Datasheets/Grey Knights/Argent Assault
Add to list
Argent Assault

Grey Knights detachment

Argent Assault

<i>To be a Paladin of the Grey Knights is to do battle with the greatest and most terrible enemies and yet emerge victorious, no matter the odds.</i>

44.4%
win rate
367
games
44%
faction share

Detachment ability

always on · no CP

Dauntless Champions

When a friendly <k>Paladin Squad</k> unit is <b>selected to fight</b>, if the <b>S</b> of those attacks is lower than the <b>T</b> of the target, those attacks have +1 to <b>wound rolls</b>.

Full wording ▾

<i>To be a Paladin of the Grey Knights is to do battle with the greatest and most terrible enemies and yet emerge victorious, no matter the odds.</i>

Stratagems

3 · every one costs 1 CP

Fight

1CP

A Threat Ended

Fight phase, when a friendly <k>Paladin Squad</k> unit is <b>selected to fight</b>.

Your unit’s melee attacks have <k>[Precision]</k>.

Infantry · Psyker · Terminator · Grenades · Paladin SquadFull rule ▾

Target: That <k>Paladin Squad</k> unit.

1CP

Aura of Vengeance

Fight phase, when an enemy unit targets a friendly <k>Paladin Squad</k> unit.

That enemy unit’s melee attacks have <k>[Hazardous]</k>.

Infantry · Psyker · Terminator · Grenades · Paladin SquadFull rule ▾

Target: That <k>Paladin Squad</k> unit.

Other

1CP

Truesilver Aegis

Any phase, when a friendly <k>Paladin Squad</k> unit suffers a <b>mortal wound</b>.

Your unit has <b>Feel No Pain 4+</b> against <b>mortal wounds</b>.

Infantry · Psyker · Terminator · Grenades · Paladin SquadFull rule ▾

Target: That <k>Paladin Squad</k> unit.

Enhancements

2

EnhancementPtsWhat it does
Psychic Celerity15<k>Terminator</k> model only. This unit has +1 to <b>charge rolls</b>.
Vigilance of Titan20<k>Terminator</k> model only. At the start of your Shooting phase, you can select one <b>visible</b> enemy unit within 12" of this unit. That enemy unit has +6" <b>detection range</b>.