
Asuryani detachment
Fateful Performance
<i>Trying to fight the Harlequins of the Laughing God is like battling bladed smoke. They flip and bound through the enemy ranks with contemptuous ease, springing acro…
Detachment ability
always on · no CP
Acrobatic Onslaught
While a friendly <k>Harlequins</k> unit is making a <b>charge move</b>, that unit can move through enemy models. This <b>detachment</b> has the <k>Acrobatic</k> tag and cannot be taken with another <k>Acrobatic</k> <b>detachment</b>.
Full wording ▾
<i>Trying to fight the Harlequins of the Laughing God is like battling bladed smoke. They flip and bound through the enemy ranks with contemptuous ease, springing across the heads and shoulders of dumbfounded combatants, sprinting across the hulls of war engines, all the while bearing down with murderous intent upon their true intended victims.</i>
Stratagems
3 · every one costs 1 CP
Movement
Deceptive Feint
Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly <b>unengaged</b> <k>Harlequins Infantry</k> unit.Your unit can make a <b>normal move</b> of up to D3+3".
InfantryFull rule ▾
Target: That <k>Harlequins Infantry</k> unit.
Fight
Exit the Stage
End of your opponent’s Fight phase.Place your unit in <b>strategic reserves</b>.
Full rule ▾
Target: One friendly <b>unengaged</b> <k>Harlequins</k> unit.
Heroes’ Fall
Fight phase, when an enemy unit targets a friendly <k>Harlequins</k> unit.When a model in your unit is <b>destroyed</b>, if your unit has not been <b>selected to fight</b> this phase, roll one D6: <ul><li>On a 4+, do not remove that model from the battlefield. When your unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield.</li></ul>
Full rule ▾
Target: That <k>Harlequins</k> unit.
Enhancements
2
Meta
current edition
68.2%
▲27.0
Other Asuryani detachments

