Datasheets/Salamanders/Ceramite Sentinels
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Ceramite Sentinels

Salamanders detachment

Ceramite Sentinels

These Space Marines are experts in fighting from rapidly prepared defensive positions. They are able to maximise the potential of almost any terrain to serve as an ad‑…

47.8%
win rate
224
games
5%
faction share

Detachment ability

always on · no CP

Adaptive Defence

That unit is within a terrain feature.
That unit was not set up on the battlefield this turn.
No model in that unit has moved more than 3” this turn.

Each time an ADEPTUS ASTARTES model from your army makes an attack, if that model’s unit is within a terrain feature, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1.

ADEPTUS ASTARTES units from your army gain the ENTRENCHED keyword while all of the following are true:

Full wording ▾

These Space Marines are experts in fighting from rapidly prepared defensive positions. They are able to maximise the potential of almost any terrain to serve as an ad‑hoc strongpoint, rapidly assessing optimal firing lines and punishing the foe’s every attempt to advance and dislodge them.

Stratagems

6

Battle Tactic 4Epic Deed 1Strategic Ploy 1

Command

1CP

Unyielding Might

Battle TacticCommand phase.

Until the start of your next Command phase, add 1 to the Objective Control characteristics of models in your unit.

Epic Hero · Character · Infantry · Grenades · Adeptus AstartesFull rule ▾

Target: One ADEPTUS ASTARTES unit from your army that is within Engagement Range of one or more enemy units.

Shooting

2CP

Priority Strike

Battle TacticYour Shooting phase or the Fight phase. 

Until the end of the phase, each time a model in your unit makes an attack that targets a CHARACTER, MONSTER or VEHICLE unit, you can re‑roll the Wound roll.

Epic Hero · Character · Infantry · Mounted · GrenadesFull rule ▾

Target: One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that has not been selected to shoot or fight this phase.

1CP

Armour of Contempt

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Epic Hero · Character · Infantry · Grenades · Adeptus AstartesFull rule ▾

Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Augmented Targeting

Battle TacticYour Shooting phase

Select either the [SUSTAINED HITS 1] or [LETHAL HITS] abilities. Until the end of the phase, ranged weapons equipped by models in your unit have the selected ability. If your unit is Entrenched, until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] and [LETHAL HITS] abilities instead.

Epic Hero · Character · Infantry · Grenades · Adeptus AstartesFull rule ▾

Target: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase

1CP

Evasive Repositioning

Strategic PloyYour opponent’s Shooting phase, just after an enemy unit has shot. 

Your unit can make a Normal move of up to D6". If your unit is ENTRENCHED, you can re‑roll the D6 to determine how far your unit can move.

Epic Hero · Character · Infantry · Mounted · GrenadesFull rule ▾

Target: One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Fight

2CP

Priority Strike

Battle TacticYour Shooting phase or the Fight phase. 

Until the end of the phase, each time a model in your unit makes an attack that targets a CHARACTER, MONSTER or VEHICLE unit, you can re‑roll the Wound roll.

Epic Hero · Character · Infantry · Mounted · GrenadesFull rule ▾

Target: One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army that has not been selected to shoot or fight this phase.

1CP

Armour of Contempt

Battle TacticYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Epic Hero · Character · Infantry · Grenades · Adeptus AstartesFull rule ▾

Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Stand to the End

Epic DeedFight phase, just after an enemy unit has selected its targets. 

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if it is an ENTRENCHED unit: on a 4+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

Epic Hero · Character · Infantry · Grenades · Adeptus AstartesFull rule ▾

Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks

Enhancements

4

EnhancementPtsWhat it does
Honour Indefatigable25GRAVIS model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with its full wounds remaining.
Castellum Omnivox20ADEPTUS ASTARTES model only. Each time the bearer’s unit makes a Fall Back move, select one of the following to apply to that unit until the end of the turn:

■ That unit is eligible to perform an Action in a turn in which it Fell Back.
■ That unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Spy-skull Data Link15ADEPTUS ASTARTES model only. Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.
Defensive Mastery25ADEPTUS ASTARTES model only. After both players have deployed their armies, select up to three ADEPTUS ASTARTES units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.