Datasheets/Necrons/Cursed Legion
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Cursed Legion

Necrons detachment

Cursed Legion

The fury of the Destroyers and – by extension – of the cursed legion is not a wild or reckless thing. It is rather a ruthlessly methodical annihilation of the enemy, i…

51.7%
win rate
894
games
44%
faction share

Detachment ability

always on · no CP

Cold Fervour

Add 2 to the Strength characteristic of weapons equipped by DESTROYER CULT models from your army.
The first time each turn that a DESTROYER CULT unit from your army makes attacks that destroy a unit or cause it to become Below Half‑strength, after that unit has finished resolving its attacks, until the end of the turn, add 2 to the Strength characteristic of weapons equipped by friendly NECRONS models (excluding DESTROYER CULT, MONSTER and TITANIC models).
Full wording ▾

The fury of the Destroyers and – by extension – of the cursed legion is not a wild or reckless thing. It is rather a ruthlessly methodical annihilation of the enemy, in which the Destroyers take the lead while ripples of their strange madness roll out to infect nearby Necrons and goad them, too, to greater efforts of tireless murder.

Stratagems

6

Battle Tactic 3Strategic Ploy 3

Shooting

1CP

Methodical Murder

Battle TacticYour Shooting phase or the Fight phase.

Until the end of the phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.

Epic Hero · Character · Walker · Vehicle · Aircraft · Titanic · Fortification · Fly · NecronsFull rule ▾

Target: One NECRONS unit (excluding MONSTERS and VEHICLES) from your army that has not been selected to shoot or fight this phase.

1CP

Image of Death

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Epic Hero · Character · Infantry · Mounted · Fly · Destroyer CultFull rule ▾

Target: One DESTROYER CULT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Mortis Protocols

Strategic PloyYour Shooting phase or the Fight phase, just after the first time a **DESTROYER CULT** unit from your army destroys an enemy unit this turn.

The friendly unit’s Reanimation Protocols activate.

Full rule ▾

Target: One friendly NECRONS unit (excluding MONSTERS and VEHICLES) within 9" of that DESTROYER CULT unit.

1CP

Driven to Butchery

Strategic PloyYour Shooting phase or your Charge phase.

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.

Epic Hero · Character · Infantry · Mounted · Fly · Destroyer CultFull rule ▾

Target: One DESTROYER CULT unit from your army.

Restrictions: You can only use this Stratagem once per turn.

Charge

1CP

Driven to Butchery

Strategic PloyYour Shooting phase or your Charge phase.

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.

Epic Hero · Character · Infantry · Mounted · Fly · Destroyer CultFull rule ▾

Target: One DESTROYER CULT unit from your army.

Restrictions: You can only use this Stratagem once per turn.

1CP

Spreading Madness

Battle TacticYour Charge phase

Until the end of the phase, each time your unit declares a charge, if one or more targets of that charge are within Engagement Range of one or more friendly units, add 2 to the Charge roll.

Epic Hero · Character · Walker · Vehicle · Aircraft · Titanic · Fortification · Fly · NecronsFull rule ▾

Target: One NECRONS unit (excluding MONSTERS and VEHICLES) from your army that has not declared a charge this phase.

2CP

Unnatural Aggression

Strategic PloyEnd of your opponent’s Charge phase.

Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge. 

Epic Hero · Character · Walker · Vehicle · Aircraft · Titanic · Fortification · Fly · NecronsFull rule ▾

Target: One NECRONS unit (excluding MONSTERS and VEHICLES) from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase

Fight

1CP

Methodical Murder

Battle TacticYour Shooting phase or the Fight phase.

Until the end of the phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.

Epic Hero · Character · Walker · Vehicle · Aircraft · Titanic · Fortification · Fly · NecronsFull rule ▾

Target: One NECRONS unit (excluding MONSTERS and VEHICLES) from your army that has not been selected to shoot or fight this phase.

1CP

Image of Death

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Epic Hero · Character · Infantry · Mounted · Fly · Destroyer CultFull rule ▾

Target: One DESTROYER CULT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Mortis Protocols

Strategic PloyYour Shooting phase or the Fight phase, just after the first time a **DESTROYER CULT** unit from your army destroys an enemy unit this turn.

The friendly unit’s Reanimation Protocols activate.

Full rule ▾

Target: One friendly NECRONS unit (excluding MONSTERS and VEHICLES) within 9" of that DESTROYER CULT unit.

Enhancements

4

EnhancementPtsWhat it does
Destroyer Ankh20CATACOMB COMMAND BARGE or OVERLORD model only. The bearer has the DESTROYER CULT keyword. Add 2" to the Move characteristic of models in the bearer’s unit and add 2 to the Attacks characteristic of melee weapons equipped by the bearer.
Murdermind15CRYPTEK model only. The bearer has the DESTROYER CULT keyword. Add 3" to the Move characteristic of the bearer.
Mark of the Nekrosor20DESTROYER CULT model only. Each time a model in the bearer’s unit makes an attack, add 1 to the Hit roll.
Cursed Circlet25DESTROYER CULT model only. In your opponent’s Shooting phase, when an enemy unit has shot, if a model in this unit was destroyed by those attacks, this unit can make a surge move of up to D6”.