
Salamanders detachment
Armoured Speartip
Land Raider, Repulsors and other armoured transports plunge headlong into the heart of enemy formations, weathering heavy firepower to deploy their cargo of elite Spac…
Detachment ability
always on · no CP
Rapid Deployment
Each time an ADEPTUS ASTARTES unit from your army disembarks from a TRANSPORT (excluding FLY) that made a Normal or Advance move this phase (excluding those that arrived from Strategic Reserves), that disembarked unit can make a Normal move of up to D6", or a Normal move of up to D3+3" instead if that TRANSPORT is a HEAVY TRANSPORT (see Keywords).
Full wording ▾
Land Raider, Repulsors and other armoured transports plunge headlong into the heart of enemy formations, weathering heavy firepower to deploy their cargo of elite Space Marines into battle.
Stratagems
6 · every one costs 1 CP
Movement
Ceramite Sledgehammer
Strategic PloyYour Movement phase. Until the end of the phase, each time your unit makes a Normal or Advance move, it can move horizontally through terrain features. In addition, if your unit is a HEAVY TRANSPORT, when making this move, your unit can move through enemy models (excluding MONSTERS and VEHICLES) and can move within Engagement Range of such models, but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
Full rule ▾
Target: One ADEPTUS ASTARTES TRANSPORT unit from your army that has not been selected to move this phase.
Advanced Deployment
Strategic PloyYour Movement phase.Until the end of the phase, units can disembark from your TRANSPORT after it has Advanced. Units that do so count as having made a Normal move this phase, and cannot declare a charge in the same turn (unless your TRANSPORT has the Assault Ramp ability), but can otherwise act normally.
Full rule ▾
Target: One ADEPTUS ASTARTES TRANSPORT unit from your army that has not been selected to move this phase.
Shooting
Armour of Contempt
Strategic PloyYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Epic Hero · Character · Infantry · Grenades · Adeptus AstartesFull rule ▾
Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. 
Purgation Doctrine
Battle TacticYour Shooting phase. Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll (if your unit disembarked from a HEAVY TRANSPORT this turn, add 1 to the Wound roll as well).
Epic Hero · Character · Infantry · Grenades · Adeptus AstartesFull rule ▾
Target: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase. 
Fight
Armour of Contempt
Strategic PloyYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Epic Hero · Character · Infantry · Grenades · Adeptus AstartesFull rule ▾
Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. 
Rapid Embarkation
WargearEnd of the Fight phase.If your ADEPTUS ASTARTES INFANTRY unit is wholly within 6" of that HEAVY TRANSPORT, it can embark within it. Your unit can embark within that TRANSPORT in a turn it disembarked from a TRANSPORT.
Epic Hero · Character · Infantry · GrenadesFull rule ▾
Target: One ADEPTUS ASTARTES INFANTRY unit from your army that is not within Engagement Range of one or more enemy units, and one friendly HEAVY TRANSPORT it is able to embark within.
Other
Machine Wrath
Epic DeedAny phase, just after a **HEAVY TRANSPORT** unit from your army with the Deadly Demise ability is destroyed.Your unit can make a Normal or Fall Back move before its Deadly Demise ability is resolved, and before any embarked units perform an Emergency Disembarkation. When making this move, your unit can move through enemy models (excluding MONSTERS and VEHICLES) and can move within Engagement Range of such models, but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
Full rule ▾
Target: That HEAVY TRANSPORT unit, if you rolled a 6 for its Deadly Demise ability. You can use this Stratagem on that unit even though it was just destroyed.
Enhancements
4
Meta
current edition
46.7%
▲58.0
Other Adeptus Astartes detachments

