
Grey Knights detachment
Argent Assault
<i>To be a Paladin of the Grey Knights is to do battle with the greatest and most terrible enemies and yet emerge victorious, no matter the odds.</i>
Detachment ability
always on · no CP
Dauntless Champions
When a friendly <k>Paladin Squad</k> unit is <b>selected to fight</b>, if the <b>S</b> of those attacks is lower than the <b>T</b> of the target, those attacks have +1 to <b>wound rolls</b>.
Full wording ▾
<i>To be a Paladin of the Grey Knights is to do battle with the greatest and most terrible enemies and yet emerge victorious, no matter the odds.</i>
Stratagems
3 · every one costs 1 CP
Fight
A Threat Ended
Fight phase, when a friendly <k>Paladin Squad</k> unit is <b>selected to fight</b>.Your unit’s melee attacks have <k>[Precision]</k>.
Infantry · Psyker · Terminator · Grenades · Paladin SquadFull rule ▾
Target: That <k>Paladin Squad</k> unit.
Aura of Vengeance
Fight phase, when an enemy unit targets a friendly <k>Paladin Squad</k> unit.That enemy unit’s melee attacks have <k>[Hazardous]</k>.
Infantry · Psyker · Terminator · Grenades · Paladin SquadFull rule ▾
Target: That <k>Paladin Squad</k> unit.
Other
Truesilver Aegis
Any phase, when a friendly <k>Paladin Squad</k> unit suffers a <b>mortal wound</b>.Your unit has <b>Feel No Pain 4+</b> against <b>mortal wounds</b>.
Infantry · Psyker · Terminator · Grenades · Paladin SquadFull rule ▾
Target: That <k>Paladin Squad</k> unit.
Enhancements
2
Meta
current edition
44.4%
▼1.0
Other Grey Knights detachments

