
Salamanders detachment
Subversion Assets
<i>With transhuman instincts, auto-senses, and more specialised equipment, a Chapter’s masters of clandestine warfare are able to unmask the foe, leaving them ripe for…
Detachment ability
always on · no CP
Nowhere to Hide
Friendly <k>Phobos/Scout Squad</k> units have the following ability:
<b>Transhuman Perception:</b> In your Shooting phase, this unit can select one <b>visible</b> enemy unit within 12". That enemy unit is <b>detected</b>:
<li>While a unit is <b>detected</b>, that unit has +3" <b>detection range</b>.</li>
Full wording ▾
<i>With transhuman instincts, auto-senses, and more specialised equipment, a Chapter’s masters of clandestine warfare are able to unmask the foe, leaving them ripe for swift eradication.</i>
Stratagems
3 · every one costs 1 CP
Movement
Cloaked Position
Start of your opponent’s Movement phase.Your unit has -3" <b>detection range</b> until the end of the turn.
PhobosFull rule ▾
Target: One friendly <b>unengaged</b> <k>Phobos</k>/<k>Scout Squad</k> unit.
Shooting
Adaptive Operations
Your Shooting phase, when a friendly <k>Phobos/Scout Squad</k> unit <b>starts an action</b>.That <b>action</b> does not prevent your unit from being <b>eligible to shoot</b>.
PhobosFull rule ▾
Target: That <k>Phobos</k>/<k>Scout Squad</k> unit.
Strike from the Shadows
Your Shooting phase, when a friendly <k>Phobos/Scout Squad</k> unit has shot.Those ranged attacks do not prevent your unit from being <b>hidden</b>.
PhobosFull rule ▾
Target: That <k>Phobos</k>/<k>Scout Squad</k> unit.
Enhancements
2
Meta
current edition
0.0%
▲0.0
Other Adeptus Astartes detachments

