
Heretic Astartes detachment
Soulforged Warpack
Many are the daemons who have forged pacts with Vashtorr the Arkifane. Once bound into such a contract, a soul debt must be paid, one that the daemon strives endlessly…
Detachment ability
always on · no CP
Debt to the Soul Forge
Each time a HERETIC ASTARTES DAEMON VEHICLE unit from your army makes a Dark Pact, it can invoke its contract. If it does, subtract 1 from the resulting Leadership test when making that Dark Pact, and until the end of the phase:
• Each time a model in that unit makes a ranged attack, add 1 to the Wound roll.
• Add 2 to the Attacks characteristic of melee weapons equipped by models in that unit.
Full wording ▾
Many are the daemons who have forged pacts with Vashtorr the Arkifane. Once bound into such a contract, a soul debt must be paid, one that the daemon strives endlessly, and with all its desperation, to fulfil.
Stratagems
6 · every one costs 1 CP
Command
Daemonic Possession
Epic DeedYour Command phase.Until the end of the battle, your unit has the DAEMON keyword.
Walker · Vehicle · SmokeFull rule ▾
Target: One HERETIC ASTARTES VEHICLE unit from your army (excluding DAEMON units).
Movement
Unstoppable Rampage
Strategic PloyYour Movement phase or your Charge phase.Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features as if they were not there.
Epic Hero · Character · Walker · Vehicle · Monster · Titanic · Fly · Smoke · Vashtorr The ArkifaneFull rule ▾
Target: One HERETIC ASTARTES VEHICLE or VASHTORR THE ARKIFANE unit from your army that has not been selected to move or charge this phase.
Predatory Pursuit
Strategic PloyYour opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.Your unit can make a Normal move of up to 6", but must end that move as close as possible to that enemy unit.
Epic Hero · Character · Walker · Vehicle · Monster · Titanic · Fly · Smoke · Vashtorr The ArkifaneFull rule ▾
Target: One HERETIC ASTARTES VEHICLE or VASHTORR THE ARKIFANE unit from your army that is within 8" of that enemy unit and not within Engagement Range of one or more enemy units.
Feeding Frenzy
Strategic PloyYour opponent’s Movement phase, when an enemy unit (excluding **MONSTERS** and **VEHICLES**) is selected to Fall Back.Until the end of the phase, each time an enemy unit (excluding MONSTERS and VEHICLES) that is within Engagement Range of your unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.
Epic Hero · Character · Walker · Vehicle · Monster · Titanic · Fly · Daemon · Vashtorr The ArkifaneFull rule ▾
Target: One HERETIC ASTARTES DAEMON VEHICLE or VASHTORR THE ARKIFANE unit from your army that is within Engagement Range of that enemy unit.
Shooting
Desperate Pledge
Battle TacticYour Shooting phase or the Fight phase.Until the end of the phase, if your unit invokes its contract, each time it makes an attack, improve the Armour Penetration characteristic of that attack by 1.
Walker · Vehicle · Titanic · Fly · DaemonFull rule ▾
Target: One HERETIC ASTARTES DAEMON VEHICLE unit from your army that has not been selected to shoot or fight this phase.
Charge
Unstoppable Rampage
Strategic PloyYour Movement phase or your Charge phase.Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features as if they were not there.
Epic Hero · Character · Walker · Vehicle · Monster · Titanic · Fly · Smoke · Vashtorr The ArkifaneFull rule ▾
Target: One HERETIC ASTARTES VEHICLE or VASHTORR THE ARKIFANE unit from your army that has not been selected to move or charge this phase.
Fight
Desperate Pledge
Battle TacticYour Shooting phase or the Fight phase.Until the end of the phase, if your unit invokes its contract, each time it makes an attack, improve the Armour Penetration characteristic of that attack by 1.
Walker · Vehicle · Titanic · Fly · DaemonFull rule ▾
Target: One HERETIC ASTARTES DAEMON VEHICLE unit from your army that has not been selected to shoot or fight this phase.
Glut of Souls
Strategic PloyFight phase.Until the end of the phase, if your unit invokes its contract, each time it makes an attack that destroys an enemy model, roll one D6: on a 5+, your unit regains 1 lost wound after all of its attacks have been resolved (to a maximum of 6 wounds).
Walker · Vehicle · Fly · DaemonFull rule ▾
Target: One HERETIC ASTARTES DAEMON VEHICLE unit from your army (excluding TITANIC units) that has not been selected to fight this phase.
Enhancements
4
• If it suffers one or more mortal wounds as a result of that Dark Pact, add 1 to the number of mortal wounds it suffers.
• Until the end of the phase, each time a model in that unit makes an attack, you can re-roll the Hit roll.
Meta
current edition
44.4%
▲17.0
Other Heretic Astartes detachments

