
Thousand Sons detachment
Changehost of Deceit
The otherworldly auras of Tzeentch’s daemons and the empowering arcane sigils carried by his mortal servants wear away at the fragile skein of reality.
Detachment ability
always on · no CP
Infernal Pacts
SCINTILLATING LEGIONS units from your army have the following the ability:
Daemonic Illusions (Aura): While a friendly THOUSAND SONS PSYKER unit is within 6" of and visible to this unit, models in that unit have a 4+ invulnerable save against ranged attacks.
THOUSAND SONS units from your army have the following ability:
Mortal Sorcery (Aura): While a friendly SCINTILLATING LEGIONS PSYKER unit is within 6" of and visible to this unit, that SCINTILLATING LEGIONS unit has the Cabal of Sorcerers ability.
Full wording ▾
The otherworldly auras of Tzeentch’s daemons and the empowering arcane sigils carried by his mortal servants wear away at the fragile skein of reality.
Stratagems
6
Movement
Ethereal Phantasm
Strategic PloyYour opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.Your unit can make a Normal move of up to D6", or a Normal move of up to 6" instead if it is wholly within 6" of one or more friendly THOUSAND SONS units.
Full rule ▾
Target: One SCINTILLATING LEGIONS unit from your army that is within 8" of that enemy unit and not within Engagement Range of one or more enemy units.
Shooting
Sulphurous Veil
Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
Epic Hero · Character · Infantry · Mounted · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · Smoke · Thousand SonsFull rule ▾
Target: One THOUSAND SONS or SCINTILLATING LEGIONS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Fractal Disjunction
Strategic PloyYour opponent’s Shooting phase, just after an enemy unit has selected its targets.Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".
Full rule ▾
Target: One SCINTILLATING LEGIONS unit from your army (excluding MONSTERS) that was selected as the target of one or more of the attacking unit’s attacks.
Charge
Chronosorcerous Bleed
Strategic PloyStart of your opponent's Charge phase.Select one visible enemy unit within 12" of your unit. When that enemy unit declares a charge, that enemy unit has -1 to charge rolls.
PsykerFull rule ▾
Target: One friendly unengaged THOUSAND SONS PSYKER/SCINTILLATING LEGIONS unit.
Fight
Sulphurous Veil
Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
Epic Hero · Character · Infantry · Mounted · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · Smoke · Thousand SonsFull rule ▾
Target: One THOUSAND SONS or SCINTILLATING LEGIONS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Deceptive Glamour
Strategic PloyStart of the Fight phase.Until the end of the phase, each time an enemy model within Engagement Range of your unit selects targets for its attacks, it can only target your unit if there are no eligible SCINTILLATING LEGIONS targets for those attacks.
Epic Hero · Character · Infantry · Mounted · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · Smoke · Thousand SonsFull rule ▾
Target: One THOUSAND SONS unit from your army.
Glimmershift Portal
Strategic PloyEnd of your opponent’s Fight phase.Remove those units from the battlefield and place them into Strategic Reserves.
MonsterFull rule ▾
Target: Up to two SCINTILLATING LEGIONS units from your army (excluding MONSTERS), or one SCINTILLATING LEGIONS MONSTER unit from your army, if all of those units are more than 3" horizontally away from all enemy units.
Enhancements
4
Meta
current edition
46.0%
▲1.0
Other Thousand Sons detachments

