
Thousand Sons detachment
Hexwarp Thrallband
With each site seized by the thrallband’s warriors, the flow of arcane energies increases, and the veil between reality and the Warp erodes. The resultant influxes of…
Detachment ability
always on · no CP
Flow of Magic
Each time a THOUSAND SONS model from your army makes a Psychic Attack, re‑roll a Wound roll of 1. If such a model is wholly within your army’s Flow of Magic, each time it makes a Psychic Attack, add 1 to the Wound roll instead.
Certain areas of the battlefield are within your army’s Flow of Magic, as follows:
Full wording ▾
With each site seized by the thrallband’s warriors, the flow of arcane energies increases, and the veil between reality and the Warp erodes. The resultant influxes of Warp energy are potent enough to invoke the flesh‑change and must be channelled carefully by the thrallband’s Sorcerers. With masterful skill, they wield these mutagenic energies, expertly syphoning excess magic to empower themselves and the warriors at their command while maintaining control of their ever‑expanding ritual.
Stratagems
6 · every one costs 1 CP
Command
Warding Hex
Epic DeedCommand phase.That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase. 
Epic Hero · Character · Infantry · Mounted · Monster · Psyker · Terminator · Fly · GrenadesFull rule ▾
Target: One THOUSAND SONS PSYKER unit from your army within range of an objective marker you control, if that objective marker is wholly within your army’s Flow of Magic.
Movement
Strands of Time
Strategic PloyYour Movement phase, just after a **THOUSAND SONS PSYKER** unit from your army Falls Back.Until the end of the turn, your unit is eligible to shoot or declare a charge in a turn in which it Fell Back. If your unit is wholly within your army’s Flow of Magic when it is targeted with this Stratagem, then until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Epic Hero · Character · Infantry · Mounted · Monster · Psyker · Terminator · Fly · GrenadesFull rule ▾
Target: That THOUSAND SONS PSYKER unit.
Through The Veil
Epic DeedStart of the Reinforcements step of your Movement phase.If it is a RUBRIC MARINES unit, until the end of the phase, it has the Deep Strike ability. When your unit is set up on the battlefield using the Deep Strike ability, if it is a SCARAB OCCULT TERMINATOR unit it can be set up anywhere on the battlefield that is wholly within your army’s Flow of Magic and more than 6" horizontally away from all enemy models.
Infantry · Psyker · Terminator · Rubric MarinesFull rule ▾
Target: One RUBRIC MARINES or SCARAB OCCULT TERMINATORS unit from your army that is in Strategic Reserves.
Restrictions: If a SCARAB OCCULT TERMINATORS unit is targeted with this Stratagem, it is not eligible to declare a charge in the same turn.
Shooting
Scouring Warpflame
Strategic PloyYour Shooting phase.Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. After your unit has shot this phase, select one enemy unit hit by one or more of those attacks. Until the end of the phase, models in that unit cannot have the Benefit of Cover.
Epic Hero · Character · Infantry · Mounted · Monster · Psyker · Terminator · Fly · GrenadesFull rule ▾
Target: One THOUSAND SONS PSYKER unit from your army that has not been selected to shoot this phase and is wholly within your army’s Flow of Magic.
Kaleidoscopic Tempest
Battle TacticYour opponent’s Shooting phase, just after an enemy unit has selected its targets.▫ Your unit has Stealth.
▫ If your unit is wholly within your army’s Flow of Magic, your unit has ‐3 detection range.
Epic Hero · Character · Infantry · Mounted · Monster · Psyker · Terminator · Fly · GrenadesFull rule ▾
Target: One THOUSAND SONS PSYKER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Fight
Wrath of the Doomed
Strategic PloyFight phase, just after an enemy unit has selected its targets.Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit is wholly within your army’s Flow of Magic: on a 4+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
Epic Hero · Character · Infantry · Mounted · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · Smoke · Thousand SonsFull rule ▾
Target: One THOUSAND SONS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Enhancements
4
Meta
current edition
50.0%
▼58.0
Other Thousand Sons detachments

