Datasheets/Asuryani/Ghosts of the Webway
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Ghosts of the Webway

Asuryani detachment

Ghosts of the Webway

Trying to fight the Harlequins of the Laughing God is like battling bladed smoke. They flip and bound through the enemy ranks with contemptuous ease, springing across…

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Detachment ability

always on · no CP

Acrobatic Onslaught

Each time a HARLEQUINS model from your army makes a Charge move, it can move through enemy models.

Full wording ▾

Trying to fight the Harlequins of the Laughing God is like battling bladed smoke. They flip and bound through the enemy ranks with contemptuous ease, springing across the heads and shoulders of dumbfounded combatants, sprinting across the hulls of war engines, all the while bearing down with murderous intent upon their true intended victims.

Stratagems

6 · every one costs 1 CP

Strategic Ploy 6

Movement

1CP

Mocking Flight

Strategic PloyYour Movement phase, just after a **HARLEQUINS** unit from your army Falls Back.

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Full rule ▾

Target: That HARLEQUINS unit.

1CP

Tricksters’ Retort

Strategic PloyYour opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Your unit can make a Normal move of up to 6".

Full rule ▾

Target: One TROUPE unit from your army that is within 8" of that enemy unit.

Charge

1CP

Bloody Dance

Strategic PloyEnd of your opponent’s Charge phase.

Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge.

Infantry · MountedFull rule ▾

Target: One HARLEQUINS INFANTRY or HARLEQUINS MOUNTED unit from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase.

Restrictions: Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.

Fight

1CP

Heroes’ Fall

Strategic PloyFight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

Full rule ▾

Target: One HARLEQUINS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Exit the Stage

Strategic PloyEnd of your opponent’s Fight phase.

Remove your unit from the battlefield and place it into Strategic Reserves.

Full rule ▾

Target: One HARLEQUINS unit from your army that is not within Engagement Range of one or more enemy units.

Other

1CP

Staged Death

Strategic PloyAny phase.

At the end of the phase, set your model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with half of its starting number of wounds remaining.

CharacterFull rule ▾

Target: One HARLEQUINS CHARACTER model from your army that was just destroyed. You can use this Stratagem on that model even though it was just destroyed.

Restrictions: Each model can only be targeted with this Stratagem once per battle.

Enhancements

4

EnhancementPtsWhat it does
Cegorach’s Coil25TROUPE MASTER model only. Each time the bearer’s unit ends a Charge move, select one enemy unit within Engagement Range of the bearer’s unit, then roll one D6 for each model in the bearer’s unit that is within Engagement Range of that enemy unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
Mask of Secrets15HARLEQUINS model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer’s unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle‑shocked, subtract 1 from each of those tests.
Murder’s Jest20DEATH JESTER model only. Each time the bearer makes an attack that targets a unit that is Below Half‑strength, each successful Hit roll scores a Critical Hit.
Mistweave15SHADOWSEER model only. While the bearer is leading a unit, models in that unit have the Infiltrators ability.