Datasheets/Necrons/Annihilation Legion
Add to list
Annihilation Legion

Necrons detachment

Annihilation Legion

The most murderous Necrons of an Annihilation Legion retain no thought processes beyond destroying anything in reach. They are mechanised death, echoes of the industri…

26.7%
win rate
15
games
1%
faction share

Detachment ability

always on · no CP

Annihilation Protocol

Each time a DESTROYER CULT or FLAYED ONES unit from your army declares a charge, you can re-roll the Charge roll. If one or more targets of that charge are Below Half-strength, add 1 to the Charge roll as well.

Each time a DESTROYER CULT unit from your army makes a ranged attack that targets the closest eligible target, add 1 to the Armour Penetration characteristic of that attack.

Full wording ▾

The most murderous Necrons of an Annihilation Legion retain no thought processes beyond destroying anything in reach. They are mechanised death, echoes of the industrialised and brutal processes of biotransference made manifest. Whether soullessly efficient or frenziedly deluded, these killing machines follow protocols that have atrophied into a singular and all-consuming insanity.

Stratagems

6 · every one costs 1 CP

Strategic Ploy 2Battle Tactic 4

Movement

1CP

Blood-fuelled Cruelty

Battle TacticYour opponent’s Movement phase, just after an enemy unit ends a Fall Back move.

Roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds. Your unit can then make a Normal move, but must end that move as close as possible to that enemy unit.

Epic Hero · Character · Infantry · Mounted · Fly · Destroyer Cult · Flayed OnesFull rule ▾

Target: One DESTROYER CULT or FLAYED ONES unit from your army that started the phase within Engagement Range of that enemy unit.

Shooting

1CP

Masks of Death

Strategic PloyYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Epic Hero · Character · Infantry · Mounted · Fly · Destroyer Cult · Flayed OnesFull rule ▾

Target: One DESTROYER CULT or FLAYED ONES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

The Spoor of Frailty

Battle TacticYour Shooting phase or the Fight phase.

Until the end of the phase, each time a model from your unit makes an attack that targets a unit below Starting Strength, add 1 to the Hit roll. If the target is Below Half-strength, add 1 to the Wound roll as well

Epic Hero · Character · Infantry · Mounted · Fly · Destroyer Cult · Flayed OnesFull rule ▾

Target: One DESTROYER CULT or FLAYED ONES unit from your army that has not been selected to shoot or fight this phase.

1CP

Insanity’s Ire

Strategic PloyYour opponent’s Shooting phase, when an enemy unit that targeted a friendly **unengaged DESTROYER CULT**/**FLAYED ONES** unit this phase has shot.

Your unit can make a surge move of up to D6".

Epic Hero · Character · Infantry · Mounted · Fly · Destroyer Cult · Flayed OnesFull rule ▾

Target: That DESTROYER CULT/FLAYED ONES unit.

Fight

1CP

Masks of Death

Strategic PloyYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

Epic Hero · Character · Infantry · Mounted · Fly · Destroyer Cult · Flayed OnesFull rule ▾

Target: One DESTROYER CULT or FLAYED ONES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

The Spoor of Frailty

Battle TacticYour Shooting phase or the Fight phase.

Until the end of the phase, each time a model from your unit makes an attack that targets a unit below Starting Strength, add 1 to the Hit roll. If the target is Below Half-strength, add 1 to the Wound roll as well

Epic Hero · Character · Infantry · Mounted · Fly · Destroyer Cult · Flayed OnesFull rule ▾

Target: One DESTROYER CULT or FLAYED ONES unit from your army that has not been selected to shoot or fight this phase.

1CP

Murderous Reanimation

Battle TacticFight phase.

Your unit’s Reanimation Protocols activate.

Epic Hero · Character · Infantry · Mounted · Fly · Destroyer Cult · Flayed OnesFull rule ▾

Target: One DESTROYER CULT or FLAYED ONES unit from your army that has just destroyed an enemy unit, or just caused an enemy unit that was not Below Half-strength to become Below Half-strength.

1CP

Pitiless Hunters

Battle TacticFight phase.

Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".

Epic Hero · Character · Infantry · Mounted · Fly · Destroyer Cult · Flayed OnesFull rule ▾

Target: One DESTROYER CULT or FLAYED ONES unit from your army that has not been selected to fight this phase.

Enhancements

4

EnhancementPtsWhat it does
Eternal Madness20NECRONS model only. In the Fight phase, each time a model in the bearer’s unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
Ingrained Superiority5NECRONS model only. Each time a model in the bearer’s unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.
Soulless Reaper15DESTROYER CULT model only. Each time an enemy unit within Engagement Range of the bearer’s unit is selected to Fall Back, roll one D6: on a 3+, that unit cannot Fall Back this phase and must Remain Stationary.
Eldritch Nightmare10DESTROYER CULT model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle-shock test.