
Emperor’s Children detachment
Slaanesh’s Chosen
The boldest and most debased champions of Slaanesh may gain the benefit of the Dark Prince’s boons. Yet none hold Slaanesh’s favour for long, for always another seeks…
Detachment ability
always on · no CP
Internal Rivalries
EMPEROR’S CHILDREN CHARACTER units from your army can ignore any or all modifiers to their Move characteristic and any or all modifiers to Advance and Charge rolls made for them.
At the start of the battle, your WARLORD’s unit is your army’s Favoured Champions. The first time in each player’s turn that an EMPEROR’S CHILDREN CHARACTER unit from your army destroys an enemy unit, after resolving all of its attacks, that CHARACTER unit becomes your army’s new Favoured Champions, replacing the old one.
Each time a model in your army’s Favoured Champions unit makes an attack, you can re-roll the Wound roll
Full wording ▾
The boldest and most debased champions of Slaanesh may gain the benefit of the Dark Prince’s boons. Yet none hold Slaanesh’s favour for long, for always another seeks to wrest his favour from their rivals.
Stratagems
6 · every one costs 1 CP
Shooting
Heightened Jealousy
Battle TacticYour Shooting phase or the Fight phase, just after an **EMPEROR’S CHILDREN CHARACTER** unit becomes your army’s Favoured Champions, or just after your army’s Favoured Champions unit destroys an enemy unit.Until the end of the phase, each time a model in an EMPEROR’S CHILDREN CHARACTER unit from your army that is not your army’s Favoured Champions makes an attack, add 1 to the Strength characteristic of that attack.
Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾
Target: Your army’s Favoured Champions unit.
Diabolic Majesty
Epic DeedYour Shooting phase or the Fight phase, just after an **EMPEROR’S CHILDREN CHARACTER** unit becomes your army’s Favoured Champions.Each enemy unit within 6" of your unit must take a Battle-shock test, subtracting 1 from the result.
Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾
Target: That EMPEROR’S CHILDREN unit.
Restrictions: You can only use this Stratagem once per battle round.
Vengeful Surge
Strategic PloyYour opponent’s Shooting phase, just after an enemy unit has selected its targets.Your unit can make a surge move of up to D6". If your unit is not your army's Favoured Champions, you can re-roll the dice to determine the distance of that surge move.
Epic Hero · Character · Infantry · Monster · Psyker · Fly · GrenadesFull rule ▾
Target: One EMPEROR’S CHILDREN CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Charge
Refusal to be Outdone
Battle TacticYour Charge phase, when a friendly **EMPEROR’S CHILDREN CHARACTER** unit within 12” of an **engaged** enemy unit **declares a charge**.Your unit can re-roll charge rolls.
Your unit must end that charge move engaged with one or more of those enemy units.
Epic Hero · Character · Infantry · Monster · Psyker · Fly · GrenadesFull rule ▾
Target: That EMPEROR’S CHILDREN CHARACTER unit.
Fight
Devoted Duellists
Battle TacticFight phase.Select one enemy unit. Until the end of the phase, melee weapons equipped by models in those CHARACTER units have the [SUSTAINED HITS 1] ability while targeting that enemy unit.
Epic Hero · Character · Infantry · Monster · Psyker · Fly · GrenadesFull rule ▾
Target: One or more EMPEROR’S CHILDREN CHARACTER units from your army that have not been selected to fight this phase.
Beautiful Death
Strategic PloyFight phase, just after an enemy unit has selected its targets.Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit is your army’s Favoured Champions. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
Epic Hero · Character · Infantry · Monster · Psyker · Fly · GrenadesFull rule ▾
Target: One EMPEROR’S CHILDREN CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Heightened Jealousy
Battle TacticYour Shooting phase or the Fight phase, just after an **EMPEROR’S CHILDREN CHARACTER** unit becomes your army’s Favoured Champions, or just after your army’s Favoured Champions unit destroys an enemy unit.Until the end of the phase, each time a model in an EMPEROR’S CHILDREN CHARACTER unit from your army that is not your army’s Favoured Champions makes an attack, add 1 to the Strength characteristic of that attack.
Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾
Target: Your army’s Favoured Champions unit.
Diabolic Majesty
Epic DeedYour Shooting phase or the Fight phase, just after an **EMPEROR’S CHILDREN CHARACTER** unit becomes your army’s Favoured Champions.Each enemy unit within 6" of your unit must take a Battle-shock test, subtracting 1 from the result.
Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾
Target: That EMPEROR’S CHILDREN unit.
Restrictions: You can only use this Stratagem once per battle round.
Enhancements
4
Meta
current edition
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