
Tyranids detachment
Synaptic Nexus
The leader-beasts of these swarms act as conduits to the will of the Hive Mind. Irresistible imperatives lash out from them like whips that drive lesser bioforms to hu…
Detachment ability
always on · no CP
Synaptic Imperatives
At the start of the battle round, you can select one of the Synaptic Imperatives shown below. Until the end of the battle round, that Synaptic Imperative is active for your army and while a TYRANIDS unit from your army is within Synapse Range of your army, it will benefit from it. Each Synaptic Imperative can only be selected once per battle.
Full wording ▾
The leader-beasts of these swarms act as conduits to the will of the Hive Mind. Irresistible imperatives lash out from them like whips that drive lesser bioforms to hurl themselves at the prey, to fight on through fatal wounds or to attack with redoubled savagery.
Stratagems
6 · every one costs 1 CP
Command
Synaptic Channelling
Battle TacticCommand phase.Until the end of the turn, while a friendly TYRANIDS unit is within 9" of the selected unit, that unit is within Synapse Range of your army.
Epic Hero · Character · Infantry · Monster · Psyker · Fly · Burrower · SynapseFull rule ▾
Target: One SYNAPSE unit from your army.
Imperative Dominance
Strategic PloyYour Command phase.Select one Synaptic Imperative, even if you have already selected that imperative this battle. Until the start of your next Command phase, that Synaptic Imperative is active for your unit instead of any other Synaptic Imperative that is active for your army.
Epic Hero · Character · Infantry · Beast · Swarm · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Burrower · Smoke · TyranidsFull rule ▾
Target: One TYRANIDS unit from your army that is within Synapse Range of your army.
Movement
Override Instincts
Strategic PloyYour Movement phase.Your unit is eligible to shoot and declare a charge this turn.
Epic Hero · Character · Infantry · Beast · Swarm · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Burrower · Smoke · TyranidsFull rule ▾
Target: One TYRANIDS unit from your army that is within Synapse Range of your army and made a Fall Back move this phase.
Shooting
Irresistible Will
Battle TacticYour Shooting phase or the Fight phase.Until the end of the phase, each time a friendly TYRANIDS model makes an attack that targets that enemy unit, if the attacking model’s unit is within 6" of your SYNAPSE unit, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
Epic Hero · Character · Infantry · Monster · Psyker · Fly · Burrower · SynapseFull rule ▾
Target: One SYNAPSE unit from your army that has not been selected to shoot or fight this phase, and one enemy unit within 24" of and visible to the SYNAPSE unit.
Reinforced Hive Node
Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Epic Hero · Character · Infantry · Monster · Psyker · Fly · Burrower · SynapseFull rule ▾
Target: One SYNAPSE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Fight
Irresistible Will
Battle TacticYour Shooting phase or the Fight phase.Until the end of the phase, each time a friendly TYRANIDS model makes an attack that targets that enemy unit, if the attacking model’s unit is within 6" of your SYNAPSE unit, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
Epic Hero · Character · Infantry · Monster · Psyker · Fly · Burrower · SynapseFull rule ▾
Target: One SYNAPSE unit from your army that has not been selected to shoot or fight this phase, and one enemy unit within 24" of and visible to the SYNAPSE unit.
Reinforced Hive Node
Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Epic Hero · Character · Infantry · Monster · Psyker · Fly · Burrower · SynapseFull rule ▾
Target: One SYNAPSE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Other
The Smothering Shadow
Strategic PloyAny phase, just after an enemy unit fails a Battle-shock test.Roll six D6: for each 3+, that enemy unit suffers 1 mortal wound.
Epic Hero · Character · Infantry · Monster · Psyker · Fly · Burrower · SynapseFull rule ▾
Target: One SYNAPSE unit from your army within 12" of that enemy unit.
Enhancements
4
Meta
current edition
47.1%
▲10.0
Other Tyranids detachments

