
Asuryani detachment
Devoted of Ynnead
Surrounded by the slaughter on the battlefield, the Ynnari channel the sinister supernatural gifts of Ynnead to great effect.
Detachment ability
always on · no CP
Strength from Death
Lethal Surge
You can use the following rules:
At the end of your opponent’s Shooting phase, if one or more YNNARI units from your army were destroyed this phase, select one YNNARI INFANTRY or YNNARI MOUNTED unit from your army that was within 6" of your destroyed unit. That unit can make a Normal move of up to D6+1".
Once per turn, when a YNNARI unit from your army performs the Fade Back Agile Manouvre, it can make a surge move of up to D6+1" instead of a normal move.
At the start of the Fight phase, select one YNNARI unit from your army (excluding TITANIC units) that is below its Starting Strength. Until the end of the phase, that unit has the Fights First ability.
Full wording ▾
Surrounded by the slaughter on the battlefield, the Ynnari channel the sinister supernatural gifts of Ynnead to great effect.
Stratagems
6
Shooting
Macabre Resilience
Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
Infantry · MountedFull rule ▾
Target: One YNNARI INFANTRY or YNNARI MOUNTED unit from your army (excluding WRAITH CONSTRUCT units) that was selected as the target of one or more of the attacking unit’s attacks.
Soulsight
Battle TacticYour Shooting phase.Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] and [IGNORES COVER] abilities
Full rule ▾
Target: One YNNARI unit from your army that has not been selected to shoot this phase.
Death Answers Death
Strategic PloyEnd of your opponent’s Shooting phase.Your unit can shoot as if it were your Shooting phase.
Full rule ▾
Target: One YNNARI unit from your army (excluding WRAITH CONSTRUCT units), if one or more models in that unit were destroyed this phase.
Fight
Macabre Resilience
Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
Infantry · MountedFull rule ▾
Target: One YNNARI INFANTRY or YNNARI MOUNTED unit from your army (excluding WRAITH CONSTRUCT units) that was selected as the target of one or more of the attacking unit’s attacks.
Emissaries of Ynnead
Battle TacticFight phase, just after a **YNNARI INFANTRY** unit from your army has selected its targets.Until the end of the phase, each time a model in your unit makes an attack, re‑roll a Hit roll of 1. If your unit is below its Starting Strength, you can re‑roll the Hit roll instead.
InfantryFull rule ▾
Target: That YNNARI INFANTRY unit.
Parting the Veil
Strategic PloyFight phase, just after an enemy unit has selected its targets.Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
Full rule ▾
Target: One YNNARI unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Other
Pall of Dread
Strategic PloyAny phase.Select one of those objective markers. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Full rule ▾
Target: One YNNARI unit from your army that was just destroyed while it was within range of one or more objective markers you controlled at the end of the previous phase. You can use this Stratagem on that unit even though it was just destroyed.
Enhancements
4
Meta
current edition
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