Datasheets/Thousand Sons/Ritual of Regeneration
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Ritual of Regeneration

Thousand Sons detachment

Ritual of Regeneration

<i>The sorcerous workings unleashed by this coven draw upon the energies of the Warp to effect relentless change, reknitting damaged flesh, sealing shattered armour an…

49.2%
win rate
63
games
6%
faction share

Detachment ability

always on · no CP

Sorcerous Invigoration

(Once per turn, per unit) When a friendly <k>Thousand Sons Psyker</k> unit (excluding <k>Monster</k> units) successfully manifests a <b>Ritual</b>, that unit <b>heals</b> D3 wounds.

Full wording ▾

<i>The sorcerous workings unleashed by this coven draw upon the energies of the Warp to effect relentless change, reknitting damaged flesh, sealing shattered armour and infusing even the most gruesomely mangled bodies with relentless life.</i>

Stratagems

3 · every one costs 1 CP

Movement

1CP

Multitudinous Limbs

Your Movement phase, when a friendly <k>Infantry/Mounted Thousand Sons Psyker</k> unit is selected to make an <b>advance/fall back move</b>.

That move does not prevent your unit from being <b>eligible to start an action</b>.

Epic Hero · Character · Infantry · Mounted · Psyker · Terminator · Fly · GrenadesFull rule ▾

Target: That <k>Infantry/Mounted Thousand Sons Psyker</k> unit.

Fight

1CP

mutagenic magicks

Start of the Fight phase.

Select one enemy unit engaged with your unit. Roll six D6: <ul><li>For each 4+, that enemy unit suffers 1 <b>mortal wound</b>.</li></ul>

Epic Hero · Character · Infantry · Mounted · Monster · Psyker · Terminator · Fly · GrenadesFull rule ▾

Target: One friendly <b>engaged</b> <k>Thousand Sons Psyker</k> unit.

Other

1CP

Relentless Rebirth

Any phase, when a friendly <k>Infantry/Mounted Thousand Sons Psyker</k> unit suffers a mortal wound.

Your unit has <b>Feel No Pain 5+</b> against <b>mortal wounds</b>.

Epic Hero · Character · Infantry · Mounted · Psyker · Terminator · Fly · GrenadesFull rule ▾

Target: That <k>Infantry/Mounted Thousand Sons Psyker</k> unit.

Enhancements

2

EnhancementPtsWhat it does
Curse of Life20<k>Infantry/Mounted Thousand Sons Psyker</k> model only. When this model <b>heals</b> as a result of the <b>Sorcerous Invigoration detachment rule</b>, you can add 3 to the number of wounds <b>healed</b>.
Eruption of Vitality35INFANTRY/MOUNTED THOUSAND SONS PSYKER model only. (Once per battle, per army) When this model is destroyed, at the end of the phase, roll one D6:
▫ On a 2+, set up this model on the battlefield, unengaged and as close as possible to where it was destroyed. This model is not part of an attached unit and its unit has a starting strength of 1. This model has 3 wounds remaining.