
Tyranids detachment
Subterranean Assault
Burrowing Tyranid bioforms burst from the ground in all their horror.
Detachment ability
always on · no CP
Surprise Assault
Each time a TYRANIDS model from your army makes an attack, re-roll a Hit roll of 1.
Each time a BURROWER unit from your army is set up on the battlefield from Reserves, place a 40mm circular Tunnel Marker anywhere on the battlefield within 1" of that unit and more than 3" horizontally away from all enemy units.
In the Reinforcements step of your Movement phase, when you set up a unit on the battlefield from Reserves, you can set that unit up wholly within 9" of one of your Tunnel Markers and more than 6" horizontally away from any enemy units.
If an enemy model (excluding AIRCRAFT) ends any kind of move within 3" of one of your Tunnel Markers, that Tunnel Marker is removed from the battlefield.
Full wording ▾
Burrowing Tyranid bioforms burst from the ground in all their horror.
Stratagems
6 · every one costs 1 CP
Command
Movement
Replenishing Swarms
WargearYour Movement phase.One model in your unit regains up to D3+1 lost wounds, or you can return up to D3+1 destroyed models with a Wounds characteristic of 1 to your unit, with their full wounds remaining, instead.
Epic Hero · Character · Infantry · Beast · Swarm · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Burrower · Smoke · TyranidsFull rule ▾
Target: One TYRANIDS unit from your army, wholly within 9" of one or more Tunnel Markers you placed.
Enfilading Emergence
Strategic PloyEnd of your Movement phase.Until the end of your next Fight phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] and [IGNORES COVER] abilities.
Epic Hero · Character · Infantry · Beast · Swarm · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Burrower · Smoke · TyranidsFull rule ▾
Target: One TYRANIDS unit from your army that was set up as Reinforcements this turn.
Tunnel Network
Strategic PloyEnd of your Movement phase.Remove your unit from the battlefield and set it up again, wholly within 9" of another Tunnel Marker you placed, and more than 6" horizontally away from all enemy units.
Epic Hero · Character · Infantry · Beast · Swarm · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Burrower · Smoke · TyranidsFull rule ▾
Target: One TYRANIDS unit from your army that is wholly within 9" of one or more of your Tunnel Markers and not within Engagement Range of one or more enemy units.
Charge
Swarming Assault
Strategic PloyYour Charge phase.Until the end of the phase, friendly TYRANIDS units within 6" of your unit can re-roll Charge rolls.
Epic Hero · Character · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Burrower · Smoke · TyranidsFull rule ▾
Target: One TYRANIDS MONSTER unit from your army that was set up as Reinforcements this turn.
Fight
Retreat Below
Strategic PloyEnd of your opponent’s Fight phase.Remove your unit from the battlefield and place it into Strategic Reserves.
Epic Hero · Character · Infantry · Beast · Swarm · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Burrower · Smoke · TyranidsFull rule ▾
Target: One TYRANIDS unit or up to two BURROWER units from your army that are not within Engagement Range of one or more enemy units.
Enhancements
4
Meta
current edition
46.3%
▲7.0
Other Tyranids detachments

