Deceptors

Heretic Astartes detachment

Deceptors

There are those warbands that number amongst their ranks liars, schemers and infiltrators of far more prodigious skill than most heretics. Employing labyrinthine ploys…

16.7%
win rate
6
games
1%
faction share

Detachment ability

always on · no CP

Masters of Misdirection

In the Declare Battle Formations step, you can select a number of LEGIONARIES and CULTIST MOB units from your army: until the end of the battle, those units, and any CHARACTER units attached to them (excluding EPIC HEROES), have the Infiltrators ability. The maximum number of units you can select in this way depends on the battle size, as shown below.

Full wording ▾

There are those warbands that number amongst their ranks liars, schemers and infiltrators of far more prodigious skill than most heretics. Employing labyrinthine ploys, they unnerve their enemies and force them to chase ghosts and shadows. They embed themselves within combat zones long before showing their hand, seeding Chaos cults, identifying key targets and feeding misinformation to their foes.

Stratagems

6 · every one costs 1 CP

Wargear 1Battle Tactic 2Strategic Ploy 3

Movement

1CP

Coils of Deception

Strategic PloyYour Movement phase, just after a **HERETIC ASTARTES** unit from your army Falls Back.

Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back.

Epic Hero · Character · Infantry · Mounted · Beast · Walker · Vehicle · Monster · Titanic · Fortification · Psyker · Terminator · Fly · Grenades · Smoke · Heretic AstartesFull rule ▾

Target: That HERETIC ASTARTES unit.

1CP

Relentless Pursuit

Strategic PloyYour opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Your unit can make a Normal move of up to 6".

Epic Hero · Character · Infantry · Mounted · Psyker · Terminator · Fly · GrenadesFull rule ▾

Target: One HERETIC ASTARTES INFANTRY or HERETIC ASTARTES MOUNTED unit from your army that is within 8" of that enemy unit and not within Engagement Range of one or more enemy units.

1CP

Scrambled Coordinates

Strategic PloyStart of the Reinforcements step of your opponent’s Movement phase.

Until the end of the phase, enemy units that are set up on the battlefield from Reserves cannot be set up within 12" horizontally of your unit.

Epic Hero · Character · Infantry · Mounted · Beast · Walker · Vehicle · Monster · Titanic · Fortification · Psyker · Terminator · Fly · Grenades · Smoke · Heretic AstartesFull rule ▾

Target: One HERETIC ASTARTES unit from your army.

Shooting

1CP

Pick Them Off

Battle TacticYour Shooting phase.

Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, you can re-roll the Hit roll. If the target is Below Half-strength, you can re-roll the Wound roll as well.

Epic Hero · Character · Infantry · Mounted · Beast · Walker · Vehicle · Monster · Titanic · Fortification · Psyker · Terminator · Fly · Grenades · Smoke · Heretic AstartesFull rule ▾

Target: One HERETIC ASTARTES unit from your army that has not been selected to shoot this phase.

Charge

1CP

From All Sides

Battle TacticStart of your Charge phase.

Until the end of the phase, add 1 to Charge rolls made for your unit for each other HERETIC ASTARTES unit from your army that made a Charge move this phase (to a maximum of +3).

Epic Hero · Character · Infantry · Mounted · Beast · Walker · Vehicle · Monster · Titanic · Fortification · Psyker · Terminator · Fly · Grenades · Smoke · Heretic AstartesFull rule ▾

Target: One HERETIC ASTARTES unit from your army.

Other

1CP

Detonator

WargearAny phase, just after an enemy model with the Deadly Demise ability (excluding **TITANIC** models) is destroyed.

Your opponent does not roll to determine whether mortal wounds are inflicted by their model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted (if that ability inflicts a random number of mortal wounds, your opponent rolls to determine that number as normal).

Epic Hero · Character · Infantry · Mounted · Monster · Psyker · Terminator · Fly · GrenadesFull rule ▾

Target: One HERETIC ASTARTES CHARACTER unit from your army that was within 18" of that enemy model when it was destroyed.

Enhancements

4

EnhancementPtsWhat it does
Falsehood10CHAOS LORD model only (excluding TERMINATOR and JUMP PACK models). In the Declare Battle Formations step, you can set the bearer up in Reserves instead of setting it up on the battlefield. If you do, in one of your Movement phases, you can select one model in a friendly LEGIONARIES or CHOSEN unit that has two or more models remaining and is on the battlefield (excluding Attached units). The selected model is destroyed (ignoring any rules that are triggered when a model is destroyed) and the bearer is set up as close as possible to where that model was destroyed and only within Engagement Range of any enemy units if the destroyed model was within Engagement Range of those units. The bearer now attaches to that unit as its Leader.
Cursed Fang10HERETIC ASTARTES INFANTRY model only. Improve the Armour Penetration characteristic of the bearer’s melee weapons by 1, and the bearer’s melee weapons have the [PRECISION] ability.
Shroud of Obfuscation15HERETIC ASTARTES INFANTRY model only. The bearer has the Stealth and Lone Operative abilities.
Soul Link5HERETIC ASTARTES INFANTRY model only. At the start of your Command phase, you can select one other HERETIC ASTARTES INFANTRY CHARACTER model from your army (excluding EPIC HEROES). Until the start of your next Command phase, the bearer gains the PSYKER keyword, and replace the bearer’s datasheet abilities with the datasheet abilities of the CHARACTER you selected.