Datasheets/Salamanders/Subversion Assets
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Subversion Assets

Salamanders detachment

Subversion Assets

<i>With transhuman instincts, auto-senses, and more specialised equipment, a Chapter’s masters of clandestine warfare are able to unmask the foe, leaving them ripe for…

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Detachment ability

always on · no CP

Nowhere to Hide

Friendly <k>Phobos/Scout Squad</k> units have the following ability:

<b>Transhuman Perception:</b> In your Shooting phase, this unit can select one <b>visible</b> enemy unit within 12". That enemy unit is <b>detected</b>:
<li>While a unit is <b>detected</b>, that unit has +3" <b>detection range</b>.</li>

Full wording ▾

<i>With transhuman instincts, auto-senses, and more specialised equipment, a Chapter’s masters of clandestine warfare are able to unmask the foe, leaving them ripe for swift eradication.</i>

Stratagems

3 · every one costs 1 CP

Movement

1CP

Cloaked Position

Start of your opponent’s Movement phase.

Your unit has -3" <b>detection range</b> until the end of the turn.

PhobosFull rule ▾

Target: One friendly <b>unengaged</b> <k>Phobos</k>/<k>Scout Squad</k> unit.

Shooting

1CP

Adaptive Operations

Your Shooting phase, when a friendly <k>Phobos/Scout Squad</k> unit <b>starts an action</b>.

That <b>action</b> does not prevent your unit from being <b>eligible to shoot</b>.

PhobosFull rule ▾

Target: That <k>Phobos</k>/<k>Scout Squad</k> unit.

1CP

Strike from the Shadows

Your Shooting phase, when a friendly <k>Phobos/Scout Squad</k> unit has shot.

Those ranged attacks do not prevent your unit from being <b>hidden</b>.

PhobosFull rule ▾

Target: That <k>Phobos</k>/<k>Scout Squad</k> unit.

Enhancements

2

EnhancementPtsWhat it does
Death in the Dark (Upgrade)15<k>Infantry Phobos</k> unit only. This unit’s attacks that target a <b>hidden</b> unit have +1 to <b>hit rolls</b>.
Shroud Field20<k>Phobos</k> model only. This model has: <ul><li><b>Lone Operative</b>.</li> <li><b>Stealth</b>.</li></ul>