Datasheets/Tyranids/Assimilation Swarm
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Assimilation Swarm

Tyranids detachment

Assimilation Swarm

Even as the beasts of the Assimilation Swarm stalk across the battlefield they make use of the abundant biomass yielded up by the prey world’s slow demise. Warrior org…

50.2%
win rate
420
games
23%
faction share

Detachment ability

always on · no CP

Feed the Swarm

One model in that unit regains up to D3+1 lost wounds.
One destroyed INFANTRY model (excluding CHARACTERS) is returned to that unit with its full wounds remaining. If that unit is an ENDLESS MULTITUDE unit, up to 3 destroyed models are returned instead.

In your Command phase, each HARVESTER unit from your army can Regenerate one friendly TYRANIDS unit that is within 6" of it. A unit can only be regenerated once per phase. Each time a unit regenerates, do one of the following:

Full wording ▾

Even as the beasts of the Assimilation Swarm stalk across the battlefield they make use of the abundant biomass yielded up by the prey world’s slow demise. Warrior organisms heal even the most grievous wounds in moments, or stagger upright and return to the fight after they seemed slain. A strain of revolting vitality flows through the Tyranid broods as though leeched direct from their dismayed victims.

Stratagems

6

Epic Deed 2Strategic Ploy 3Battle Tactic 1

Command

1CP

Tyrannoformed

Strategic PloyCommand phase.

That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

Infantry · Swarm · Monster · Smoke · HarvesterFull rule ▾

Target: One HARVESTER unit from your army that is within range of an objective marker you control.

Shooting

2CP

Ablative Carapace

Epic DeedYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, models in your unit have the Feel No Pain 5+ ability. If your unit is within range of an objective marker you control, until the end of the phase models in your unit have the Feel No Pain 4+ ability instead.

Infantry · Swarm · Monster · Smoke · HarvesterFull rule ▾

Target: One HARVESTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Fight

2CP

Ablative Carapace

Epic DeedYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, models in your unit have the Feel No Pain 5+ ability. If your unit is within range of an objective marker you control, until the end of the phase models in your unit have the Feel No Pain 4+ ability instead.

Infantry · Swarm · Monster · Smoke · HarvesterFull rule ▾

Target: One HARVESTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Secure Biomass

Strategic PloyFight phase.

Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] ability. If your unit is a HARVESTER unit, each time a model in that unit makes a melee attack, a successful unmodified Hit roll of 5+ scores a Critical Hit as well.

Epic Hero · Character · Infantry · Beast · Swarm · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Burrower · Smoke · TyranidsFull rule ▾

Target: One TYRANIDS unit from your army that has not been selected to fight this phase.

1CP

Rapacious Hunger

Battle TacticYour Fight phase.

Your unit immediately Regenerates (See Feed the Swarm). When doing so, if your unit is a HARVESTER unit and you choose for one model to regain up to D3 lost wounds, that model regains up to 3 lost wounds instead.

Epic Hero · Character · Infantry · Beast · Swarm · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Burrower · Smoke · TyranidsFull rule ▾

Target: One TYRANIDS unit from your army that just destroyed an enemy unit.

Other

1CP

Broodguard Impulse

Epic DeedAny phase.

Until the end of the battle, each time a friendly TYRANIDS model makes an attack that targets the enemy unit that just destroyed your HARVESTER unit, add 1 to the Wound roll.

Infantry · Swarm · Monster · Smoke · HarvesterFull rule ▾

Target: One HARVESTER unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.

1CP

Reclaim Biomass

Strategic PloyAny phase, when a **TYRANIDS** unit from your army is destroyed, before the last model in it is removed from play.

Regenerate one friendly TYRANIDS unit within 6" of your HARVESTER unit (See Feed the Swarm).

Infantry · Swarm · Monster · Smoke · HarvesterFull rule ▾

Target: One HARVESTER unit from your army that is within 6" of that destroyed unit.

Enhancements

4

EnhancementPtsWhat it does
Regenerating Monstrosity20TYRANIDS model only (excluding MONSTERS models). The bearer’s unit can be regenerated up to twice per phase, instead of once.
Instinctive Defence15TYRANIDS model only. While the bearer is within 6" of one or more friendly HARVESTER units, when you target this unit with the Heroic Intervention stratagem, that use is -1 CP. In addition, while the bearer is within 6" of one or more friendly HARVESTER units, models in the bearer’s unit have the Fights First ability.
Biophagic Flow (Aura)10TYRANIDS model only. While a friendly HARVESTER model is within 12" of the bearer, when using the Feed the Swarm ability, that HARVESTER model can Regenerate one friendly TYRANIDS unit that is within 9" of it, instead of one within 6".
Parasitic Biomorphology25TYRANIDS model only. Add 1 to the Strength characteristic of melee weapons equipped by models in the bearer’s unit. The first time the bearer’s unit destroys an enemy unit in the Fight phase while the bearer is within 6" of one or more friendly HARVESTER units, until the end of the battle, add 1 to the Attacks characteristic of melee weapons equipped by models in the bearer’s unit.