsuryaniFull rule ▾
Target: That ASURYANI unit.
Shooting
Lightning-fast Reactions
Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Monster · Aircraft · Psyker · Fly · Grenades · Smoke · AsuryaniFull rule ▾
Target: One ASURYANI unit from your army (excluding WRAITH CONSTRUCT units) that was selected as the target of one or more of the attacking unit’s attacks.
Blitzing Firepower
Battle TacticYour Shooting phase.Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability while targeting an enemy unit within 12". If such a weapon already has that ability, until the end of the phase, each time an attack is made with that weapon, an unmodified Hit roll of 5+ scores a Critical Hit.
Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Grenades · Smoke · AsuryaniFull rule ▾
Target: One ASURYANI unit from your army that has not been selected to shoot this phase.
Fire and Fade
Strategic PloyYour Shooting phase, just after an **ASURYANI INFANTRY** unit from your army (excluding **AIRCRAFT**, **ASURMEN** and **WRAITH CONSTRUCT** units) has shot.Your unit can make a Normal move of up to D6+1".
Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Grenades · Smoke · AsuryaniFull rule ▾
Target: That ASURYANI unit.
Restrictions: Until the end of the turn, your unit is not eligible to declare a charge or embark within a TRANSPORT.
Fight
Lightning-fast Reactions
Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Monster · Aircraft · Psyker · Fly · Grenades · Smoke · AsuryaniFull rule ▾
Target: One ASURYANI unit from your army (excluding WRAITH CONSTRUCT units) that was selected as the target of one or more of the attacking unit’s attacks.
Skyborne Sanctuary
Strategic PloyEnd of the Fight phase.If your ASURYANI unit is wholly within 6” of that TRANSPORT, it can embark within it.
Vehicle · Fly · Asuryani · TransportFull rule ▾
Target: One unengaged ASURYANI unit from your army that was eligible to fight this phase and one friendly TRANSPORT it is able to embark within.
Webway Tunnel
Strategic PloyEnd of your opponent’s Fight phase.If your unit is not within Engagement Range of one or more enemy units, remove it from the battlefield and place it into Strategic Reserves.
Epic Hero · Character · Infantry · Psyker · Fly · Grenades · AsuryaniFull rule ▾
Target: One ASURYANI INFANTRY unit from your army that is wholly within 9" of one or more battlefield edges.
Enhancements
4
Meta
current edition
41.8%
▼19.0
Other Asuryani detachments

