
Grey Knights detachment
Sanctic Spearhead
Such concentrations of the Grey Knights’ armoured power are only unleashed when time is of the essence, and the price of defeat would be utterly disastrous. Knowing al…
Detachment ability
always on · no CP
Mailed Fist
Each time a GREY KNIGHTS VEHICLE unit from your army Advances, do not make an Advance roll for it; until the end of the phase, add 6" to the Move characteristic of models in that unit, and until the end of the turn, ranged weapons equipped by models in that unit have the [ASSAULT] ability.
Full wording ▾
Such concentrations of the Grey Knights’ armoured power are only unleashed when time is of the essence, and the price of defeat would be utterly disastrous. Knowing all this, these hosts strike with tremendous force and unstoppable momentum, a mailed fist driven straight down the enemy’s throat.
Stratagems
6 · every one costs 1 CP
Command
Armoured Aegis
Strategic PloyYour Command phase.One model in your unit regains up to 3 lost wounds.
Character · Walker · Vehicle · Psyker · SmokeFull rule ▾
Target: One GREY KNIGHTS PSYKER VEHICLE unit from your army.
Movement
Redoubled Assault
Strategic PloyYour Movement phase, just after a **GREY KNIGHTS VEHICLE** unit from your army Falls Back.Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Character · Walker · Vehicle · Aircraft · Titanic · Psyker · Fly · Grenades · SmokeFull rule ▾
Target: That GREY KNIGHTS VEHICLE unit.
Force Wave
Strategic PloyYour Movement phase or your Charge phase.Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features
Character · Walker · Vehicle · Aircraft · Titanic · Psyker · Fly · Grenades · SmokeFull rule ▾
Target: One GREY KNIGHTS VEHICLE unit from your army that has not been selected to move or charge this phase
Shooting
Abominus-Class Targets
Battle TacticYour Shooting phase or the Fight phase.Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, add 1 to the Wound roll.
Epic Hero · Character · Infantry · Walker · Vehicle · Aircraft · Titanic · Psyker · Terminator · Fly · Grenades · Smoke · Grey KnightsFull rule ▾
Target: One GREY KNIGHTS unit from your army that has not been selected to shoot or fight this phase.
Charge
Force Wave
Strategic PloyYour Movement phase or your Charge phase.Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features
Character · Walker · Vehicle · Aircraft · Titanic · Psyker · Fly · Grenades · SmokeFull rule ▾
Target: One GREY KNIGHTS VEHICLE unit from your army that has not been selected to move or charge this phase
Argent Wrath
Strategic PloyYour Charge phase, just after a **GREY KNIGHTS VEHICLE** unit from your army ends a Charge move.Each enemy unit within 3" of your unit must take a Battle-shock test, subtracting 1 from that test.
Character · Walker · Vehicle · Aircraft · Titanic · Psyker · Fly · Grenades · SmokeFull rule ▾
Target: That GREY KNIGHTS VEHICLE unit.
Fight
Abominus-Class Targets
Battle TacticYour Shooting phase or the Fight phase.Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, add 1 to the Wound roll.
Epic Hero · Character · Infantry · Walker · Vehicle · Aircraft · Titanic · Psyker · Terminator · Fly · Grenades · Smoke · Grey KnightsFull rule ▾
Target: One GREY KNIGHTS unit from your army that has not been selected to shoot or fight this phase.
Other
Truesilver Will
Epic DeedAny phase, just after a **GREY KNIGHTS PSYKER VEHICLE** unit from your army suffers a mortal wound.Until the end of the phase, models in your unit have the Feel No Pain 4+ ability against mortal wounds.
Character · Walker · Vehicle · Psyker · SmokeFull rule ▾
Target: That GREY KNIGHTS PSYKER VEHICLE unit.
Enhancements
4
Meta
current edition
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Other Grey Knights detachments

