Datasheets/Asuryani/Guardian Battlehost
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Guardian Battlehost

Asuryani detachment

Guardian Battlehost

Battlehosts often deploy to protect arterial Webway gates, the world shrines of vulnerable Exodite worlds or the domes and galleries of their home craftworld; this len…

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win rate
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faction share

Detachment ability

always on · no CP

Defend At All Costs

Each time a DIRE AVENGER, GUARDIAN, SUPPORT WEAPON or WAR WALKER model from your army makes an attack, if that model’s unit and/or the target unit are within range of one or more objective markers, add 1 to the Hit roll.

Full wording ▾

Battlehosts often deploy to protect arterial Webway gates, the world shrines of vulnerable Exodite worlds or the domes and galleries of their home craftworld; this lends their warriors an especially keen determination to protect their holdings from foes.

Stratagems

6 · every one costs 1 CP

Battle Tactic 4Strategic Ploy 2

Movement

1CP

Time to Strike

Strategic PloyYour Movement phase.

Until the end of the phase, each time your unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit. Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.

Infantry · Grenades · Storm Guardians · GuardiansFull rule ▾

Target: One STORM GUARDIANS unit from your army that has not been selected to move this phase.

Shooting

1CP

Warding Salvoes

Battle TacticYour Shooting phase or the Fight phase.

Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit within range of one or more objective markers, you can re‑roll the Wound roll.

Infantry · Grenades · Dire Avengers · GuardiansFull rule ▾

Target: One DIRE AVENGERS or GUARDIANS unit from your army that has not been selected to shoot or fight this phase.

1CP

Shield Nodes

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

If your unit is within range of one or more objective markers, until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.

Infantry · Grenades · Dire Avengers · GuardiansFull rule ▾

Target: One DIRE AVENGERS or GUARDIANS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Vaul’s Vengeance

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit destroys a **DIRE AVENGERS** or **GUARDIANS** unit from your army

After that enemy unit has finished making its attacks, your unit can shoot as if it were your Shooting phase, but when resolving those attacks, it can only target that enemy unit (and only if it is an eligible target).

Walker · Vehicle · War WalkersFull rule ▾

Target: One WAR WALKERS unit from your army.

Restrictions: You can only use this Stratagem once per battle round.

1CP

Blades of Asuryan

Battle TacticYour Shooting phase.

Until the end of the phase, ranged weapons equipped by models in your unit have the [PISTOL] ability.

Infantry · Grenades · Dire Avengers · GuardiansFull rule ▾

Target: One Dire AVENGERS or GUARDIANS unit from your army that has not been selected to shoot this phase.

Fight

1CP

Warding Salvoes

Battle TacticYour Shooting phase or the Fight phase.

Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit within range of one or more objective markers, you can re‑roll the Wound roll.

Infantry · Grenades · Dire Avengers · GuardiansFull rule ▾

Target: One DIRE AVENGERS or GUARDIANS unit from your army that has not been selected to shoot or fight this phase.

1CP

Shield Nodes

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

If your unit is within range of one or more objective markers, until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.

Infantry · Grenades · Dire Avengers · GuardiansFull rule ▾

Target: One DIRE AVENGERS or GUARDIANS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Vaul’s Vengeance

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit destroys a **DIRE AVENGERS** or **GUARDIANS** unit from your army

After that enemy unit has finished making its attacks, your unit can shoot as if it were your Shooting phase, but when resolving those attacks, it can only target that enemy unit (and only if it is an eligible target).

Walker · Vehicle · War WalkersFull rule ▾

Target: One WAR WALKERS unit from your army.

Restrictions: You can only use this Stratagem once per battle round.

1CP

Cost of Victory

Strategic PloyEnd of your opponent’s Fight phase.

If your unit is not within Engagement Range of one or more enemy units, remove it from the battlefield and place it into Strategic Reserves. When doing so, return every destroyed GUARDIANS model to your unit.

Infantry · Grenades · GuardiansFull rule ▾

Target: One GUARDIANS unit from your army.

Enhancements

4

EnhancementPtsWhat it does
Craftworld’s Champion25ASURYANI model only. The bearer has an Objective Control characteristic of 5.
Ethereal Pathway30ASURYANI model only. In the Deploy Armies step, select up to two GUARDIANS units from your army. Models in the selected units have the Infiltrators ability.
Protector of the Paths20ASURYANI model only. While the bearer is leading a DIRE AVENGERS or GUARDIANS unit, once per battle round, you can target the bearer’s unit with the Fire Overwatch Stratagem for 0CP, and while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+, or unmodified Hit rolls of 4+ instead if the bearer’s unit is within range of an objective marker you control.
Breath of Vaul10ASURYANI model only. While the bearer is leading a STORM GUARDIANS unit, each time you roll to determine the number of attacks made with a flamer equipped by a model in that unit, you can re‑roll the result, and each time you make a Damage roll for a model equipped with a fusion gun in that unit, you can re‑roll the result.