
Tyranids detachment
Invasion Fleet
Every warrior organism is fashioned by the ineffable alien will of the Hive Mind. Their flesh and chitin is endlessly mutable, honed into whatever form will prove most…
Detachment ability
always on · no CP
Hyper-adaptations
Swarming Instincts
Hyper-aggression
Hive Predators
At the start of the first battle round, select one of the following Hyper-adaptations to be active for TYRANIDS units from your army until the end of the battle.
Each time a TYRANIDS model with this Hyper-adaptation makes an attack that targets an INFANTRY or SWARM unit, that attack has the [SUSTAINED HITS 1] ability.
Each time a TYRANIDS model with this Hyper-adaptation makes an attack that targets a MONSTER or VEHICLE unit, that attack has the [LETHAL HITS] ability.
Each time a TYRANIDS model with this Hyper-adaptation makes an attack that targets a CHARACTER unit, on a Critical Hit, that attack has the [PRECISION] ability.
Full wording ▾
Every warrior organism is fashioned by the ineffable alien will of the Hive Mind. Their flesh and chitin is endlessly mutable, honed into whatever form will prove most lethal to their prey.
Stratagems
6
Command
Predatory Imperative
Strategic PloyYour Command phase.Select one Hyper-adaptation. Until the start of your next Command phase, that Hyper-adaptation is active for those selected units in addition to any other that may be active for your army.
Epic Hero · Character · Infantry · Beast · Swarm · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Burrower · Smoke · TyranidsFull rule ▾
Target: Up to two TYRANIDS units from your army that are within Synapse Range of your army, or one other TYRANIDS unit from your army.
Restrictions: You cannot select the same Hyper-adaptation you selected at the start of the first battle round.
Endless Swarm
Strategic PloyYour Command phase.You can return up to D3+3 destroyed models to each of those selected units.
Infantry · Fly · Endless MultitudeFull rule ▾
Target: Up to two ENDLESS MULTITUDE units from your army that are within Synapse Range of your army, or one other ENDLESS MULTITUDE unit from your army.
Shooting
Rapid Regeneration
Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.Until the end of the phase, models in your unit have the Feel No Pain 6+ ability. If your unit is within Synapse Range of your army, models in your unit have the Feel No Pain 5+ ability instead.
Epic Hero · Character · Infantry · Beast · Swarm · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Burrower · Smoke · TyranidsFull rule ▾
Target: One TYRANIDS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Fight
Rapid Regeneration
Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.Until the end of the phase, models in your unit have the Feel No Pain 6+ ability. If your unit is within Synapse Range of your army, models in your unit have the Feel No Pain 5+ ability instead.
Epic Hero · Character · Infantry · Beast · Swarm · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Burrower · Smoke · TyranidsFull rule ▾
Target: One TYRANIDS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Adrenal Surge
Battle TacticFight phase.Until the end of the phase, each time a model in any of those selected units makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
Epic Hero · Character · Infantry · Beast · Swarm · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Burrower · Smoke · TyranidsFull rule ▾
Target: Up to two TYRANIDS units from your army that are within Synapse Range of your army and are eligible to fight, or one other TYRANIDS unit from your army that is eligible to fight.
Death Frenzy
Strategic PloyFight phase, just after an enemy unit has selected its targets.Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
Epic Hero · Character · Infantry · Beast · Swarm · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Burrower · Smoke · TyranidsFull rule ▾
Target: One TYRANIDS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Overrun
Strategic PloyFight phase, just before a **TYRANIDS** unit from your army Consolidates.Until the end of the phase, each time your unit Consolidates, models in it can move an additional 3" as long as your unit can end that move within Engagement Range of one or more enemy units. If your unit is within Synapse Range of your army and not within Engagement Range of any enemy units, instead of making that Consolidation move, it can make a Normal move of up to 6".
Epic Hero · Character · Infantry · Beast · Swarm · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Burrower · Smoke · TyranidsFull rule ▾
Target: That TYRANIDS unit.
Enhancements
4
Meta
current edition
49.8%
▼5.0
Other Tyranids detachments

