Datasheets/Tyranids/Crusher Stampede
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Crusher Stampede

Tyranids detachment

Crusher Stampede

In their efforts to lay the monstrous beasts of a Crusher Stampede low, the prey only succeed in further enraging the rampaging monsters. The surviving beasts are driv…

39.4%
win rate
165
games
10%
faction share

Detachment ability

always on · no CP

Enraged Behemoths

Each time a TYRANIDS MONSTER model from your army makes an attack, add 1 to the Hit roll if that model’s unit is below its Starting Strength, and add 1 to the Wound roll as well if that model’s unit is Below Half-strength. In addition, while a TYRANIDS MONSTER unit from your army (excluding Battle-shocked units) is at its Starting Strength, add 2 to the Objective Control characteristic of models in that unit.

Full wording ▾

In their efforts to lay the monstrous beasts of a Crusher Stampede low, the prey only succeed in further enraging the rampaging monsters. The surviving beasts are driven to fight with greater fury the more of their number that fall.

Stratagems

6 · every one costs 1 CP

Strategic Ploy 2Battle Tactic 3Epic Deed 1

Movement

1CP

Untrammelled Ferocity

Strategic PloyYour Movement phase.

Until the end of the phase, each time a model in your unit makes a Normal, Advance or Fall Back move, it can move through models (excluding TITANIC models) and sections of terrain features that are 4" or less in height. When doing so:
■ It can move within Engagement Range of enemy models, but cannot end that move within Engagement Range of them.
■ It can also move through sections of terrain features that are more than 4" in height, but if it does, after its unit has moved, roll one D6: on a 1, your unit is Battle-shocked.

Epic Hero · Character · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Burrower · Smoke · TyranidsFull rule ▾

Target: One TYRANIDS MONSTER unit from your army that has not been selected to move this phase.

Shooting

1CP

Corrosive Viscera

Strategic PloyYour opponent’s Shooting phase or the Fight phase, just after a **TYRANIDS MONSTER** model from your army with the Deadly Demise ability that cannot Fly is destroyed.

Do not roll one D6 to determine whether mortal wounds are inflicted by your model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted.

Epic Hero · Character · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Burrower · Smoke · TyranidsFull rule ▾

Target: That TYRANIDS MONSTER model. You can use this Stratagem on that model even though it was just destroyed.

1CP

Swarm-guided Salvoes

Battle TacticYour Shooting phase.

Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability, and until the end of the phase each time a model in your unit makes an attack, you can ignore any or all modifiers to that model’s Ballistic Skill characteristic and any or all modifiers to the Hit roll.

Epic Hero · Character · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Burrower · Smoke · TyranidsFull rule ▾

Target: One TYRANIDS MONSTER unit from your army that has not been selected to shoot this phase.

Charge

1CP

Massive Impact

Epic DeedYour Charge phase, just after a **TYRANIDS MONSTER** model from your army ends a Charge move.

Select one enemy unit within Engagement Range of your model and roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.

Epic Hero · Character · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Burrower · Smoke · TyranidsFull rule ▾

Target: That TYRANIDS MONSTER model.

Fight

1CP

Corrosive Viscera

Strategic PloyYour opponent’s Shooting phase or the Fight phase, just after a **TYRANIDS MONSTER** model from your army with the Deadly Demise ability that cannot Fly is destroyed.

Do not roll one D6 to determine whether mortal wounds are inflicted by your model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted.

Epic Hero · Character · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Burrower · Smoke · TyranidsFull rule ▾

Target: That TYRANIDS MONSTER model. You can use this Stratagem on that model even though it was just destroyed.

1CP

Rampaging Monstrosities

Battle TacticFight phase.

Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll.

Epic Hero · Character · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Burrower · Smoke · TyranidsFull rule ▾

Target: One TYRANIDS MONSTER unit from your army that has not been selected to fight this phase.

1CP

Savage Roar

Battle TacticFight phase, just after an enemy unit has selected its targets.

That enemy unit must take a Battle-shock test and, until the end of the phase, each time a model in that enemy unit makes an attack that targets your unit, subtract 1 from the Hit roll. If that Battle-shock test was failed, subtract 1 from the Wound roll as well.

Epic Hero · Character · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Burrower · Smoke · TyranidsFull rule ▾

Target: One TYRANIDS MONSTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Enhancements

4

EnhancementPtsWhat it does
Ominous Presence15TYRANIDS MONSTER model only. Add 3 to the bearer’s Objective Control characteristic.
Enraged Reserves20TYRANIDS MONSTER model only. If the bearer is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 3+, do not remove it from play. It can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
Null Nodules10TYRANIDS MONSTER model only. Once per battle, when a Psychic Attack is allocated to the bearer, it can use this ability. If it does, until the end of the phase, the bearer has the Feel No Pain 5+ ability against Psychic Attacks.
Monstrous Nemesis25TYRANIDS MONSTER model only. Each time the bearer makes a melee attack that targets a MONSTER or VEHICLE unit, add 1 to the Wound roll.