Datasheets/Grey Knights/Sanctic Spearhead
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Sanctic Spearhead

Grey Knights detachment

Sanctic Spearhead

Such concentrations of the Grey Knights’ armoured power are only unleashed when time is of the essence, and the price of defeat would be utterly disastrous. Knowing al…

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Detachment ability

always on · no CP

Mailed Fist

Each time a GREY KNIGHTS VEHICLE unit from your army Advances, do not make an Advance roll for it; until the end of the phase, add 6" to the Move characteristic of models in that unit, and until the end of the turn, ranged weapons equipped by models in that unit have the [ASSAULT] ability.

Full wording ▾

Such concentrations of the Grey Knights’ armoured power are only unleashed when time is of the essence, and the price of defeat would be utterly disastrous. Knowing all this, these hosts strike with tremendous force and unstoppable momentum, a mailed fist driven straight down the enemy’s throat.

Stratagems

6 · every one costs 1 CP

Epic Deed 1Battle Tactic 1Strategic Ploy 4

Command

1CP

Armoured Aegis

Strategic PloyYour Command phase.

One model in your unit regains up to 3 lost wounds.

Character · Walker · Vehicle · Psyker · SmokeFull rule ▾

Target: One GREY KNIGHTS PSYKER VEHICLE unit from your army.

Movement

1CP

Redoubled Assault

Strategic PloyYour Movement phase, just after a **GREY KNIGHTS VEHICLE** unit from your army Falls Back.

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Character · Walker · Vehicle · Aircraft · Titanic · Psyker · Fly · Grenades · SmokeFull rule ▾

Target: That GREY KNIGHTS VEHICLE unit.

1CP

Force Wave

Strategic PloyYour Movement phase or your Charge phase.

Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features

Character · Walker · Vehicle · Aircraft · Titanic · Psyker · Fly · Grenades · SmokeFull rule ▾

Target: One GREY KNIGHTS VEHICLE unit from your army that has not been selected to move or charge this phase

Shooting

1CP

Abominus-Class Targets

Battle TacticYour Shooting phase or the Fight phase.

Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, add 1 to the Wound roll.

Epic Hero · Character · Infantry · Walker · Vehicle · Aircraft · Titanic · Psyker · Terminator · Fly · Grenades · Smoke · Grey KnightsFull rule ▾

Target: One GREY KNIGHTS unit from your army that has not been selected to shoot or fight this phase.

Charge

1CP

Force Wave

Strategic PloyYour Movement phase or your Charge phase.

Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features

Character · Walker · Vehicle · Aircraft · Titanic · Psyker · Fly · Grenades · SmokeFull rule ▾

Target: One GREY KNIGHTS VEHICLE unit from your army that has not been selected to move or charge this phase

1CP

Argent Wrath

Strategic PloyYour Charge phase, just after a **GREY KNIGHTS VEHICLE** unit from your army ends a Charge move.

Each enemy unit within 3" of your unit must take a Battle-shock test, subtracting 1 from that test.

Character · Walker · Vehicle · Aircraft · Titanic · Psyker · Fly · Grenades · SmokeFull rule ▾

Target: That GREY KNIGHTS VEHICLE unit.

Fight

1CP

Abominus-Class Targets

Battle TacticYour Shooting phase or the Fight phase.

Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, add 1 to the Wound roll.

Epic Hero · Character · Infantry · Walker · Vehicle · Aircraft · Titanic · Psyker · Terminator · Fly · Grenades · Smoke · Grey KnightsFull rule ▾

Target: One GREY KNIGHTS unit from your army that has not been selected to shoot or fight this phase.

Other

1CP

Truesilver Will

Epic DeedAny phase, just after a **GREY KNIGHTS PSYKER VEHICLE** unit from your army suffers a mortal wound.

Until the end of the phase, models in your unit have the Feel No Pain 4+ ability against mortal wounds.

Character · Walker · Vehicle · Psyker · SmokeFull rule ▾

Target: That GREY KNIGHTS PSYKER VEHICLE unit.

Enhancements

4

EnhancementPtsWhat it does
Driven by Duty10GREY KNIGHTS WALKER model only. Each time the bearer’s unit Piles In or Consolidates, the bearer can move up to 6" instead of up to 3".
Quickening Foci15GREY KNIGHTS INFANTRY model only. In your Movement phase, each time the bearer’s unit disembarks from a TRANSPORT, until the end of the turn, you can re-roll Charge rolls made for that unit.
Sigil of Exigence30GREY KNIGHTS model only. Once per battle, in your opponent’s Shooting phase, when the bearer’s unit is selected as the target of a ranged attack, you can remove the bearer’s unit from the battlefield and then set it back up again anywhere on the battlefield that is more than 8" horizontally away from all enemy units. If the bearer’s unit is no longer an eligible target, your opponent can then select new targets for any attacks that had targeted the bearer’s unit.
Spiritus Machina25GREY KNIGHTS INFANTRY model only. In your Shooting phase, each time the bearer’s unit is selected to shoot, if the bearer’s unit disembarked from a TRANSPORT this turn, until the end of the phase, each time a model in the bearer’s unit makes an attack, you can re-roll the Wound roll.