
Thousand Sons detachment
Rubricae Phalanx
When gathered in significant numbers, empyric eddies gust around the eerily silent Rubricae, reinforcing the sorcerous shackles that bind their spirits to their armour…
Detachment ability
always on · no CP
All is Dust
Each time an attack with an unmodified Damage characteristic of 1 is allocated to a RUBRICAE model from your army, add 1 to any armour saving throw made against that attack.
Full wording ▾
When gathered in significant numbers, empyric eddies gust around the eerily silent Rubricae, reinforcing the sorcerous shackles that bind their spirits to their armour. So empowered, the Thousand Sons’ battle-brothers become nigh invulnerable. The rune-etched sarcophagus of their battle plate must be hacked apart piece by piece before the unquiet spirit within submits.
Stratagems
6
Movement
Ardent Automata
Strategic PloyYour Movement phase, just after a **RUBRICAE** unit from your army Falls Back.Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Infantry · Psyker · Terminator · RubricaeFull rule ▾
Target: That RUBRICAE unit.
Inexorable Advance
Strategic PloyYour Movement phase.Until the end of the turn, your unit can ignore any or all modifiers to its Move characteristic and to Advance rolls made for it, and ranged weapons equipped by models in your unit have the [ASSAULT] ability.
Infantry · Psyker · Terminator · RubricaeFull rule ▾
Target: One RUBRICAE unit from your army.
Shooting
Infernal Fusillade
WargearYour Shooting phase.Until the end of the phase, all inferno bolt pistols, inferno boltguns, inferno combi‑bolters and inferno combi‑weapons equipped by models in your unit have the [PSYCHIC] ability and a Strength characteristic of 5.
Epic Hero · Character · Infantry · Mounted · Monster · Psyker · Terminator · Fly · GrenadesFull rule ▾
Target: One THOUSAND SONS PSYKER unit from your army that has not been selected to shoot this phase.
Revenge of the Rubricae
Strategic PloyYour opponent’s Shooting phase, just after a **THOUSAND SONS PSYKER** model from your army is destroyed.After the attacking unit has shot, your RUBRICAE unit can shoot as if it were your Shooting phase, but when resolving those attacks it can only target the enemy unit that just destroyed your PSYKER model (and only if it is an eligible target).
Infantry · Psyker · Terminator · RubricaeFull rule ▾
Target: One RUBRICAE unit from your army that was within 6" of that PSYKER model when it was destroyed.
Implacable Guardians
Strategic PloyYour opponent’s Shooting phase, just after an enemy unit has selected its targets.Until the end of the phase, each time an attack is allocated to a model in your unit (excluding PSYKER models), subtract 1 from the Damage characteristic of that attack.
Infantry · PsykerFull rule ▾
Target: One RUBRIC MARINES PSYKER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Charge
Unwavering Phalanx
Battle TacticYour opponent’s Charge phase, just after an enemy unit ends a Charge move.Until the end of the turn, each time an attack targets your unit, subtract 1 from the Wound roll.
Infantry · Psyker · Rubric MarinesFull rule ▾
Target: One RUBRIC MARINES unit from your army within Engagement Range of that enemy unit.
Enhancements
4
Meta
current edition
45.7%
▲4.0
Other Thousand Sons detachments

