
Thousand Sons detachment
Servants of Change
<i>Beneath the multitudinous eyes of so many servants of Tzeentch, reality itself shifts and mutates, leaving the foe exposed to the onrushing mutant masses.</i>
Detachment ability
always on · no CP
All-seeing Mutant Hordes
<ul><li>Friendly <k>Tzaangors</k> units have <k>Battleline</k>.</li> <li>In your Shooting phase, while a friendly <k>MUTANT</k> unit is shooting, enemy units have +6" <b>detection range</b>.</li></ul> This <b>detachment</b> has the <k>MUTANT</k> tag and cannot be taken with another <k>MUTANT</k> <b>detachment</b>.
Full wording ▾
<i>Beneath the multitudinous eyes of so many servants of Tzeentch, reality itself shifts and mutates, leaving the foe exposed to the onrushing mutant masses.</i>
Stratagems
3 · every one costs 1 CP
Movement
Prismatic Displacement
Your Movement phase, when a friendly <k>Infantry/Mounted Mutant</k> unit is selected to make an <b>advance/fall back move</b>.<ul><li>Your unit’s ranged attacks have <k>[ASSAULT]</k> until the end of the turn.</li> <li>That move does not prevent your unit from being <b>eligible to shoot/declare a charge</b>.</li></ul>
Epic Hero · Character · Infantry · Mounted · Psyker · Terminator · Fly · Grenades · MutantFull rule ▾
Target: That <k>Infantry/Mounted Mutant</k> unit.
Temporal Instability
Your Movement phase, when a friendly <k>Infantry/Mounted Mutant</k> unit is selected to make an <b>advance/fall back move</b>.In a turn your unit made an <b>advance/fall-back move</b>, that move does not prevent your unit from being <b>eligible to start an action</b>.
Epic Hero · Character · Infantry · Mounted · Psyker · Terminator · Fly · Grenades · MutantFull rule ▾
Target: That <k>Infantry/Mounted Mutant</k> unit.
The Land Writhes
Your Movement phase, when a friendly <k>Monster Mutant</k> unit is <b>selected to move</b>.Your unit has <k>MOBILE</k>.
Enhancements
2
Meta
current edition
25.0%
▼25.0
Other Thousand Sons detachments

