Datasheets/Heretic Astartes/Huron’s Marauders
Add to list
Huron’s Marauders

Heretic Astartes detachment

Huron’s Marauders

Hand‑picked by Huron Blackheart himself, these warriors strive to retain his favour with feats of arms.

52.3%
win rate
170
games
12%
faction share

Detachment ability

always on · no CP

Tyrannical Motivation

Huron’s Elite

Mobile Marauders

In your Command phase, select one of the following abilities. Until the start of your next Command phase, each HERETIC ASTARTES INFANTRY unit from your army has that ability. At the start of each phase, if such a unit is visible to a friendly HURON BLACKHEART model, until the end of the phase, it has both of the following abilities.

Each time a model in this unit makes an attack, add 1 to the Hit roll.

This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

**Designer’s Note*:*** *If a unit is gaining eligibility to shoot and declare a charge in a turn in which it Fell Back as a result of being visible to Huron Blackheart, but after making a Fall Back move it is no longer visible to Huron Blackheart, that unit will not be eligible to shoot in your Shooting phase or to declare a charge in your Charge phase unless it is visible again at the start of the respective phase.*

Full wording ▾

Hand‑picked by Huron Blackheart himself, these warriors strive to retain his favour with feats of arms.

The Red Corsairs utilise a highly mobile form of warfare and, under Huron’s watch, are relentless in their aggression.

Murderers and renegades all, the Red Corsairs strive to meet their master’s standards, fighting hardest of all when his gaze is upon them.

Stratagems

6 · every one costs 1 CP

Battle Tactic 3Strategic Ploy 3

Command

1CP

Hardened Killers

Battle TacticYour Command phase.

Select one of the following effects:

• Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
• Improve the Attacks characteristic of Rapid Fire weapons equipped by models in this unit by 1.
• Improve the Save characteristic of models in this unit by 1.

Until the start of your next turn, your unit has the benefit of that effect.

Character · Infantry · Psyker · Grenades · DamnedFull rule ▾

Target: One DAMNED unit from your army.

Movement

1CP

At the Tyrant’s Command

Strategic PloyYour Movement phase.

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.

Walker · Vehicle · Titanic · Fly · Smoke · Heretic AstartesFull rule ▾

Target: One HERETIC ASTARTES unit (excluding MONSTERS and VEHICLES) from your army.

1CP

Seize the Prize

Battle TacticYour Movement phase, just after a **HERETIC ASTARTES** unit (excluding **MONSTERS** and **VEHICLES**) from your army has been selected to Advance.

Do not make an Advance roll for your unit. Instead, until the end of the phase add 6" to the Move characteristic of models in your unit.

Epic Hero · Character · Infantry · Mounted · Beast · Walker · Vehicle · Monster · Titanic · Fortification · Psyker · Terminator · Fly · Grenades · Smoke · Heretic AstartesFull rule ▾

Target: That HERETIC ASTARTES unit.

Shooting

1CP

To the Favoured the Spoils

Strategic PloyYour opponent’s Shooting phase, just after an enemy unit has shot.

Your unit can make a surge move of up to D6".

Epic Hero · Character · Infantry · Mounted · Beast · Walker · Vehicle · Monster · Titanic · Fortification · Psyker · Terminator · Fly · Grenades · Smoke · Heretic AstartesFull rule ▾

Target: One HERETIC ASTARTES unit from your army that lost one or more wounds as a result of those attacks.

Fight

1CP

Reavers’ Flurry

Battle TacticYour Fight phase.

Until the end of the phase, add 1 to the Attacks characteristics of melee weapons equipped by models in your unit.

Epic Hero · Character · Infantry · Mounted · Beast · Walker · Vehicle · Monster · Titanic · Fortification · Psyker · Terminator · Fly · Grenades · Smoke · Heretic AstartesFull rule ▾

Target: One HERETIC ASTARTES unit from your army that made a Charge move this turn.

1CP

Encircling Surge

Strategic PloyEnd of your opponent’s Fight phase.

Remove your unit from the battlefield and place it into Strategic Reserves.

Walker · Vehicle · Titanic · Fly · Smoke · Heretic AstartesFull rule ▾

Target: One HERETIC ASTARTES unit (excluding MONSTERS and VEHICLES) from your army that is within 6" of one or more battlefield edges and not within Engagement Range of one or more enemy units.

Enhancements

4

EnhancementPtsWhat it does
Voice of the Tyrant25HERETIC ASTARTES model only (excluding DAMNED models). The bearer’s unit has both abilities from the Tyrannical Motivation Detachment rule.
Raid Leader20HERETIC ASTARTES model only (excluding DAMNED models). Each time the bearer’s unit is set up after disembarking from a TRANSPORT that has made a Normal move this turn, the bearer’s unit is still eligible to declare a charge.
Dread Reputation25HERETIC ASTARTES model only (excluding DAMNED models). Each time the bearer’s unit is set up on the battlefield, each enemy unit within 6" of the bearer’s unit (or within 12" if the bearer’s unit was set up using the Deep Strike ability) takes a Battle‑shock test.
Eager for Bloodshed30Heretic Astartes model only. The bearer has the Infiltrators ability.