
Salamanders detachment
Headhunter Task Force
Space Marine crews are relentless in their pursuit of assigned targets, coaxing every last trace of power from their war machines and demonstrating exemplary gunnery e…
Detachment ability
always on · no CP
Target Sighted
Each time a TANK ACE unit from your army (see Keywords) Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit.
Each time a TANK ACE unit from your army shoots in your Shooting phase, if that unit did not Advance this turn, you can re‑roll the Damage roll
Full wording ▾
Space Marine crews are relentless in their pursuit of assigned targets, coaxing every last trace of power from their war machines and demonstrating exemplary gunnery even under heavy fire.
Stratagems
6 · every one costs 1 CP
Movement
Reactive Repositioning
Strategic PloyYour opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.Your unit can make a Normal move of up to D6.
Full rule ▾
Target: One TANK ACE unit from your army (excluding units containing one or more models with a Wounds characteristic of 16+) that is within 8" of that enemy unit.
Shooting
Armour of Contempt
Strategic PloyYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Epic Hero · Character · Infantry · Grenades · Adeptus AstartesFull rule ▾
Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Target Weak Point
Battle TacticYour Shooting phase.Until the end of the phase, each time a model in your unit makes a ranged attack that targets a MONSTER or VEHICLE unit, improve the Armour Penetration characteristic of that attack by 1. 
Full rule ▾
Target: One TANK ACE unit from your army that has not been selected to shoot this phase.
Restrictions: A unit cannot be targeted with this and the Kill Shot Stratagem in the same phase.
Kill Shot
Battle TacticYour Shooting phase.Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, re-roll a Wound roll of 1. If the target unit is below its Starting Strength, you can re-roll the Wound roll instead.
Full rule ▾
Target: One TANK ACE unit from your army that has not been selected to shoot this phase.
Restrictions:  A unit cannot be targeted with this and the Target Weak Point Stratagem in the same phase.
Rapid Gunnery
Strategic PloyYour Shooting phase.Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back.
Epic Hero · Character · Infantry · GrenadesFull rule ▾
Target: One Adeptus Astartes unit from your army that has not been selected to shoot this phase.
Machine Vengeance
Epic DeedYour opponent’s Shooting phase, just after an enemy unit has shot.Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is visible and an eligible target.
Full rule ▾
Target: One TANK ACE unit from your army (excluding units containing one or more models with a Wounds characteristic of 16+) that was selected as the target of one or more of the attacking unit’s attacks.
Fight
Armour of Contempt
Strategic PloyYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
Epic Hero · Character · Infantry · Grenades · Adeptus AstartesFull rule ▾
Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Enhancements
4
Meta
current edition
37.1%
▲14.0
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