
Grey Knights detachment
Hallowed Conclave
Every Grey Knights Terminator is a tower of strength, a massively armoured living war engine clad in warded truesilver. Seeking to bar the path of such warriors, to en…
Detachment ability
always on · no CP
Duty Before All
GREY KNIGHTS TERMINATOR units from your army are eligible to shoot and declare a charge in a turn in which they Fell Back.
Full wording ▾
Every Grey Knights Terminator is a tower of strength, a massively armoured living war engine clad in warded truesilver. Seeking to bar the path of such warriors, to entrap them or deny their will, is as futile a course of action as trying to halt an avalanche with bare hands alone.
Stratagems
6 · every one costs 1 CP
Movement
Precognitive Strategies
Strategic PloyYour opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.Your unit can make a Normal move of up to D6".
Epic Hero · Character · Infantry · Psyker · Terminator · Fly · GrenadesFull rule ▾
Target: One GREY KNIGHTS INFANTRY unit from your army that is within 8" of that enemy unit and not within Engagement Range of one or more enemy units.
Shooting
Unending Fidelity
Strategic PloyYour opponent’s Shooting phase or the Fight phase.just after an enemy unit has selected its targets.Until the end of the phase, each time a model in your unit is destroyed, if that model has not shot or fought this phase, roll one D6. On a 4+, do not remove the destroyed model from play; it can shoot or fight after the attacking unit has finished making its attacks, and is then removed from play.
Epic Hero · Character · Infantry · Psyker · Terminator · Fly · GrenadesFull rule ▾
Target: One GREY KNIGHTS INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Point-Blank Purgation
Strategic PloyYour Shooting phase.Until the end of the phase, storm bolter weapons equipped by models in your unit have the [PISTOL] and [TWIN-LINKED] abilities.
Epic Hero · Character · Infantry · Psyker · Terminator · Fly · GrenadesFull rule ▾
Target: One GREY KNIGHTS INFANTRY unit from your army that has not been selected to shoot this phase.
Shining Resolve
Strategic PloyYour opponent’s Shooting phase, just after an enemy unit has selected its targets.Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.
Epic Hero · Character · Infantry · Psyker · Terminator · Fly · GrenadesFull rule ▾
Target: One GREY KNIGHTS INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Charge
Grind Them Underfoot
Strategic PloyYour Charge phase, just after a **GREY KNIGHTS TERMINATOR** unit from your army ends a Charge move.Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
Epic Hero · Character · Infantry · Walker · Vehicle · Aircraft · Titanic · Psyker · Terminator · Fly · Grenades · Smoke · Grey KnightsFull rule ▾
Target: That GREY KNIGHTS unit.
Fight
Giants of the Battlefield
Battle TacticFight phase.Until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in your unit.
Epic Hero · Character · Infantry · Psyker · Terminator · GrenadesFull rule ▾
Target: One GREY KNIGHTS TERMINATOR unit from your army that has not been selected to fight this phase.
Unending Fidelity
Strategic PloyYour opponent’s Shooting phase or the Fight phase.just after an enemy unit has selected its targets.Until the end of the phase, each time a model in your unit is destroyed, if that model has not shot or fought this phase, roll one D6. On a 4+, do not remove the destroyed model from play; it can shoot or fight after the attacking unit has finished making its attacks, and is then removed from play.
Epic Hero · Character · Infantry · Psyker · Terminator · Fly · GrenadesFull rule ▾
Target: One GREY KNIGHTS INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Enhancements
4
▪ That use is -1 CP.
▪ That use does not prevent any uses of that stratagem on other units this phase.
Meta
current edition
50.0%
▲34.0
Other Grey Knights detachments

