
Necrons detachment
Hand of the Dynasty
<i>Command protocols and neural impulses flood the mechanical bodies of these android warriors, lending them greater speed of thought and movement.</i>
Detachment ability
always on · no CP
Hypermotility Protocols
<ul><li>Friendly <k>IMMORTALS/NECRON WARRIORS</k> units’ ranged attacks have <k>[ASSAULT]</k>.</li> <li>When a friendly <k>IMMORTALS/NECRON WARRIORS</k> unit is selected to make an <b>advance move</b>, that move does not prevent that unit from being <b>eligible to start an action</b>.</li></ul> This <b>detachment</b> has the <k>DYNASTY</k> tag and cannot be taken with another <k>DYNASTY</k> <b>detachment</b>.
Full wording ▾
<i>Command protocols and neural impulses flood the mechanical bodies of these android warriors, lending them greater speed of thought and movement.</i>
Stratagems
3 · every one costs 1 CP
Command
Dominance Protocols
Command phase.Your unit has +1 <b>OC</b> until the end of the turn.
Movement
Will of the Conqueror
End of your Movement phase.Select one <b>objective</b> your unit is controlling. That <b>objective</b> is <b>secured</b>.
InfantryFull rule ▾
Target: One friendly <k>Immortals/Necron Warriors</k> unit.
Shooting
Nanosaturation
Your opponent’s Shooting phase, when an enemy unit that targeted a friendly <k>Immortals/Necron Warriors</k> unit has shot.Your unit shoots using <b>snap shooting</b>, but while doing so your unit can only target that enemy unit.
Enhancements
2
Meta
current edition
43.0%
▲12.0
Other Necrons detachments

