Datasheets/Heretic Astartes/Warpstrike Champions
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Warpstrike Champions

Heretic Astartes detachment

Warpstrike Champions

Conjured warp portals flicker across the battlefield, tearing through the fabric of reality according to arcane designs. They are a means, however perilous and unnatur…

33.3%
win rate
3
games
0%
faction share

Detachment ability

always on · no CP

Warp Portals

At the end of your opponent’s turn, you can select a number of HERETIC ASTARTES TERMINATOR, OBLITERATORS and MUTILATORS units from your army (excluding units that are within Engagement Range of one or more enemy units). The maximum number of units you can select depends on the battle size, as follows:

Battle Size - Number of Units
Incursion - Up to 1 unit
Strike Force - Up to 2 units
Onslaught Up - to 3 units

Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves.

Full wording ▾

Conjured warp portals flicker across the battlefield, tearing through the fabric of reality according to arcane designs. They are a means, however perilous and unnatural, for the warband’s most elite warriors to traverse the battlefield in a matter of strides and strike again at new locations.

Stratagems

6

Battle Tactic 2Strategic Ploy 4

Movement

1CP

Warp Flicker

Strategic PloyYour Movement phase.

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.

Infantry · Terminator · MutilatorsFull rule ▾

Target: One HERETIC ASTARTES TERMINATOR, OBLITERATORS or MUTILATORS unit from your army.

1CP

Warp-Tainted

Strategic PloyYour Movement phase.

That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

Infantry · Terminator · MutilatorsFull rule ▾

Target: One HERETIC ASTARTES TERMINATOR, OBLITERATORS or MUTILATORS unit from your army, within range of an objective marker you control.

Shooting

1CP

Empyric Dislocation

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Epic Hero · Character · Infantry · Mounted · Beast · Walker · Vehicle · Monster · Titanic · Fortification · Psyker · Terminator · Fly · Grenades · Smoke · Heretic AstartesFull rule ▾

Target: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks.

Restrictions: You cannot target the same unit with the Empyric Dislocation and Armour of Corruption Stratagems in the same phase.

1CP

Siegebreaker Strike

Strategic PloyYour Shooting phase.

Until the end of the phase, ranged weapons equipped by models in your units have the [IGNORES COVER] ability.

Epic Hero · Character · Infantry · Mounted · Beast · Walker · Vehicle · Monster · Titanic · Fortification · Psyker · Terminator · Fly · Grenades · Smoke · Heretic AstartesFull rule ▾

Target: Up to two HERETIC ASTARTES units from your army that were set up using the Deep Strike ability this turn and have not been selected to shoot this phase.

Charge

1CP

Portal of Spite

Battle TacticYour Charge phase.

Your unit has +2 to charge rolls.

Epic Hero · Character · Infantry · Mounted · Beast · Walker · Vehicle · Monster · Titanic · Fortification · Psyker · Terminator · Fly · Grenades · Smoke · Heretic AstartesFull rule ▾

Target: One HERETIC ASTARTES unit from your army that was set up using the Deep Strike ability this turn and has not declared a charge this phase.

Fight

1CP

Empyric Dislocation

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Epic Hero · Character · Infantry · Mounted · Beast · Walker · Vehicle · Monster · Titanic · Fortification · Psyker · Terminator · Fly · Grenades · Smoke · Heretic AstartesFull rule ▾

Target: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks.

Restrictions: You cannot target the same unit with the Empyric Dislocation and Armour of Corruption Stratagems in the same phase.

2CP

Armour of Corruption

Strategic PloyFight phase, just after an enemy unit has selected its targets.

Until the end of the turn, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.

Infantry · Terminator · MutilatorsFull rule ▾

Target: One HERETIC ASTARTES TERMINATOR, OBLITERATORS or MUTILATORS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Restrictions: You cannot target the same unit with the Armour of Corruption and Empyric Dislocation Stratagems in the same phase.

Enhancements

4

EnhancementPtsWhat it does
Infernal Fulgurite20HERETIC ASTARTES model only (excluding DAMNED models). Once per battle, you can target the bearer’s unit with the Rapid Ingress Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.
Eye of the Warp15HERETIC ASTARTES model with the Deep Strike ability only. Each time the bearer’s unit is set up on the battlefield, until the end of the turn, you can re-roll Charge rolls made for that unit.
Akshur’s Binding Runes20HERETIC ASTARTES model with the Deep Strike ability only. The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.
Tzagulla25HERETIC ASTARTES model with the Deep Strike ability only. Improve the Attacks, Strength and Armour Penetration characteristics of the bearer’s weapons by 1. In addition, each time the bearer’s unit is set up on the battlefield from Reserves, until the end of the turn, improve the Damage characteristic of the bearer’s weapons by 1.