
Asuryani detachment
Path of the Outcast
<i>With snipers’ instincts and psychoresponsive gunsights, the Asuryani frontier scouts can pierce almost any barrier to find the hearts of their targets.</i>
Detachment ability
always on · no CP
Far-reaching Doom
When a friendly <k>Rangers/Shroud Runners</k> unit is <b>selected to shoot</b>, enemy units have +6" <b>detection range</b> until that friendly unit has shot.
Full wording ▾
<i>With snipers’ instincts and psychoresponsive gunsights, the Asuryani frontier scouts can pierce almost any barrier to find the hearts of their targets.</i>
Stratagems
3 · every one costs 1 CP
Shooting
Casting Back the Veil
Your Shooting phase, when a friendly <k>Rangers/Shroud Runners</k> unit has shot.Select one enemy unit hit by those ranged attacks. That enemy unit has +6" <b>detection range</b>.
Infantry · Mounted · FlyFull rule ▾
Target: That <k>Rangers/Shroud Runners</k> unit.
Eldritch Suppression
Your Shooting phase, when a friendly <k>Rangers/Shroud Runners</k> unit has shot.Select one enemy unit hit by those ranged attacks. That enemy unit makes a <b>battle‑shock roll</b>, with ‑1 to that <b>battle‑shock roll</b> if a model in that enemy unit was <b>destroyed</b> by those attacks.
Infantry · Mounted · FlyFull rule ▾
Target: That <k>Rangers/Shroud Runners</k> unit.
Nomads of the Hidden Way
Your Shooting phase, when a friendly <k>Rangers/Shroud Runners</k> unit has shot.<ul><li>Your unit can make a <b>normal move</b> of up to D6".</li> <li>Your unit is <u>not</u> <b>eligible to declare a charge</b> or embark within a <k>Transport</k> until the end of the turn.</li></ul>
Infantry · Mounted · FlyFull rule ▾
Target: That <k>Rangers/Shroud Runners</k> unit.
Enhancements
2
Meta
current edition
48.6%
▼19.0
Other Asuryani detachments

