Datasheets/Asuryani/Spirit Conclave
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Spirit Conclave

Asuryani detachment

Spirit Conclave

When guided by a Spirit Conclave, the ghost warriors gain a clarity and prowess they would otherwise lack. Moreover, should the foe slay any of their precious spirit g…

42.3%
win rate
26
games
4%
faction share

Detachment ability

always on · no CP

Shepherds of the Dead

Each time an ASURYANI PSYKER model from your army is destroyed by an enemy unit, that enemy unit gains a Vengeful Dead token. Each time a WRAITH CONSTRUCT model from your army makes an attack that targets a unit with one or more Vengeful Dead tokens, add 1 to the Hit roll and add 1 to the Wound roll.

ASURYANI PSYKER models from your army have the following ability:

Spirit Guides (Aura): While a WRAITHBLADES, WRAITHGUARD or WRAITHLORD unit from your army is within 12" of this model, that unit has the Battle Focus ability.

Full wording ▾

When guided by a Spirit Conclave, the ghost warriors gain a clarity and prowess they would otherwise lack. Moreover, should the foe slay any of their precious spirit guides, the dead will surely have their vengeance.

Stratagems

6 · every one costs 1 CP

Battle Tactic 4Strategic Ploy 2

Command

1CP

Soul Bridge

Strategic PloyYour Command phase.

Until the start of your next Command phase, your WRAITHBLADES, WRAITHGUARD or WRAITHLORD unit is considered to be within 12" of your PSYKER model for the purposes of the Psychic Guidance and Spirit Guides abilities.

PsykerFull rule ▾

Target: One WRAITHBLADES, WRAITHGUARD or WRAITHLORD unit from your army and one ASURYANI PSYKER model from your army.

Movement

1CP

Spirit Token

Strategic PloyStart of your Movement phase.

Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

Infantry · Wraithblades · WraithguardFull rule ▾

Target: One WRAITHBLADES or WRAITHGUARD unit from your army.

Shooting

1CP

Seer’s Eye

Battle TacticYour Shooting phase or the Fight phase.

Select one enemy unit visible to your PSYKER model. Until the end of the phase, each time a model in your WRAITH CONSTRUCT unit makes an attack that targets that enemy unit, you can ignore any or all modifiers to the Armour Penetration and/or Damage characteristics of that attack.

Vehicle · Aircraft · Psyker · Fly · Aeldari · Wraith ConstructFull rule ▾

Target: One AELDARI PSYKER model from your army and one friendly WRAITH CONSTRUCT unit within 12" of it that has not been selected to shoot or fight this phase.

1CP

Wraithbone Armour

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.

Infantry · Walker · Vehicle · Monster · Aircraft · Psyker · Fly · Wraith ConstructFull rule ▾

Target: One WRAITH CONSTRUCT unit from your army (excluding TITANIC units) that was selected as the target of one or more of the attacking unit’s attacks.

Charge

1CP

Crushing Strides

Battle TacticYour Charge phase, just after a **WRAITHBLADES**, **WRAITHLORD** or **WRAITHKNIGHT** unit from your army ends a Charge move.

Select one enemy unit within Engagement Range of your unit and roll one D6 for each WRAITHBLADES model in your unit, or roll four D6 if your unit has the WRAITHLORD keyword, or roll six D6 if your unit has the WRAITHKNIGHT keyword: for each 3+, that enemy unit suffers 1 mortal wound.

Walker · Monster · Titanic · WraithknightFull rule ▾

Target: That WRAITHBLADES, WRAITHLORD or WRAITHKNIGHT unit.

Fight

1CP

Seer’s Eye

Battle TacticYour Shooting phase or the Fight phase.

Select one enemy unit visible to your PSYKER model. Until the end of the phase, each time a model in your WRAITH CONSTRUCT unit makes an attack that targets that enemy unit, you can ignore any or all modifiers to the Armour Penetration and/or Damage characteristics of that attack.

Vehicle · Aircraft · Psyker · Fly · Aeldari · Wraith ConstructFull rule ▾

Target: One AELDARI PSYKER model from your army and one friendly WRAITH CONSTRUCT unit within 12" of it that has not been selected to shoot or fight this phase.

1CP

Wraithbone Armour

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.

Infantry · Walker · Vehicle · Monster · Aircraft · Psyker · Fly · Wraith ConstructFull rule ▾

Target: One WRAITH CONSTRUCT unit from your army (excluding TITANIC units) that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Blades From Beyond

Battle TacticFight phase.

Until the end of the phase, melee weapons equipped by models in your unit have the [DEVASTATING WOUNDS] ability.

Walker · Monster · Titanic · WraithknightFull rule ▾

Target: One WRAITHBLADES, WRAITHLORD or WRAITHKNIGHT unit from your army that has not been selected to fight this phase.

Enhancements

4

EnhancementPtsWhat it does
Light of Clarity30SPIRITSEER model only. In your Command phase, select one friendly WRAITH CONSTRUCT unit within 12" of the bearer. Until the start of your next Command phase, add 1 to the Objective Control characteristic of INFANTRY models in that unit and add 3 to the Objective Control characteristic of MONSTER models in that unit.
Stave of Kurnous15SPIRITSEER model only. In your Command phase, select one friendly WRAITH CONSTRUCT unit within 12" of the bearer (excluding TITANIC units). Until the start of your next Command phase, each time a model in that unit makes an attack, on a Critical Wound, that attack has the [PRECISION] ability.
Rune of Mists10SPIRITSEER model only. In your Command phase, select one friendly WRAITH CONSTRUCT unit within 12" of the bearer. Until the start of your next Command phase, each time a ranged attack targets that unit, unless the attacking model is within 18", models in that unit have the Benefit of Cover against that attack.
Higher Duty25SPIRITSEER model only. In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to 6”.