Datasheets/Necrons/Hand of the Dynasty
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Hand of the Dynasty

Necrons detachment

Hand of the Dynasty

<i>Command protocols and neural impulses flood the mechanical bodies of these android warriors, lending them greater speed of thought and movement.</i>

43.0%
win rate
172
games
9%
faction share

Detachment ability

always on · no CP

Hypermotility Protocols

<ul><li>Friendly <k>IMMORTALS/NECRON WARRIORS</k> units’ ranged attacks have <k>[ASSAULT]</k>.</li> <li>When a friendly <k>IMMORTALS/NECRON WARRIORS</k> unit is selected to make an <b>advance move</b>, that move does not prevent that unit from being <b>eligible to start an action</b>.</li></ul> This <b>detachment</b> has the <k>DYNASTY</k> tag and cannot be taken with another <k>DYNASTY</k> <b>detachment</b>.

Full wording ▾

<i>Command protocols and neural impulses flood the mechanical bodies of these android warriors, lending them greater speed of thought and movement.</i>

Stratagems

3 · every one costs 1 CP

Command

1CP

Dominance Protocols

Command phase.

Your unit has +1 <b>OC</b> until the end of the turn.

Infantry · ImmortalsFull rule ▾

Target: One friendly <k>Immortals</k> unit.

Movement

1CP

Will of the Conqueror

End of your Movement phase.

Select one <b>objective</b> your unit is controlling. That <b>objective</b> is <b>secured</b>.

InfantryFull rule ▾

Target: One friendly <k>Immortals/Necron Warriors</k> unit.

Shooting

1CP

Nanosaturation

Your opponent’s Shooting phase, when an enemy unit that targeted a friendly <k>Immortals/Necron Warriors</k> unit has shot.

Your unit shoots using <b>snap shooting</b>, but while doing so your unit can only target that enemy unit.

InfantryFull rule ▾

Target: That <k>Immortals/Necron Warriors</k> unit.

Enhancements

2

EnhancementPtsWhat it does
Enlivened Sentinels (Upgrade)20<k>Necron Warriors</k> unit only. This unit has <b>Scouts 5"</b>.
Tools of Dominion (Upgrade)15<k>Immortals</k> unit only. This unit’s ranged attacks have <k>[Rapid Fire 1]</k>.