
Thousand Sons detachment
Grand Coven
For an instant, the chanting voices of the Thousand Sons achieve eerie synchronisation. Their words of malign incantation roll out like the peal of some cursed bell am…
Detachment ability
always on · no CP
Kindred Sorcery
Imbued Manifestation
Psychic Maelstrom
Wrath of the Immaterium
In your Command phase, you can select one of the abilities listed below to take effect until the start of your next Command phase. You can only select each of these abilities once per battle.
Add 6" to the Range characteristic of ranged Psychic weapons equipped by THOUSAND SONS models from your army.
Each time a THOUSAND SONS model from your army makes an attack with a Psychic weapon, add 1 to the Wound roll.
Psychic weapons equipped by THOUSAND SONS models from your army have the [DEVASTATING WOUNDS] ability.
Full wording ▾
For an instant, the chanting voices of the Thousand Sons achieve eerie synchronisation. Their words of malign incantation roll out like the peal of some cursed bell amidst the Empyrean to signal the onset of the next fateful tide of ritual power.
Stratagems
6
Command
Egotistical Power
Strategic PloyYour Command phase.Select the Imbued Manifestation, Psychic Maelstrom or Wrath of the Immaterium ability (see Kindred Sorcery). Until the start of your next Command phase, that ability applies to your unit instead of any other Kindred Sorcery ability, even if you have already selected that ability this battle.
Epic Hero · Character · Infantry · Mounted · Monster · Psyker · Terminator · Fly · GrenadesFull rule ▾
Target: One THOUSAND SONS PSYKER unit from your army.
Desecration of Worlds
Epic DeedYour Command phase.That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Epic Hero · Character · Infantry · Mounted · Monster · Psyker · Terminator · Fly · GrenadesFull rule ▾
Target: One THOUSAND SONS PSYKER unit from your army within range of an objective marker you control.
Shooting
Arcane Focus
Epic DeedYour Shooting phase, just after you take a Psychic test for a **THOUSAND SONS** model from your army that Channelled the Warp (before resolving that Ritual).Re-roll all of the D6 rolled for that Psychic test (including the additional D6 for Channelling the Warp).
Epic Hero · Character · Infantry · Mounted · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · Smoke · Thousand SonsFull rule ▾
Target: That THOUSAND SONS model.
Devastating Sorcery
Battle TacticYour Shooting phase.Until the end of the phase, add 9" to the Range characteristic of Psychic weapons equipped by models in your unit, and each time a model in your unit makes an attack with a Psychic weapon, you can re-roll the Hit roll and you can re-roll the Wound roll.
Epic Hero · Character · Infantry · Mounted · Monster · Psyker · Terminator · Fly · GrenadesFull rule ▾
Target: One THOUSAND SONS PSYKER unit from your army that has not been selected to shoot this phase.
Other
Psychic Dominion
Epic DeedAny phase, just after an enemy unit has selected its targets.Until the end of the phase, all attacks made against your unit with Psychic weapons have the [HAZARDOUS] ability and all models in your unit have the Feel No Pain 4+ ability against Psychic Attacks.
Epic Hero · Character · Infantry · Mounted · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · Smoke · Thousand SonsFull rule ▾
Target: One THOUSAND SONS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Destined by Fate
Epic DeedAny phase, just after a saving throw is failed for a **THOUSAND SONS PSYKER** model from your army. If you are using fast dice rolling, this Stratagem can still be used after rolling multiple saving throws at once.Change the Damage characteristic of that attack to 0. If you are using fast dice rolling, select one of those attacks you failed a saving throw for.
Epic Hero · Character · Infantry · Mounted · Monster · Psyker · Terminator · Fly · GrenadesFull rule ▾
Target: That PSYKER model.
Enhancements
4
▪ Place this unit in strategic reserves.
▪ This unit has Deep Strike until the start of your next Shooting phase.
▪ This unit must make an ingress move in your next Movement phase (including in your first turn).
Meta
current edition
45.9%
▲2.0
Other Thousand Sons detachments

