Datasheets/Heretic Astartes/Nightmare Hunt
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Nightmare Hunt

Heretic Astartes detachment

Nightmare Hunt

With vox-augmented screams or bedecked in grisly trophies, these nightmarish raiders possess a terrifying presence. Even the most stoic of opponents can be shaken by t…

6.7%
win rate
15
games
1%
faction share

Detachment ability

always on · no CP

Terror Made Manifest

In the Battle‑shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 12" of one or more HERETIC ASTARTES units from your army, that enemy unit must take a Battle‑shock test, subtracting 1 from the result. Enemy units affected by this Detachment rule do not need to take any other Battle‑shock tests in the same phase.

Each time a HERETIC ASTARTES model from your army makes an attack that targets a unit that is Below Half‑strength, add 1 to the Hit roll.

Each time an attack targets a HERETIC ASTARTES unit from your army, if the attacking model is Battle‐shocked, subtract 1 from the Hit roll.

Each time a HERETIC ASTARTES model from your army makes an attack that targets a Battle‐shocked unit, add 1 to the Wound roll.

Full wording ▾

With vox-augmented screams or bedecked in grisly trophies, these nightmarish raiders possess a terrifying presence. Even the most stoic of opponents can be shaken by their sadistic cruelty. Once fear has its hooks into them, they become easier prey.

Stratagems

6 · every one costs 1 CP

Battle Tactic 3Strategic Ploy 3

Movement

1CP

Relentless Terror

Strategic PloyYour Movement phase, just after a **HERETIC ASTARTES INFANTRY** unit from your army Falls Back.

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Epic Hero · Character · Infantry · Mounted · Beast · Walker · Vehicle · Monster · Titanic · Fortification · Psyker · Terminator · Fly · Grenades · Smoke · Heretic AstartesFull rule ▾

Target: That HERETIC ASTARTES unit.

1CP

Horrific Incursion

Strategic PloyYour Movement phase.

Select one enemy unit (excluding MONSTER and VEHICLE units) within 12" of and visible to your unit: that unit must take a Battle‑shock test, subtracting 1 from the result.

Epic Hero · Character · Infantry · Mounted · Beast · Walker · Vehicle · Monster · Titanic · Fortification · Psyker · Terminator · Fly · Grenades · Smoke · Heretic AstartesFull rule ▾

Target: One HERETIC ASTARTES unit from your army that arrived from Reserves this turn.

Shooting

1CP

Talons Sunk Deep

Battle TacticYour Shooting phase or the Fight phase.

Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle‑shocked and/or Below Half‑strength, improve the Armour Penetration characteristic of that attack by 1.

Epic Hero · Character · Infantry · Psyker · Terminator · Fly · GrenadesFull rule ▾

Target: One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to shoot or fight this phase.

1CP

Prey on the Weak

Battle TacticYour Shooting phase or the Fight phase.

Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle‑shocked and/or Below Half‑strength, you can re‑roll the Hit roll.

Epic Hero · Character · Infantry · Psyker · Terminator · Fly · GrenadesFull rule ▾

Target: One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to shoot or fight this phase.

Charge

1CP

Malicious Surge

Strategic PloyYour Charge phase.

Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.

Epic Hero · Character · Infantry · Psyker · Terminator · Fly · GrenadesFull rule ▾

Target: One HERETIC ASTARTES INFANTRY unit from your army.

Fight

1CP

Talons Sunk Deep

Battle TacticYour Shooting phase or the Fight phase.

Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle‑shocked and/or Below Half‑strength, improve the Armour Penetration characteristic of that attack by 1.

Epic Hero · Character · Infantry · Psyker · Terminator · Fly · GrenadesFull rule ▾

Target: One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to shoot or fight this phase.

1CP

Prey on the Weak

Battle TacticYour Shooting phase or the Fight phase.

Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle‑shocked and/or Below Half‑strength, you can re‑roll the Hit roll.

Epic Hero · Character · Infantry · Psyker · Terminator · Fly · GrenadesFull rule ▾

Target: One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to shoot or fight this phase.

1CP

Sadistic Display

Battle TacticFight phase, just after a **HERETIC ASTARTES** unit from your army destroys an enemy unit.

Each enemy unit within 6" of and visible to your unit (excluding MONSTER and VEHICLE units) must take a Battle‑shock test.

Epic Hero · Character · Infantry · Mounted · Beast · Walker · Vehicle · Monster · Titanic · Fortification · Psyker · Terminator · Fly · Grenades · Smoke · Heretic AstartesFull rule ▾

Target: That HERETIC ASTARTES unit.

Enhancements

4

EnhancementPtsWhat it does
Greyveil Hex25CHAOS LORD model only. Models in the bearer’s unit have the Stealth ability.

While the bearer’s unit is within range of one or more objective markers you control, that unit can only be selected as the target of a ranged attack if the attacking model is within 18".
Warp-fuelled Thrusters20CHAOS LORD JUMP PACK model only. At the end of your opponent’s Fight phase, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove the bearer’s unit from the battlefield and place it into Strategic Reserves.
Terrorglut Parasite20HERETIC ASTARTES model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle‑shock test, subtracting 1 from the result.
Sorrowscent Vulture35CHAOS LORD JUMP PACK model only. Models in the bearer’s unit have the Scouts 6" ability.

In the Declare Battle Formations step, the bearer can be attached to a WARP TALONS unit.