Datasheets/Asuryani/Warhost
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Warhost

Asuryani detachment

Warhost

Every element of a Warhost operates with speed and efficiency, units swirling around one another in an agile storm of blades and tightly controlled ferocity. The Aelda…

41.8%
win rate
79
games
8%
faction share

Detachment ability

always on · no CP

Martial Grace

At the start of the battle round, you receive 1 additional Battle Focus token.
Each time a unit from your army performs the Swift as the Wind Agile Manoeuvre, until the end of the phase, add an additional 1" to the Move characteristic of models in that unit.
Each time a unit from your army performs an Agile Manoeuvre that involves rolling a D6, add 1 to the result.
Full wording ▾

Every element of a Warhost operates with speed and efficiency, units swirling around one another in an agile storm of blades and tightly controlled ferocity. The Aeldari know precisely where they must be at any given stage of the battle plan and move with inhuman elegance that leaves their enemies reeling in their wake.

Stratagems

6 · every one costs 1 CP

Battle Tactic 2Strategic Ploy 4

Movement

1CP

Feigned Retreat

Strategic PloyYour Movement phase, just after an **ASURYANI** unit from your army Falls Back.

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Grenades · Smoke · AsuryaniFull rule ▾

Target: That ASURYANI unit.

Shooting

1CP

Lightning-fast Reactions

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Monster · Aircraft · Psyker · Fly · Grenades · Smoke · AsuryaniFull rule ▾

Target: One ASURYANI unit from your army (excluding WRAITH CONSTRUCT units) that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Blitzing Firepower

Battle TacticYour Shooting phase.

Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability while targeting an enemy unit within 12". If such a weapon already has that ability, until the end of the phase, each time an attack is made with that weapon, an unmodified Hit roll of 5+ scores a Critical Hit.

Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Grenades · Smoke · AsuryaniFull rule ▾

Target: One ASURYANI unit from your army that has not been selected to shoot this phase.

1CP

Fire and Fade

Strategic PloyYour Shooting phase, just after an **ASURYANI INFANTRY** unit from your army (excluding **AIRCRAFT**, **ASURMEN** and **WRAITH CONSTRUCT** units) has shot.

Your unit can make a Normal move of up to D6+1".

Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Grenades · Smoke · AsuryaniFull rule ▾

Target: That ASURYANI unit.

Restrictions: Until the end of the turn, your unit is not eligible to declare a charge or embark within a TRANSPORT.

Fight

1CP

Lightning-fast Reactions

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Monster · Aircraft · Psyker · Fly · Grenades · Smoke · AsuryaniFull rule ▾

Target: One ASURYANI unit from your army (excluding WRAITH CONSTRUCT units) that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Skyborne Sanctuary

Strategic PloyEnd of the Fight phase.

If your ASURYANI unit is wholly within 6” of that TRANSPORT, it can embark within it.

Vehicle · Fly · Asuryani · TransportFull rule ▾

Target: One unengaged ASURYANI unit from your army that was eligible to fight this phase and one friendly TRANSPORT it is able to embark within.

1CP

Webway Tunnel

Strategic PloyEnd of your opponent’s Fight phase.

If your unit is not within Engagement Range of one or more enemy units, remove it from the battlefield and place it into Strategic Reserves.

Epic Hero · Character · Infantry · Psyker · Fly · Grenades · AsuryaniFull rule ▾

Target: One ASURYANI INFANTRY unit from your army that is wholly within 9" of one or more battlefield edges.

Enhancements

4

EnhancementPtsWhat it does
Phoenix Gem35ASURYANI model only. The first time the bearer is destroyed, remove it from play, then, at the end of the phase, roll one D6: on a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with its full wounds remaining.
Timeless Strategist15ASURYANI model only. At the start of the battle round, if the bearer is on the battlefield (or any TRANSPORT it is embarked within is on the battlefield), you receive 1 additional Battle Focus token.
Gift of Foresight15ASURYANI model only. Once per battle round, you can target the bearer’s unit with the Command Re‑roll Stratagem for 0CP.
Psychic Destroyer30ASURYANI PSYKER model only. Add 1 to the Damage characteristic of ranged Psychic weapons equipped by the bearer.