Datasheets/Thousand Sons/Warpmeld Pact
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Warpmeld Pact

Thousand Sons detachment

Warpmeld Pact

The flesh and bone of Tzeentch’s malleable servants flow like molten wax when his mutative power is invoked in ritual pleas. Some, such as the devoted Tzaangors, willi…

66.7%
win rate
3
games
0%
faction share

Detachment ability

always on · no CP

Warpmeld Sacrifice

Each time an enemy unit is selected to shoot or fight and one or more TZEENTCH MUTANT INFANTRY or TZEENTCH MUTANT MOUNTED units from your army are selected as a target of one or more of those attacks, each of those TZEENTCH MUTANT units can make a Warpmeld Sacrifice. If it does, until the end of the phase, each time an attack targets that unit, subtract 1 from the Wound roll. At the end of the phase, that TZEENTCH MUTANT unit suffers D3 mortal wounds.

Each time a TZEENTCH MUTANT INFANTRY or TZEENTCH MUTANT MOUNTED unit from your army is selected to shoot or fight, before selecting its targets, that unit can make a Warpmeld Sacrifice. If it does, until the end of the phase, each time a model in that unit makes an attack, add 1 to the Wound roll. At the end of the phase, that TZEENTCH MUTANT unit suffers D3 mortal wounds.

Full wording ▾

The flesh and bone of Tzeentch’s malleable servants flow like molten wax when his mutative power is invoked in ritual pleas. Some, such as the devoted Tzaangors, willingly make such requests, while more mindless abominations have their pact made for them by their callous masters. No boon is without its price, however. Some suffer changes so rapid that they burst apart, are absorbed by heaving mounds that were once allies or reduced to mewling piles of bubbling flesh.

Stratagems

6 · every one costs 1 CP

Epic Deed 1Strategic Ploy 5

Command

1CP

Blessed Transmutations

Strategic PloyYour Command phase.

Return up to D3+1 destroyed models (excluding CHARACTERS) to your TZAANGORS unit.

Character · Infantry · Mounted · Psyker · FlyFull rule ▾

Target: One THOUSAND SONS PSYKER model from your army, and one friendly TZAANGORS unit that is below its Starting Strength and within 12" of that PSYKER model.

Movement

1CP

Touched by Tzeentch

Strategic PloyStart of your Movement phase.

Until the end of the turn, your unit is eligible to shoot or declare a charge in a turn in which it Advanced.

Character · Infantry · Mounted · Beast · Monster · Psyker · Fly · Tzeentch · MutantFull rule ▾

Target: One TZEENTCH MUTANT unit from your army.

1CP

Twisted Mirage

Strategic PloyReinforcements step of your Movement phase.

Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units, or anywhere on the battlefield that is more than 8" horizontally away from all enemy units if it is a MONSTER unit. In either case, until the end of the turn, it is not eligible to declare a charge.

Character · Infantry · Mounted · Beast · Monster · Psyker · Fly · Tzeentch · MutantFull rule ▾

Target: One TZEENTCH MUTANT unit from your army that is arriving from Strategic Reserves this phase.

Shooting

1CP

Warped Vicissitude

Strategic PloyYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, models in your unit have a 4+ invulnerable save.

Character · Infantry · Mounted · Psyker · Fly · TzaangorsFull rule ▾

Target: One TZAANGORS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Fight

1CP

Warped Vicissitude

Strategic PloyYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, models in your unit have a 4+ invulnerable save.

Character · Infantry · Mounted · Psyker · Fly · TzaangorsFull rule ▾

Target: One TZAANGORS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Deranged Ferocity

Strategic PloyFight phase, just after a **TZEENTCH MUTANT** unit from your army is selected to fi ght.

Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3", and when determining which models in it are eligible to fight, any models in it that are within 3" of one or more enemy models are eligible to fight. When resolving those attacks, such models can target one of those enemy units that is within 3" of them and within Engagement Range of their unit.

Character · Infantry · Mounted · Beast · Monster · Psyker · Fly · Tzeentch · MutantFull rule ▾

Target: That TZEENTCH MUTANT unit.

Other

1CP

Gift of Change

Epic DeedAny phase.

At the end of the phase, add one TZEENTCH CHAOS SPAWN unit containing one model to your army, and set it up as close as possible to where your model was destroyed and not within Engagement Range of one or more enemy units.

Epic Hero · Character · Infantry · Mounted · Psyker · Terminator · Fly · GrenadesFull rule ▾

Target: One THOUSAND SONS CHARACTER model from your army (excluding MONSTERS) that was just destroyed. You can use this Stratagem on that model even though it was just destroyed.

Restrictions: You can only use this Stratagem once per battle round.

Enhancements

4

EnhancementPtsWhat it does
Warpmeld Dagger10TZAANGOR SHAMAN model only. Each time the bearer attempts a Ritual, just before determining the Psychic test result, the bearer can use this Enhancement. If it does, the bearer suffers D3 mortal wounds; if it is not destroyed as a result, add 1 to that Psychic test result for each of those mortal wounds suffered.
Diamond of Distortion20TZAANGOR SHAMAN model only. While the bearer is leading a unit, each time an attack targets that unit, subtract 1 from the Hit roll.
Bray Lord15SORCERER or INFERNAL MASTER model only. The bearer has the Scouts 6" ability.
Flowing Flesh10TZAANGOR SHAMAN model only. The bearer has the Feel No Pain 4+ ability and a Wounds characteristic of 5.