Datasheets/Tyranids/Synaptic Nexus
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Synaptic Nexus

Tyranids detachment

Synaptic Nexus

The leader-beasts of these swarms act as conduits to the will of the Hive Mind. Irresistible imperatives lash out from them like whips that drive lesser bioforms to hu…

47.1%
win rate
172
games
10%
faction share

Detachment ability

always on · no CP

Synaptic Imperatives

Synaptic Augmentation: While this unit is within Synapse Range of your army, models in this unit have a 5+ invulnerable save.
Surging Vitality: While this unit is within Synapse Range of your army, add 1 to Advance and Charge rolls made for this unit.
Goaded to Slaughter: While this unit is within Synapse Range of your army, each time a model in this unit makes a melee attack, add 1 to the Hit roll.

At the start of the battle round, you can select one of the Synaptic Imperatives shown below. Until the end of the battle round, that Synaptic Imperative is active for your army and while a TYRANIDS unit from your army is within Synapse Range of your army, it will benefit from it. Each Synaptic Imperative can only be selected once per battle.

Full wording ▾

The leader-beasts of these swarms act as conduits to the will of the Hive Mind. Irresistible imperatives lash out from them like whips that drive lesser bioforms to hurl themselves at the prey, to fight on through fatal wounds or to attack with redoubled savagery.

Stratagems

6 · every one costs 1 CP

Strategic Ploy 3Battle Tactic 3

Command

1CP

Synaptic Channelling

Battle TacticCommand phase.

Until the end of the turn, while a friendly TYRANIDS unit is within 9" of the selected unit, that unit is within Synapse Range of your army.

Epic Hero · Character · Infantry · Monster · Psyker · Fly · Burrower · SynapseFull rule ▾

Target: One SYNAPSE unit from your army.

1CP

Imperative Dominance

Strategic PloyYour Command phase.

Select one Synaptic Imperative, even if you have already selected that imperative this battle. Until the start of your next Command phase, that Synaptic Imperative is active for your unit instead of any other Synaptic Imperative that is active for your army.

Epic Hero · Character · Infantry · Beast · Swarm · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Burrower · Smoke · TyranidsFull rule ▾

Target: One TYRANIDS unit from your army that is within Synapse Range of your army.

Movement

1CP

Override Instincts

Strategic PloyYour Movement phase.

Your unit is eligible to shoot and declare a charge this turn.

Epic Hero · Character · Infantry · Beast · Swarm · Vehicle · Monster · Aircraft · Titanic · Psyker · Fly · Burrower · Smoke · TyranidsFull rule ▾

Target: One TYRANIDS unit from your army that is within Synapse Range of your army and made a Fall Back move this phase.

Shooting

1CP

Irresistible Will

Battle TacticYour Shooting phase or the Fight phase.

Until the end of the phase, each time a friendly TYRANIDS model makes an attack that targets that enemy unit, if the attacking model’s unit is within 6" of your SYNAPSE unit, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.

Epic Hero · Character · Infantry · Monster · Psyker · Fly · Burrower · SynapseFull rule ▾

Target: One SYNAPSE unit from your army that has not been selected to shoot or fight this phase, and one enemy unit within 24" of and visible to the SYNAPSE unit.

1CP

Reinforced Hive Node

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Epic Hero · Character · Infantry · Monster · Psyker · Fly · Burrower · SynapseFull rule ▾

Target: One SYNAPSE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Fight

1CP

Irresistible Will

Battle TacticYour Shooting phase or the Fight phase.

Until the end of the phase, each time a friendly TYRANIDS model makes an attack that targets that enemy unit, if the attacking model’s unit is within 6" of your SYNAPSE unit, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.

Epic Hero · Character · Infantry · Monster · Psyker · Fly · Burrower · SynapseFull rule ▾

Target: One SYNAPSE unit from your army that has not been selected to shoot or fight this phase, and one enemy unit within 24" of and visible to the SYNAPSE unit.

1CP

Reinforced Hive Node

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Epic Hero · Character · Infantry · Monster · Psyker · Fly · Burrower · SynapseFull rule ▾

Target: One SYNAPSE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Other

1CP

The Smothering Shadow

Strategic PloyAny phase, just after an enemy unit fails a Battle-shock test.

Roll six D6: for each 3+, that enemy unit suffers 1 mortal wound.

Epic Hero · Character · Infantry · Monster · Psyker · Fly · Burrower · SynapseFull rule ▾

Target: One SYNAPSE unit from your army within 12" of that enemy unit.

Enhancements

4

EnhancementPtsWhat it does
Power of the Hive Mind10TYRANIDS PSYKER model only. Improve the Strength and Armour Penetration characteristics of psychic weapons equipped by the bearer by 1.
Psychostatic Disruption30TYRANIDS SYNAPSE model only. Enemy units that arrive on the battlefield from Reserves cannot be set up within 12" of the bearer. In addition, once per battle, during the first or second battle round, when your opponent declares that a unit will arrive on the battlefield from Strategic Reserves, the bearer can use this Enhancement. If it does, roll one D6: on a 4+, that enemy unit cannot arrive on the battlefield this turn.
Synaptic Control20TYRANIDS SYNAPSE model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack.
The Dirgeheart of Kharis (Aura)15TYRANIDS SYNAPSE model only. While an enemy unit is within 9" of the bearer, worsen that unit’s Leadership characteristic by 1.