Datasheets/Salamanders/Headhunter Task Force
Add to list
Headhunter Task Force

Salamanders detachment

Headhunter Task Force

Space Marine crews are relentless in their pursuit of assigned targets, coaxing every last trace of power from their war machines and demonstrating exemplary gunnery e…

37.1%
win rate
35
games
1%
faction share

Detachment ability

always on · no CP

Target Sighted

Each time a TANK ACE unit from your army (see Keywords) Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in that unit.

Each time a TANK ACE unit from your army shoots in your Shooting phase, if that unit did not Advance this turn, you can re‑roll the Damage roll

Full wording ▾

Space Marine crews are relentless in their pursuit of assigned targets, coaxing every last trace of power from their war machines and demonstrating exemplary gunnery even under heavy fire.

Stratagems

6 · every one costs 1 CP

Strategic Ploy 3Battle Tactic 2Epic Deed 1

Movement

1CP

Reactive Repositioning

Strategic PloyYour opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Your unit can make a Normal move of up to D6.

Full rule ▾

Target: One TANK ACE unit from your army (excluding units containing one or more models with a Wounds characteristic of 16+) that is within 8" of that enemy unit.

Shooting

1CP

Armour of Contempt

Strategic PloyYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Epic Hero · Character · Infantry · Grenades · Adeptus AstartesFull rule ▾

Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Target Weak Point

Battle TacticYour Shooting phase.

Until the end of the phase, each time a model in your unit makes a ranged attack that targets a MONSTER or VEHICLE unit, improve the Armour Penetration characteristic of that attack by 1. 

Full rule ▾

Target: One TANK ACE unit from your army that has not been selected to shoot this phase.

Restrictions: A unit cannot be targeted with this and the Kill Shot Stratagem in the same phase.

1CP

Kill Shot

Battle TacticYour Shooting phase.

Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, re-roll a Wound roll of 1. If the target unit is below its Starting Strength, you can re-roll the Wound roll instead.

Full rule ▾

Target: One TANK ACE unit from your army that has not been selected to shoot this phase.

Restrictions:  A unit cannot be targeted with this and the Target Weak Point Stratagem in the same phase.

1CP

Rapid Gunnery

Strategic PloyYour Shooting phase.

Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back.

Epic Hero · Character · Infantry · GrenadesFull rule ▾

Target: One Adeptus Astartes unit from your army that has not been selected to shoot this phase.

1CP

Machine Vengeance

Epic DeedYour opponent’s Shooting phase, just after an enemy unit has shot.

Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is visible and an eligible target.

Full rule ▾

Target: One TANK ACE unit from your army (excluding units containing one or more models with a Wounds characteristic of 16+) that was selected as the target of one or more of the attacking unit’s attacks.

Fight

1CP

Armour of Contempt

Strategic PloyYour opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

Epic Hero · Character · Infantry · Grenades · Adeptus AstartesFull rule ▾

Target: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Enhancements

4

EnhancementPtsWhat it does
Redoubtable Machine Spirit25ADEPTUS ASTARTES VEHICLE model only. The bearer has a 5+ invulnerable save and, at the end of your Command phase, the bearer regains 1 lost wound.
Gunnery Honours20ADEPTUS ASTARTES VEHICLE model only. Once per phase, you can re‑roll one Hit roll, one Wound roll and one Damage roll for the bearer.
Firestorm Coordinators20ADEPTUS ASTARTES VEHICLE model only. Ranged weapons equipped by the bearer have the [SUSTAINED HITS 1] ability.
Astartes Tank Ace (Aura)40 ADEPTUS ASTARTES VEHICLE model only. In your Shooting phase, while a friendly ADEPTUS ASTARTES VEHICLE unit is within 6" of the bearer, ranged weapons equipped by models in that unit have the [ASSAULT] ability