
Thousand Sons detachment
Sekhetar Cohort
<i>Some amongst the sorcerers of the Thousand Sons have learned to channel their wills through the mechanical bodies of Sekhetar Robots, rendering the constructs exten…
Detachment ability
always on · no CP
Ensorcelled Animus
<ul><li>Friendly <k>SEKHETAR ROBOTS</k> unit’s attacks have <k>[Psychic]</k>.</li>
<li>Friendly <k>Thousand Sons Psyker</k> units have the following ability:</li></ul>
<b>Infusion (Aura):</b> While a friendly <k>SEKHETAR ROBOTS</k> unit is within 12" of this unit, that unit’s melee attacks have +1 <b>WS</b>.
Full wording ▾
<i>Some amongst the sorcerers of the Thousand Sons have learned to channel their wills through the mechanical bodies of Sekhetar Robots, rendering the constructs extensions of their own subtle bodies.</i>
Stratagems
3 · every one costs 1 CP
Movement
Arcane Venting
End of your Movement phase.Select one <b>objective</b> your unit is controlling. That <b>objective</b> is <b>secured</b>.
Walker · Vehicle · Sekhetar RobotsFull rule ▾
Target: One friendly <k>SEKHETAR ROBOTS</k> unit.
Shooting
Ectoplasmic Extrusion
Your Shooting phase, when a friendly <k>SEKHETAR ROBOTS</k> unit within 12" of a friendly <k>Thousand Sons Psyker</k> unit starts an <b>action</b>.That <b>action</b> does not prevent your unit from being <b>eligible to shoot</b>.
Walker · Vehicle · Sekhetar RobotsFull rule ▾
Target: That <k>SEKHETAR ROBOTS</k> unit.
Warp Fields
Your opponent’s Shooting phase, when an enemy unit targets a friendly <k>SEKHETAR ROBOTS</k> unit within 12" of a friendly <k>Thousand Sons Psyker</k> unit.Ranged attacks that target your unit with a <b>S</b> greater than your unit’s <b>T</b> have ‑1 to <b>wound rolls</b>.
Walker · Vehicle · Sekhetar RobotsFull rule ▾
Target: That <k>SEKHETAR ROBOTS</k> unit.
Enhancements
2
Meta
current edition
62.0%
▼7.0
Other Thousand Sons detachments

