
Thousand Sons detachment
Warpforged Cabal
To the Sorcerers of Warpforged Cabals, logic cores and data-wafers, plasma cells and advanced augurs are merely matter, as subservient to their will as flesh and spiri…
Detachment ability
always on · no CP
Warpfire Infusion
Each time a THOUSAND SONS VEHICLE model from your army with the Deadly Demise ability is destroyed while it is within 6" of one or more friendly THOUSAND SONS PSYKER models, that model’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 5+ instead of only a 6.
Each time a THOUSAND SONS VEHICLE unit from your army is selected to shoot or fight, apply one of the following when resolving those attacks:
Full wording ▾
To the Sorcerers of Warpforged Cabals, logic cores and data-wafers, plasma cells and advanced augurs are merely matter, as subservient to their will as flesh and spirit is to others. They infuse dangerous eldritch protocols into the war engines under their command, pouring raw Warp magic into shell casings or capturing malevolent sprites within targeting cogitators, magnifying their vehicles’ power. Such battle tanks and combat walkers seem to throb with barely contained sorcery, and their greater danger is apparent to those with empyric senses.
Stratagems
6
Command
Mutate Landscape
Epic DeedYour Command phase.That objective marker is mutated, and remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase. While an objective marker is mutated and under your control, each time an enemy unit ends a Normal, Advance, Fall Back or Charge move within range of that objective marker, roll one D6: on a 4+, that enemy unit suffers D3 mortal wounds.
Epic Hero · Character · Infantry · Mounted · Monster · Psyker · Terminator · Fly · GrenadesFull rule ▾
Target: One THOUSAND SONS PSYKER unit from your army within range of an objective marker you control.
Malevolent Animus
Epic DeedYour Command phaseUntil the start of your next Command phase, your VEHICLE unit is malevolent. While a unit is malevolent, it can ignore any or all modifiers to the following: the profile characteristics of its models; the Weapon Skill and Ballistic Skill characteristics of weapons equipped by its models; any roll or test made for it (excluding modifiers to saving throws).
Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾
Target: One THOUSAND SONS VEHICLE unit from your army within 6" of one or more friendly THOUSAND SONS PSYKER units.
Movement
Cyberspirit Machinations
Strategic PloyYour Movement phase, just after a **THOUSAND SONS VEHICLE** unit from your army Falls Back.Until the end of the turn, your VEHICLE unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Vehicle · PsykerFull rule ▾
Target: That VEHICLE unit, and one friendly THOUSAND SONS PSYKER unit within 6" of that VEHICLE unit.
Shooting
Hex-Marked Armour
Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Walker · Vehicle · Fly · SmokeFull rule ▾
Target: One THOUSAND SONS VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Ensorcelled Infusion
Battle TacticYour Shooting phase.Until the end of the phase, ranged weapons equipped by VEHICLE models in your unit have the [PSYCHIC] ability and each time an attack is made with such a weapon, add 1 to the Wound roll.
Epic Hero · Character · Infantry · Mounted · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾
Target: One THOUSAND SONS VEHICLE unit from your army that has not been selected to shoot this phase, that is within 6" of one or more friendly THOUSAND SONS PSYKER units.
Charge
Warpflame Gargoyles
WargearYour opponent’s Charge phase, just after an enemy unit ends a Charge move.Roll six D6: for each 5+, that enemy unit suffers 1 mortal wound. That enemy unit must then take a Battle-shock test.
Walker · Vehicle · Fly · SmokeFull rule ▾
Target: One THOUSAND SONS VEHICLE unit from your army within Engagement Range of that enemy unit.
Fight
Hex-Marked Armour
Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Walker · Vehicle · Fly · SmokeFull rule ▾
Target: One THOUSAND SONS VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Enhancements
4
Meta
current edition
30.0%
▲8.0
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