
Necrons detachment
Pantheon of Woe
The quantum dissonance and molecular erosion caused by multiple C’tan shards in close proximity is enough to fray the very physical being of the foe at an atomic level.
Detachment ability
always on · no CP
Cosmic Distortion
Necrodermal Binding Abilities
NECRONS MONSTER units from your army have the following ability:
Distortion Fields (Aura): While an enemy unit is within 6" of this unit, it is unravelling. While an enemy unit is unravelling, each time an attack targets that unit, improve the Armour Penetration characteristic of that attack by 1.
At the start of each phase, for each NECRONS MONSTER unit from your army, that unit can suffer 3 mortal wounds. If it does, until the end of the phase, the range of that unit’s Distortion Fields Aura ability is increased to 9".
Designer’s Note: *If your army contains more than one* TRANSCENDENT C’TAN *unit, each of those units must take the Reletavistic Tether ability.*
Full wording ▾
The quantum dissonance and molecular erosion caused by multiple C’tan shards in close proximity is enough to fray the very physical being of the foe at an atomic level.
Stratagems
6 · every one costs 1 CP
Command
Molecular Erosion
Strategic PloyCommand phase.Select one unravelling enemy unit visible to your unit. That enemy unit must take a Battle‑shock test. When doing so, subtract 1 from the result. If that test is failed, that enemy unit suffers D3+1 mortal wounds.
Epic Hero · Character · Monster · Fly · NecronsFull rule ▾
Target: One NECRONS MONSTER unit from your army.
Restrictions: You can only use this Stratagem once per battle round.
Movement
Phase Melding
Strategic PloyYour opponent’s Movement phase, when an unravelling enemy unit is selected to Fall Back.When that enemy unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle‑shocked, subtract 1 from each of those tests.
Epic Hero · Character · Infantry · Mounted · Swarm · Walker · Vehicle · Monster · Aircraft · Titanic · Fortification · Fly · NecronsFull rule ▾
Target: One NECRONS unit from your army that is within Engagement Range of that enemy unit
Shooting
Mass Transmogrification
Epic DeedYour Shooting phase or the Fight phase, just after a **NECRONS MONSTER** unit from your army destroys an enemy unit.If that enemy unit was unravelling at the start of the phase, your friendly unit’s Reanimation Protocols activate.
Epic Hero · Character · Infantry · Mounted · Swarm · Walker · Vehicle · Aircraft · Titanic · Fortification · Fly · NecronsFull rule ▾
Target: One friendly NECRONS unit (excluding MONSTERS) within 6" of that Monster unit.
Restrictions: You can only use this Stratagem once per turn.
Entrophasic Aura Targeting
Battle TacticYour Shooting phase or the Fight phase.Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re‑roll a Hit roll of 1. If the target of that attack is unravelling, re‑roll a Wound roll of 1 as well.
Epic Hero · Character · Infantry · Mounted · Swarm · Walker · Vehicle · Aircraft · Titanic · Fortification · Fly · NecronsFull rule ▾
Target: One NECRONS unit (excluding MONSTERS) from your army that has not been selected to shoot or fight this phase.
Fight
Mass Transmogrification
Epic DeedYour Shooting phase or the Fight phase, just after a **NECRONS MONSTER** unit from your army destroys an enemy unit.If that enemy unit was unravelling at the start of the phase, your friendly unit’s Reanimation Protocols activate.
Epic Hero · Character · Infantry · Mounted · Swarm · Walker · Vehicle · Aircraft · Titanic · Fortification · Fly · NecronsFull rule ▾
Target: One friendly NECRONS unit (excluding MONSTERS) within 6" of that Monster unit.
Restrictions: You can only use this Stratagem once per turn.
Entrophasic Aura Targeting
Battle TacticYour Shooting phase or the Fight phase.Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re‑roll a Hit roll of 1. If the target of that attack is unravelling, re‑roll a Wound roll of 1 as well.
Epic Hero · Character · Infantry · Mounted · Swarm · Walker · Vehicle · Aircraft · Titanic · Fortification · Fly · NecronsFull rule ▾
Target: One NECRONS unit (excluding MONSTERS) from your army that has not been selected to shoot or fight this phase.
Chronodistortion
Battle TacticFight phase, just after an enemy unit has selected its targets.Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 if the attacking unit is unravelling: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
Epic Hero · Character · Infantry · Mounted · Swarm · Walker · Vehicle · Monster · Aircraft · Titanic · Fortification · Fly · NecronsFull rule ▾
Target: One NECRONS unit from your army that was selected as the target of one or more of the attacking unit’s attacks
Other
Disharmonisation Cascade
Epic DeedAny phase, just after a **NECRONS MONSTER** model from your army is destroyed, before making its Deadly Demise roll.Until the end of the phase, your model’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 3+ instead of on a 6.
Epic Hero · Character · Monster · Fly · NecronsFull rule ▾
Target: That NECRONS MONSTER model. You can use this Stratagem on that model even though it was just destroyed.
Enhancements
4
Lord of Deceit (Aura): Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do increase the CP cost of that use of that stratagem by 1CP.'
Meta
current edition
53.8%
▼6.0
Other Necrons detachments

