Datasheets/Grey Knights/Hallowed Conclave
Add to list
Hallowed Conclave

Grey Knights detachment

Hallowed Conclave

Every Grey Knights Terminator is a tower of strength, a massively armoured living war engine clad in warded truesilver. Seeking to bar the path of such warriors, to en…

50.0%
win rate
6
games
1%
faction share

Detachment ability

always on · no CP

Duty Before All

GREY KNIGHTS TERMINATOR units from your army are eligible to shoot and declare a charge in a turn in which they Fell Back.

Full wording ▾

Every Grey Knights Terminator is a tower of strength, a massively armoured living war engine clad in warded truesilver. Seeking to bar the path of such warriors, to entrap them or deny their will, is as futile a course of action as trying to halt an avalanche with bare hands alone.

Stratagems

6 · every one costs 1 CP

Battle Tactic 1Strategic Ploy 5

Movement

1CP

Precognitive Strategies

Strategic PloyYour opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Your unit can make a Normal move of up to D6".

Epic Hero · Character · Infantry · Psyker · Terminator · Fly · GrenadesFull rule ▾

Target: One GREY KNIGHTS INFANTRY unit from your army that is within 8" of that enemy unit and not within Engagement Range of one or more enemy units.

Shooting

1CP

Unending Fidelity

Strategic PloyYour opponent’s Shooting phase or the Fight phase.just after an enemy unit has selected its targets.

Until the end of the phase, each time a model in your unit is destroyed, if that model has not shot or fought this phase, roll one D6. On a 4+, do not remove the destroyed model from play; it can shoot or fight after the attacking unit has finished making its attacks, and is then removed from play.

Epic Hero · Character · Infantry · Psyker · Terminator · Fly · GrenadesFull rule ▾

Target: One GREY KNIGHTS INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Point-Blank Purgation

Strategic PloyYour Shooting phase.

Until the end of the phase, storm bolter weapons equipped by models in your unit have the [PISTOL] and [TWIN-LINKED] abilities.

Epic Hero · Character · Infantry · Psyker · Terminator · Fly · GrenadesFull rule ▾

Target: One GREY KNIGHTS INFANTRY unit from your army that has not been selected to shoot this phase.

1CP

Shining Resolve

Strategic PloyYour opponent’s Shooting phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.

Epic Hero · Character · Infantry · Psyker · Terminator · Fly · GrenadesFull rule ▾

Target: One GREY KNIGHTS INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Charge

1CP

Grind Them Underfoot

Strategic PloyYour Charge phase, just after a **GREY KNIGHTS TERMINATOR** unit from your army ends a Charge move.

Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).

Epic Hero · Character · Infantry · Walker · Vehicle · Aircraft · Titanic · Psyker · Terminator · Fly · Grenades · Smoke · Grey KnightsFull rule ▾

Target: That GREY KNIGHTS unit.

Fight

1CP

Giants of the Battlefield

Battle TacticFight phase.

Until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in your unit.

Epic Hero · Character · Infantry · Psyker · Terminator · GrenadesFull rule ▾

Target: One GREY KNIGHTS TERMINATOR unit from your army that has not been selected to fight this phase.

1CP

Unending Fidelity

Strategic PloyYour opponent’s Shooting phase or the Fight phase.just after an enemy unit has selected its targets.

Until the end of the phase, each time a model in your unit is destroyed, if that model has not shot or fought this phase, roll one D6. On a 4+, do not remove the destroyed model from play; it can shoot or fight after the attacking unit has finished making its attacks, and is then removed from play.

Epic Hero · Character · Infantry · Psyker · Terminator · Fly · GrenadesFull rule ▾

Target: One GREY KNIGHTS INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Enhancements

4

EnhancementPtsWhat it does
Eye of the Augurium25GREY KNIGHTS model only. You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:

▪ That use is -1 CP.
▪ That use does not prevent any uses of that stratagem on other units this phase.
Inescapable Judgement (Psychic)20GREY KNIGHTS model only. Each time an enemy unit within Engagement Range of the bearer’s unit Falls Back, the bearer can use this Enhancement. If it does, roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds. These mortal wounds are Psychic Attacks.
Sanctic Reaper15GREY KNIGHTS TERMINATOR model only. Add 3 to the Attacks characteristic of the bearer’s melee weapons.
Nemesis Rounds10GREY KNIGHTS TERMINATOR model only. Each time you target the bearer’s unit with the Fire Overwatch Stratagem, hits are scored on unmodified Hit rolls of 5+ while resolving that Stratagem.