
Emperor’s Children detachment
Mercurial Host
The Emperor’s Children are consummate raiders, eager to satiate their lust for sensation amid battle and falling upon their foes with impossible swiftness and inhuman…
Detachment ability
always on · no CP
Quicksilver Grace
You can re-roll Advance rolls made for EMPEROR’S CHILDREN units from your army.
Full wording ▾
The Emperor’s Children are consummate raiders, eager to satiate their lust for sensation amid battle and falling upon their foes with impossible swiftness and inhuman grace.
Stratagems
6
Movement
Honour the Prince
Battle TacticYour Movement phase.Until the end of the phase, if your unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.
Epic Hero · Character · Infantry · Psyker · Terminator · GrenadesFull rule ▾
Target: One EMPEROR’S CHILDREN INFANTRY unit from your army that has not been selected to move this phase.
Dark Vigour
Strategic PloyYour opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.Your unit can make a Normal move of up to 6".
Walker · Vehicle · Fly · SmokeFull rule ▾
Target: One EMPEROR’S CHILDREN unit from your army (excluding BEASTS and VEHICLES) that is within 8" of the enemy unit that just ended that move.
Shooting
Capricious Reactions
Battle TacticYour opponent’s Shooting phase, just after an enemy unit has selected its targets.Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾
Target: One EMPEROR’S CHILDREN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Fight
Violent Excess
Battle TacticFight phase.Until the end of the phase, melee weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.
Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾
Target: One EMPEROR’S CHILDREN unit from your army that has not been selected to fight this phase.
Combat Stimms
Battle TacticFight phase, just after an enemy unit has selected its targets.Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
Epic Hero · Character · Infantry · Psyker · Terminator · GrenadesFull rule ▾
Target: One EMPEROR’S CHILDREN INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Cruel Raiders
Strategic PloyEnd of your opponent’s Fight phase.Remove your unit from the battlefield and place it into Strategic Reserves.
Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾
Target: One EMPEROR’S CHILDREN unit from your army that is wholly within 9" of one or more battlefield edges and not within 3" horizontally of one or more enemy units.
Enhancements
4
Meta
current edition
35.3%
▲38.0
Other Emperor’s Children detachments

