
Asuryani detachment
Corsair Coterie
Should the Anhrathe detect valuable plunder, they will go to great lengths to seize it, and fight with shocking ferocity to protect their prize.
Detachment ability
always on · no CP
Relentless Raiders
While an objective marker is under your control, each time an enemy unit ends a Normal, Advance, Fall Back or Charge move within range of that objective marker, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.
ANHRATHE units from your army have the following ability:
Void Thieves: At the end of a phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Full wording ▾
Should the Anhrathe detect valuable plunder, they will go to great lengths to seize it, and fight with shocking ferocity to protect their prize.
Detachment ability
always on · no CP
Veterans of the Void
Each time you add an ANHRATHE unit to your army, it can be given up to one Corsair Enhancement. Each Corsair Enhancement included in your army must be unique. If a unit is given a Corsair Enhancement, you must increase the points cost of that unit by the amount shown (see *Munitorum* *Field Manual*). If this causes your army to exceed the points limit for the battle you are playing, you cannot include that unit in your army.
Full wording ▾
No two bands of Anhrathe warriors are identical. Each possesses a wealth of experience that a cunning commander can bring to bear upon the foe.
Stratagems
6 · every one costs 1 CP
Movement
Lethal Ruse
Strategic PloyYour Movement phase, just after an **AELDARI** unit from your army Falls Back.Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back. If it is an ANHRATHE unit, also select one enemy unit your unit was within Engagement Range of at the start of the phase, and roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Grenades · Smoke · AeldariFull rule ▾
Target: That AELDARI unit.
Shooting
Outcast Ambush
Strategic PloyYour Shooting phase.Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] and [RAPID FIRE 1] abilities, and until the end of the phase, improve the Armour Penetration characteristic of those weapons by 1.
Infantry · Mounted · Fly · Rangers · Shroud RunnersFull rule ▾
Target: One RANGERS or SHROUD RUNNERS unit from your army that has not been selected to shoot this phase.
Into the Breach
Strategic PloyYour Shooting phase, just after an **ANHRATHE** unit from your army destroyed one or more enemy units.After your unit has resolved all of its shooting attacks, it can make a Normal move of up to D6+1".
Epic Hero · Character · Infantry · Vehicle · Psyker · Fly · Grenades · Smoke · AnhratheFull rule ▾
Target: That ANHRATHE unit.
Cloak and Shadow
Strategic PloyYour opponent’s Shooting phase, just after an enemy unit has selected its targets.Until the end of the phase, models in your unit have the Stealth ability and your unit can only be selected as the target of a ranged attack if the attacking model is within 18".
Epic Hero · Character · Infantry · Psyker · Fly · Grenades · AeldariFull rule ▾
Target: One AELDARI INFANTRY unit from your army that is within range of an objective marker that you control and that was selected as the target of one or more of the attacking unit’s attacks.
Vengeful Sorrow
Strategic PloyYour opponent’s Shooting phase, just after an enemy unit has shot.Your unit can make a surge move of up to D6+1".
Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Grenades · Smoke · AeldariFull rule ▾
Target: One AELDARI INFANTRY unit from your army, if one or more models in that unit were destroyed as a result of those attacks, and if that AELDARI unit is neither Battle‑shocked nor within Engagement Range of one or more enemy units.
Fight
Pirates’ Due
Battle TacticThe Fight phase.Until the end of the phase, each time a model in your unit makes an attack, re‑roll a Wound roll of 1. If your unit has the ANHRATHE keyword, then until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit within range of an objective marker, you can re‑roll the Wound roll instead.
Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Grenades · Smoke · AeldariFull rule ▾
Target: One AELDARI unit from your army that has not been selected to fight this phase.
Enhancements
4
Lord of Deceit (Aura): Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do, increase the CP cost of that use of that stratagem by 1CP.
Meta
current edition
50.0%
▲45.0
Other Asuryani detachments

