Datasheets/Heretic Astartes/Cult of the Arkifane
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Cult of the Arkifane

Heretic Astartes detachment

Cult of the Arkifane

The cybersorcerous power of Vashtorr’s boons is much in evidence amongst his worshippers. Nowhere is this more true than in the war engines that his cults take into ba…

7.7%
win rate
13
games
1%
faction share

Detachment ability

always on · no CP

Soul Forge Boons

HERETIC ASTARTES VEHICLE units from your army gain the DAEMON keyword.

HERETIC ASTARTES VEHICLE, LORD DISCORDANT and VASHTORR THE ARKIFANE units from your army gain the SOUL FORGE keyword.

SOUL FORGE units from your army have a 5+ invulnerable save.

Full wording ▾

The cybersorcerous power of Vashtorr’s boons is much in evidence amongst his worshippers. Nowhere is this more true than in the war engines that his cults take into battle, and which exhibit a nightmarish variety of biomechanoid mutations and daemon‑spawned powers. Whether wreathed in balefire, shimmeringly insubstantial or constantly regrowing battle‑damaged hull plating, these accursed war machines are incredibly hard to destroy. 

Stratagems

6

Battle Tactic 3Epic Deed 1Strategic Ploy 2

Command

1CP

Biomechanoid Regeneration

Epic DeedYour Command phase.

One model in your unit regains up to D3 lost wounds. If your unit has the SOUL FORGE keyword, one model in your unit regains up to 3 lost wounds instead.

Epic Hero · Character · Infantry · Mounted · Beast · Walker · Vehicle · Monster · Titanic · Fortification · Psyker · Terminator · Fly · Grenades · Smoke · Heretic AstartesFull rule ▾

Target: One HERETIC ASTARTES unit from your army (excluding DAMNED units).

Movement

1CP

Forge-Fire Surge

Strategic PloyYour Movement phase, just after a **HERETIC ASTARTES** unit from your army Advances. 

Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced. If your unit has the SOUL FORGE keyword, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced instead.

Epic Hero · Character · Infantry · Mounted · Beast · Walker · Vehicle · Monster · Titanic · Fortification · Psyker · Terminator · Fly · Grenades · Smoke · Heretic AstartesFull rule ▾

Target: That HERETIC ASTARTES unit.

Shooting

1CP

Balefire Boon

Battle TacticYour Shooting phase or the Fight phase.

Until the end of the phase, each time a model in your unit makes an attack, improve the Armour Penetration characteristic of that attack by 1.

Full rule ▾

Target: One SOUL FORGE unit from your army that has not been selected to shoot or fight this phase.

2CP

Soul-Tally Offerings

Battle TacticYour Shooting phase or the Fight phase.

Until the end of the phase, each time a model in your unit makes an attack that targets a CHARACTER, MONSTER or VEHICLE unit, you can re-roll the Wound roll.

Full rule ▾

Target: One SOUL FORGE unit from your army that has not been selected to shoot or fight this phase.

1CP

Unholy Fortitude

Strategic PloyYour opponent’s Shooting phase, just after an enemy unit has selected its targets.

Until the end of the phase, add 1 to the Toughness characteristic of models in your unit.

Full rule ▾

Target: One SOUL FORGE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Fight

1CP

Balefire Boon

Battle TacticYour Shooting phase or the Fight phase.

Until the end of the phase, each time a model in your unit makes an attack, improve the Armour Penetration characteristic of that attack by 1.

Full rule ▾

Target: One SOUL FORGE unit from your army that has not been selected to shoot or fight this phase.

2CP

Soul-Tally Offerings

Battle TacticYour Shooting phase or the Fight phase.

Until the end of the phase, each time a model in your unit makes an attack that targets a CHARACTER, MONSTER or VEHICLE unit, you can re-roll the Wound roll.

Full rule ▾

Target: One SOUL FORGE unit from your army that has not been selected to shoot or fight this phase.

Other

1CP

Touch of the Arkifane

Battle TacticAny phase.

Until the end of the phase, if your unit is selected to make a Dark Pact, you can select both abilities for that unit’s weapons to gain.

Epic Hero · Character · Infantry · Mounted · Beast · Walker · Vehicle · Monster · Titanic · Fortification · Psyker · Terminator · Fly · Grenades · Smoke · Heretic AstartesFull rule ▾

Target: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that has not been selected to shoot or fight this phase.

Enhancements

4

EnhancementPtsWhat it does
Wyredjinn25HERETIC ASTARTES model only (excluding DAMNED models). At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result if the bearer is within range of an objective marker you control: on a 4+, you gain 1CP.
Cybinfernal Font20HERETIC ASTARTES model only (excluding DAMNED models). Models in the bearer’s unit have the SOUL FORGE keyword.
Mark of the Soul Forges20HERETIC ASTARTES model only (excluding DAMNED models). Each time the bearer makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
Crown of Worms15 WARPSMITH model only. Add 3” to the range of the bearer’s Warpsmith, Master of Mechanisms and Enrage Machine Spirits abilities