Datasheets/Tyranids/Vanguard Onslaught
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Vanguard Onslaught

Tyranids detachment

Vanguard Onslaught

In the early stages of an invasion, the Hive Mind harries and unbalances its foes with lightning-fast flanking attacks, before encircling them for the final, bloody sl…

50.0%
win rate
70
games
4%
faction share

Detachment ability

always on · no CP

Questing Tendrils

TYRANIDS units with this ability are eligible to charge in a turn in which they Fell Back. VANGUARD INVADER units with this ability are eligible to charge in a turn in which they Advanced.

Full wording ▾

In the early stages of an invasion, the Hive Mind harries and unbalances its foes with lightning-fast flanking attacks, before encircling them for the final, bloody slaughter.

Detachment ability

always on · no CP

Vanguard Prime

DEATHLEAPER loses the Hunter Organism rule and can be your WARLORD.

Full wording ▾

During the earliest stages of a Tyranid invasion, the rare bioform Imperial observers have named Deathleaper has been seen fulfilling a leadership and coordination role amongst the swarms. Employing pheromone trails and goading imperatives, the creature provides guidance to other warrior organisms that is the localised equivalent of synaptic control.

Stratagems

6

Battle Tactic 2Strategic Ploy 4

Movement

1CP

Seeded Broods

Strategic PloyYour Movement phase.

Until the end of the phase, for the purposes of setting up those selected units on the battlefield, treat the current battle round number as being one higher than it actually is.

Epic Hero · Character · Infantry · Beast · Swarm · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Burrower · Smoke · Tyranids · Vanguard InvaderFull rule ▾

Target: One TYRANIDS unit from your army that is in Reserves, or up to two VANGUARD INVADER units from your army that are in Reserves.

2CP

Hypersensory Scillia

Strategic PloyYour opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Those selected units can each make a Normal move of up to 6".

Epic Hero · Character · Infantry · Vehicle · Monster · Aircraft · Psyker · Fly · Burrower · Vanguard Invader · TyranidsFull rule ▾

Target: Up to two VANGUARD INVADER units from your army that are within 8" of that enemy unit, or one other TYRANIDS INFANTRY unit from your army that is within 8" of that enemy unit.

Restrictions: You cannot target units that are within Engagement Range of one or more enemy units.

Shooting

1CP

Surprise Assault

Battle TacticYour Shooting phase or the Fight phase, just after a **VANGUARD INVADER** unit from your army has selected its targets.

Select one enemy unit that was selected as the target of one or more of your unit’s attacks. That enemy unit must take a Battle-shock test. Until the end of the phase, each time a model in your unit makes an attack that targets that enemy unit, add 1 to the Hit roll. If the Battle-shock test was failed, add 1 to the Wound roll as well.

Epic Hero · Character · Infantry · Vehicle · Monster · Aircraft · Psyker · Fly · Burrower · Vanguard InvaderFull rule ▾

Target: That VANGUARD INVADER unit.

1CP

Unseen Lurkers

Strategic PloyYour opponent’s Shooting phase, just after an enemy unit has selected its targets.

Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18" or, if your unit has the Lone Operative ability, if the attacking model is within 6". Your opponent can select new targets for the attacking unit’s attacks.

Epic Hero · Character · Infantry · Vehicle · Monster · Aircraft · Psyker · Fly · Burrower · Vanguard InvaderFull rule ▾

Target: One VANGUARD INVADER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Fight

1CP

Surprise Assault

Battle TacticYour Shooting phase or the Fight phase, just after a **VANGUARD INVADER** unit from your army has selected its targets.

Select one enemy unit that was selected as the target of one or more of your unit’s attacks. That enemy unit must take a Battle-shock test. Until the end of the phase, each time a model in your unit makes an attack that targets that enemy unit, add 1 to the Hit roll. If the Battle-shock test was failed, add 1 to the Wound roll as well.

Epic Hero · Character · Infantry · Vehicle · Monster · Aircraft · Psyker · Fly · Burrower · Vanguard InvaderFull rule ▾

Target: That VANGUARD INVADER unit.

1CP

Assassin Beasts

Battle TacticFight phase.

Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.

Epic Hero · Character · Infantry · Psyker · Fly · BurrowerFull rule ▾

Target: One VANGUARD INVADER INFANTRY unit from your army that has not been selected to fight this phase.

1CP

Invisible Hunter

Strategic PloyEnd of your opponent’s Fight phase.

Remove the targeted units from the battlefield and place them into Strategic Reserves.

Epic Hero · Character · Infantry · Vehicle · Monster · Aircraft · Psyker · Fly · Burrower · Vanguard Invader · TyranidsFull rule ▾

Target: Up to two VANGUARD INVADER units from your army, or one TYRANIDS INFANTRY unit from your army.

Restrictions: The targeted units must be more than 3" away from all enemy units.

Enhancements

4

EnhancementPtsWhat it does
Hunting Grounds30TYRANIDS model only. While the bearer is on the battlefield, each time your opponent sets up a Reserves unit on the battlefield, roll one D6: on a 2+, that unit must take a Battle-shock test.
Chameleonic15VANGUARD INVADER model only. This unit has Stealth.
Stalker10VANGUARD INVADER model only. At the start of the battle, select one enemy unit. Each time the bearer makes an attack that targets that enemy unit, add 1 to the Hit roll and add 1 to the Wound roll.
Neuronode20TYRANIDS model only. After both players have deployed their armies, you can select up to three VANGUARD INVADER units from your army and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.