Datasheets/Tyranids/Unending Swarm
Add to list
Unending Swarm

Tyranids detachment

Unending Swarm

When Hormagaunts, Termagants and other such expendable warrior organisms attack en masse they make up for their comparative fragility with sheer numbers. Coupled with…

0.0%
win rate
4
games
0%
faction share

Detachment ability

always on · no CP

Insurmountable Odds

In your opponent’s Shooting phase, when an enemy unit has shot, if a model from a friendly ENDLESS MULTITUDE unit was destroyed as a result of those attacks, that friendly unit can make a surge move of up to D6”.

Full wording ▾

When Hormagaunts, Termagants and other such expendable warrior organisms attack en masse they make up for their comparative fragility with sheer numbers. Coupled with the speed and ferocity of their onslaught – which only seems to increase as the prey try to gun the creatures down or drive them back – the gathered broods soon overrun even the most determined defenders.

Stratagems

6

Strategic Ploy 3Battle Tactic 3

Movement

1CP

Bounding Advance

Battle TacticYour Movement phase.

Until the end of the phase, each time your unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.

Infantry · Fly · Endless MultitudeFull rule ▾

Target: One ENDLESS MULTITUDE unit from your army.

Shooting

1CP

Teeming Masses

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Infantry · Fly · Endless MultitudeFull rule ▾

Target: One ENDLESS MULTITUDE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Swarming Masses

Battle TacticYour Shooting phase or the Fight phase.

Until the end of the phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability, and If your unit contains 15 or more models, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.

Infantry · Fly · Endless MultitudeFull rule ▾

Target: One ENDLESS MULTITUDE unit from your army that has not been selected to shoot or fight this phase.

1CP

Preservation Imperative

Strategic PloyYour opponent’s Shooting phase, just after an enemy unit has selected its targets.

Until the end of the phase, your unit is treated as containing fewer than five models for the purpose of the [BLAST] ability.

Infantry · Fly · Endless MultitudeFull rule ▾

Target: One ENDLESS MULTITUDE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Fight

1CP

Teeming Masses

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Infantry · Fly · Endless MultitudeFull rule ▾

Target: One ENDLESS MULTITUDE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Swarming Masses

Battle TacticYour Shooting phase or the Fight phase.

Until the end of the phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability, and If your unit contains 15 or more models, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.

Infantry · Fly · Endless MultitudeFull rule ▾

Target: One ENDLESS MULTITUDE unit from your army that has not been selected to shoot or fight this phase.

Other

1CP

Synaptic Goading

Strategic PloyAny phase, just before an **ENDLESS MULTITUDE** unit from your army that is within Synapse Range of your army makes a **Surge move**.

When making that Surge move, you can re-roll the D6 to determine how far your unit moves, and your unit can end that move as close as possible to the closest objective marker (instead of as close as possible to the closest enemy unit). All other rules for making Surge moves still apply.

Infantry · Fly · Endless MultitudeFull rule ▾

Target: That ENDLESS MULTITUDE unit

2CP

Unending Waves

Strategic PloyAny phase.

Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength.

Infantry · Fly · Endless MultitudeFull rule ▾

Target: One ENDLESS MULTITUDE unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.

Restrictions: Any destroyed CHARACTER units that were attached to your unit are not returned. You can only use this Stratagem once per battle.

Enhancements

4

EnhancementPtsWhat it does
Relentless Hunger20TYRANIDS model only. Add 2" to the Move characteristic of models in the bearer’s unit.
Naturalised Camouflage30TYRANIDS model only. At the start of the first battle round, select up to three friendly ENDLESS MULTITUDE units within 9" of the bearer. Until the end of the battle round, each time a ranged attack targets one of those units, models in that unit have the Benefit of Cover against that attack.
Piercing Talons25TYRANIDS model only. Each time a model in the bearer’s unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.
Adrenalised Onslaught15TYRANIDS model only. Each time the bearer’s unit Piles In or Consolidates, models in this unit can move an additional 3".