Datasheets/Necrons/Hypercrypt Legion
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Hypercrypt Legion

Necrons detachment

Hypercrypt Legion

At the end of your opponent’s turn, you can select a number of NECRONS units from your army (excluding units that are within Engagement Range of one or more enemy unit…

50.0%
win rate
62
games
3%
faction share

Detachment ability

always on · no CP

Hyperphasing

Incursion: Up to 1 unit
Strike Force: Up to 2 units
Onslaught: Up to 3 units

Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.

At the end of your opponent’s turn, you can select a number of NECRONS units from your army (excluding units that are within Engagement Range of one or more enemy units). The maximum number of units you can select depends on the battle size, as follows:

Stratagems

6

Strategic Ploy 4Wargear 2

Command

1CP

Reanimation Crypts

Strategic PloyYour Command phase.

For each of your NECRONS units in Reserves, that Reserves unit’s Reanimation Protocols activate.

Full rule ▾

Target: Your NECRONS WARLORD.

Movement

1CP

Cosmic Precision

Strategic PloyYour Movement phase.

Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.

Full rule ▾

Target: One NECRONS unit from your army (excluding MONSTER units) that is arriving using an ingress move this phase.

Restrictions: A unit targeted with this Stratagem is not eligible to declare a charge in the same turn.

Shooting

2CP

Hyperphasic Recall

Strategic PloyYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

Remove your INFANTRY unit from the battlefield and then set it back up anywhere on the battlefield that is wholly within 6" of your MONOLITH model and not within Engagement Range of one or more enemy units.

Epic Hero · Character · Infantry · Vehicle · Titanic · Fly · Necrons · MonolithFull rule ▾

Target: One NECRONS INFANTRY unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks and one friendly MONOLITH model.

1CP

Quantum Deflection

WargearYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, models in your unit have a 4+ invulnerable save.

Epic Hero · Character · Walker · Vehicle · Aircraft · Titanic · Fortification · Fly · NecronsFull rule ▾

Target: One NECRONS VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Entropic Damping

WargearYour opponent’s Shooting phase, just after an enemy unit has selected its targets.

Until the end of the phase, weapons equipped by models in the attacking unit have the [HAZARDOUS] ability.

Walker · Vehicle · Titanic · FlyFull rule ▾

Target: One TITANIC model from your army that was selected as the target of one or more of the attacking unit’s attacks and is within 18" of the attacking unit.

Charge

2CP

Dimensional Corridor

Strategic PloyYour Charge phase.

Your unit is eligible to charge this phase.

Vehicle · Titanic · Fly · Necrons · MonolithFull rule ▾

Target: One NECRONS unit from your army that was set up on the battlefield this turn using the Eternity Gate ability of a MONOLITH model that started the turn on the battlefield.

Fight

2CP

Hyperphasic Recall

Strategic PloyYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

Remove your INFANTRY unit from the battlefield and then set it back up anywhere on the battlefield that is wholly within 6" of your MONOLITH model and not within Engagement Range of one or more enemy units.

Epic Hero · Character · Infantry · Vehicle · Titanic · Fly · Necrons · MonolithFull rule ▾

Target: One NECRONS INFANTRY unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks and one friendly MONOLITH model.

1CP

Quantum Deflection

WargearYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, models in your unit have a 4+ invulnerable save.

Epic Hero · Character · Walker · Vehicle · Aircraft · Titanic · Fortification · Fly · NecronsFull rule ▾

Target: One NECRONS VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Enhancements

4

EnhancementPtsWhat it does
Dimensional Overseer25NECRONS model only. While the bearer is on the battlefield or in Strategic Reserves, add one to the number of units from your army that you can select for the Hyperphasing rule.
Arisen Tyrant25NECRONS model only. Each time a model in the bearer’s unit makes an attack, re-roll a Hit roll of 1. If the bearer’s unit was set up on the battlefield this turn, you can re-roll the Hit roll instead.
Hyperspatial Transfer Node15NECRONS model only. Each time the bearer’s unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in the bearer’s unit.
Osteoclave Fulcrum20NECRONS model only. Models in the bearer’s unit have the Deep Strike ability.