Datasheets/Asuryani/Seer Council
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Seer Council

Asuryani detachment

Seer Council

Though future sight is not a precise art, the Aeldari seers excel in its craft. Having read the strands of fate that twine and branch through the upcoming battle, they…

59.3%
win rate
81
games
8%
faction share

Detachment ability

always on · no CP

Strands of Fate

At the start of the first battle round, you generate Fate dice by rolling a number of D6 based on the battle size, as shown below. Keep your Fate dice to one side – this is your Fate dice pool.

Each time you use one of the Stratagems opposite, if your Fate dice pool contains one or more Fate dice showing the corresponding value in the table below, you can discard one of those corresponding Fate dice. If you do, reduce the CP cost of that usage of that Stratagem by 1CP.

Full wording ▾

Though future sight is not a precise art, the Aeldari seers excel in its craft. Having read the strands of fate that twine and branch through the upcoming battle, they direct events down their favoured paths at the most opportune moments.

Stratagems

6 · every one costs 1 CP

Strategic Ploy 4Battle Tactic 1Epic Deed 1

Command

1CP

Presentiment of Dread

Strategic PloyCommand phase.

Select one enemy unit within 18" of and visible to your model. That enemy unit must take a Battle‑shock test, subtracting 1 from that test.

Epic Hero · Character · Infantry · Mounted · Vehicle · Aircraft · Psyker · Fly · Grenades · AsuryaniFull rule ▾

Target: One ASURYANI PSYKER model from your army.

Movement

1CP

Unshrouded Truth

Strategic PloyYour Movement phase.

• Place your unit in strategic reserves.
• Your unit has Deep Strike.
• Your unit must make an ingress move this phase.

Epic Hero · Character · Infantry · Mounted · Psyker · Fly · Grenades · AsuryaniFull rule ▾

Target: One ASURYANI INFANTRY unit from your army (excluding WRAITH CONSTRUCT units) that has not been selected to move this phase, was not set up on the battlefield this phase, and is within 9" of one or more friendly ASURYANI PSYKER models.

Restrictions: Until the end of the phase, your unit is not eligible to be selected to move.

1CP

Isha’s Fury

Epic DeedYour opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Roll six D6: for each 3+, that enemy unit suffers 1 mortal wound.

Epic Hero · Character · Infantry · Mounted · Vehicle · Aircraft · Psyker · Fly · Grenades · AsuryaniFull rule ▾

Target: One ASURYANI PSYKER model from your army within 9" of that enemy unit.

Shooting

1CP

Fate Inescapable

Battle TacticYour Shooting phase.

Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability and each time a model in your unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.

Epic Hero · Character · Infantry · Mounted · Psyker · Fly · Grenades · AsuryaniFull rule ▾

Target: One ASURYANI INFANTRY unit from your army (excluding WRAITH CONSTRUCT units) that has not been selected to shoot this phase and is within 9" of one or more friendly ASURYANI PSYKER models.

1CP

Psychic Shield

Strategic PloyYour opponent’s Shooting phase, just after an enemy unit has selected its targets.

Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".

Epic Hero · Character · Infantry · Mounted · Psyker · Fly · Grenades · AsuryaniFull rule ▾

Target: One ASURYANI INFANTRY unit from your army (excluding WRAITH CONSTRUCT units) that was selected as the target of one or more of the attacking unit’s attacks and is within 9" of one or more friendly ASURYANI PSYKER models.

Fight

1CP

Forewarned

Strategic PloyFight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll and subtract 1 from the Wound roll.

Epic Hero · Character · Infantry · Mounted · Psyker · Fly · Grenades · AsuryaniFull rule ▾

Target: One ASURYANI INFANTRY unit from your army (excluding WRAITH CONSTRUCT units) that was selected as the target of one or more of the attacking unit’s attacks and is within 9" of one or more friendly ASURYANI PSYKER models.

Enhancements

4

EnhancementPtsWhat it does
Lucid Eye30ASURYANI PSYKER model only. In your Command phase, you can add 1 to or subtract 1 from the value of one Fate dice in your Fate dice pool.
Runes of Warding25ASURYANI PSYKER model only. Models in the bearer’s unit have the Feel No Pain 4+ ability against mortal wounds, Psychic Attacks and Critical Wounds caused by attacks with the [DEVASTATING WOUNDS] ability.
Stone of Eldritch Fury15ASURYANI PSYKER model only. Add 12" to the Range characteristic of ranged Psychic weapons equipped by the bearer.
Torc of Morai-Heg20ASURYANI PSYKER model only. Once per turn, when your opponent targets a unit from their army within 12" of the bearer with a Stratagem, the bearer can use this Enhancement. If it does, increase the CP cost of that usage of that Stratagem by 1CP.