Datasheets/Necrons/Canoptek Court
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Canoptek Court

Necrons detachment

Canoptek Court

Countless worlds across the galaxy harbour quiescent Necron technology, buried beneath the surface or mistaken for mere xenoarchaeological ruins. Whether part of an aw…

23.9%
win rate
46
games
3%
faction share

Detachment ability

always on · no CP

Power Matrix

Your deployment zone is always within your army’s Power Matrix.
At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Power Matrix.
At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Power Matrix.

Each time a model in a CRYPTEK or CANOPTEK unit from your army makes an attack, re-roll a Hit roll of 1. If such a unit is wholly within your army’s Power Matrix, you can re-roll the Hit roll instead.

Certain areas of the battlefield are considered to be within your army’s Power Matrix, as follows:

Full wording ▾

Countless worlds across the galaxy harbour quiescent Necron technology, buried beneath the surface or mistaken for mere xenoarchaeological ruins. Whether part of an awakening tomb world’s defences, phased beneath the crust of a planet to empower the Cryptek’s conquest or perhaps the very objects they seek, these strange engines can be roused to wakefulness. Linked in an interdimensional matrix, their ancient energy cores can be vampirically bled to empower the Crypteks’ arcane technologies as well as their artificial and servile constructs.

Stratagems

6

Battle Tactic 2Strategic Ploy 4

Movement

1CP

Reactive Subroutines

Strategic PloyYour opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Your unit can make a Normal move of up to 6".

Swarm · Walker · Vehicle · Fly · CanoptekFull rule ▾

Target: One CANOPTEK unit from your army that is within 8" of that enemy unit.

Shooting

1CP

Curse of the Cryptek

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

Until the end of the battle, each time a friendly CANOPTEK model makes an attack that targets the attacking unit, add 1 to the Hit roll and add 1 to the Wound roll.

Epic Hero · Character · Infantry · Fly · CryptekFull rule ▾

Target: One CRYPTEK model from your army that was destroyed by one of the attacking unit’s attacks. You can use this Stratagem on that model even though it was just destroyed.

2CP

Cynosure of Eradication

Battle TacticThe start of your Shooting phase or the start of the Fight phase.

Until the end of the phase, weapons equipped by CRYPTEK or CANOPTEK models in your unit have the [DEVASTATING WOUNDS] ability.

Epic Hero · Character · Infantry · Swarm · Walker · Vehicle · Fly · Cryptek · CanoptekFull rule ▾

Target: One CRYPTEK or CANOPTEK unit from your army that is wholly within your army’s Power Matrix.

1CP

Solar Pulse

Strategic PloyStart of your Shooting phase.

Select one objective marker within 18" of your CRYPTEK model. Until the end of the phase, weapons equipped by friendly NECRONS models have the [IGNORES COVER] ability while targeting units within range of that objective marker.

Epic Hero · Character · Infantry · Fly · CryptekFull rule ▾

Target: One CRYPTEK model from your army.

1CP

Countertemporal Shift

Strategic PloyYour opponent’s Shooting phase, just after an enemy unit has selected its targets.

Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".

Swarm · Walker · Vehicle · Fly · CanoptekFull rule ▾

Target: One CANOPTEK unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Charge

1CP

Suboptimal Facade

Strategic PloyYour opponent’s Charge phase, just after an enemy unit has declared a charge.

Your unit’s Reanimation Protocols activate.

Swarm · Walker · Vehicle · Fly · CanoptekFull rule ▾

Target: One CANOPTEK unit from your army that was selected as a target of that charge and is wholly within your army’s Power Matrix.

Fight

1CP

Curse of the Cryptek

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

Until the end of the battle, each time a friendly CANOPTEK model makes an attack that targets the attacking unit, add 1 to the Hit roll and add 1 to the Wound roll.

Epic Hero · Character · Infantry · Fly · CryptekFull rule ▾

Target: One CRYPTEK model from your army that was destroyed by one of the attacking unit’s attacks. You can use this Stratagem on that model even though it was just destroyed.

2CP

Cynosure of Eradication

Battle TacticThe start of your Shooting phase or the start of the Fight phase.

Until the end of the phase, weapons equipped by CRYPTEK or CANOPTEK models in your unit have the [DEVASTATING WOUNDS] ability.

Epic Hero · Character · Infantry · Swarm · Walker · Vehicle · Fly · Cryptek · CanoptekFull rule ▾

Target: One CRYPTEK or CANOPTEK unit from your army that is wholly within your army’s Power Matrix.

Enhancements

4

EnhancementPtsWhat it does
Dimensional Sanctum20CRYPTEK model only. Models in the bearer’s unit have the Infiltrators ability.
Hyperphasic Fulcrum15CRYPTEK model only. While the bearer is leading a unit, if that unit is wholly within your army’s Power Matrix, each time a model in that unit makes an attack, re-roll a Wound roll of 1.
Autodivinator15CRYPTEK model only. Each time your opponent gains a CP as the result of an ability, roll one D6: on a 2+, you also gain 1CP
Metalodermal Tesla Weave10CRYPTEK model only. Once per phase, when an enemy unit selects the bearer’s unit as a target of a charge, roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.