Datasheets/Emperor’s Children/Slaanesh’s Chosen
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Slaanesh’s Chosen

Emperor’s Children detachment

Slaanesh’s Chosen

The boldest and most debased champions of Slaanesh may gain the benefit of the Dark Prince’s boons. Yet none hold Slaanesh’s favour for long, for always another seeks…

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faction share

Detachment ability

always on · no CP

Internal Rivalries

EMPEROR’S CHILDREN CHARACTER units from your army can ignore any or all modifiers to their Move characteristic and any or all modifiers to Advance and Charge rolls made for them.

At the start of the battle, your WARLORD’s unit is your army’s Favoured Champions. The first time in each player’s turn that an EMPEROR’S CHILDREN CHARACTER unit from your army destroys an enemy unit, after resolving all of its attacks, that CHARACTER unit becomes your army’s new Favoured Champions, replacing the old one.

Each time a model in your army’s Favoured Champions unit makes an attack, you can re-roll the Wound roll

Full wording ▾

The boldest and most debased champions of Slaanesh may gain the benefit of the Dark Prince’s boons. Yet none hold Slaanesh’s favour for long, for always another seeks to wrest his favour from their rivals.

Stratagems

6 · every one costs 1 CP

Battle Tactic 3Strategic Ploy 2Epic Deed 1

Shooting

1CP

Heightened Jealousy

Battle TacticYour Shooting phase or the Fight phase, just after an **EMPEROR’S CHILDREN CHARACTER** unit becomes your army’s Favoured Champions, or just after your army’s Favoured Champions unit destroys an enemy unit.

Until the end of the phase, each time a model in an EMPEROR’S CHILDREN CHARACTER unit from your army that is not your army’s Favoured Champions makes an attack, add 1 to the Strength characteristic of that attack.

Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾

Target: Your army’s Favoured Champions unit.

1CP

Diabolic Majesty

Epic DeedYour Shooting phase or the Fight phase, just after an **EMPEROR’S CHILDREN CHARACTER** unit becomes your army’s Favoured Champions.

Each enemy unit within 6" of your unit must take a Battle-shock test, subtracting 1 from the result.

Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾

Target: That EMPEROR’S CHILDREN unit.

Restrictions: You can only use this Stratagem once per battle round.

1CP

Vengeful Surge

Strategic PloyYour opponent’s Shooting phase, just after an enemy unit has selected its targets.

Your unit can make a surge move of up to D6". If your unit is not your army's Favoured Champions, you can re-roll the dice to determine the distance of that surge move.

Epic Hero · Character · Infantry · Monster · Psyker · Fly · GrenadesFull rule ▾

Target: One EMPEROR’S CHILDREN CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

Charge

1CP

Refusal to be Outdone

Battle TacticYour Charge phase, when a friendly **EMPEROR’S CHILDREN CHARACTER** unit within 12” of an **engaged** enemy unit **declares a charge**.

Your unit can re-roll charge rolls.
Your unit must end that charge move engaged with one or more of those enemy units.

Epic Hero · Character · Infantry · Monster · Psyker · Fly · GrenadesFull rule ▾

Target: That EMPEROR’S CHILDREN CHARACTER unit.

Fight

1CP

Devoted Duellists

Battle TacticFight phase.

Select one enemy unit. Until the end of the phase, melee weapons equipped by models in those CHARACTER units have the [SUSTAINED HITS 1] ability while targeting that enemy unit.

Epic Hero · Character · Infantry · Monster · Psyker · Fly · GrenadesFull rule ▾

Target: One or more EMPEROR’S CHILDREN CHARACTER units from your army that have not been selected to fight this phase.

1CP

Beautiful Death

Strategic PloyFight phase, just after an enemy unit has selected its targets.

Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit is your army’s Favoured Champions. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

Epic Hero · Character · Infantry · Monster · Psyker · Fly · GrenadesFull rule ▾

Target: One EMPEROR’S CHILDREN CHARACTER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

1CP

Heightened Jealousy

Battle TacticYour Shooting phase or the Fight phase, just after an **EMPEROR’S CHILDREN CHARACTER** unit becomes your army’s Favoured Champions, or just after your army’s Favoured Champions unit destroys an enemy unit.

Until the end of the phase, each time a model in an EMPEROR’S CHILDREN CHARACTER unit from your army that is not your army’s Favoured Champions makes an attack, add 1 to the Strength characteristic of that attack.

Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾

Target: Your army’s Favoured Champions unit.

1CP

Diabolic Majesty

Epic DeedYour Shooting phase or the Fight phase, just after an **EMPEROR’S CHILDREN CHARACTER** unit becomes your army’s Favoured Champions.

Each enemy unit within 6" of your unit must take a Battle-shock test, subtracting 1 from the result.

Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾

Target: That EMPEROR’S CHILDREN unit.

Restrictions: You can only use this Stratagem once per battle round.

Enhancements

4

EnhancementPtsWhat it does
Eager to Prove15EMPEROR’S CHILDREN model only. You can re-roll Charge rolls made for the bearer’s unit. While the bearer’s unit is your army’s Favoured Champions, add 2" to the Move characteristic of models in that unit.
Repulsed by Weakness25EMPEROR’S CHILDREN model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer’s unit Falls Back, models in that enemy unit must take Desperate Escape tests. When doing so, if the bearer’s unit is your army’s Favoured Champions, subtract 1 from each of those Desperate Escape tests.
Proud and Vainglorious20EMPEROR’S CHILDREN model only. You can re-roll Battle-shock and Leadership tests taken for the bearer’s unit. While the bearer’s unit is your army’s Favoured Champions, add 1 to the Objective Control characteristic of models in that unit.
Slayer of Champions15EMPEROR’S CHILDREN model only. The bearer’s melee weapons have the [PRECISION] ability, and each time the bearer makes a melee attack that targets a CHARACTER unit, improve the Strength and Armour Penetration characteristics of that attack by 1.