Datasheets/Emperor’s Children/Court of the Phoenician
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Court of the Phoenician

Emperor’s Children detachment

Court of the Phoenician

The craving for fresh experience and the obsession with enacting ever more excessive destruction drives these warriors to displays of sudden and obscene violence.

41.5%
win rate
258
games
19%
faction share

Detachment ability

always on · no CP

Sensational Performance

This unit cannot target a unit it was within Engagement Range of at the start of the turn.
This unit cannot target a unit that was the target of another unit’s attack this phase.
Improve the Strength and Armour Penetration characteristics of this unit’s melee weapons by 1.

EMPEROR’S CHILDREN units from your army have the following ability:

Sensational Performance: Each time this unit is selected to fight, if this unit made a Charge move this turn, it can use this ability. If it does, until the end of the phase:

Full wording ▾

The craving for fresh experience and the obsession with enacting ever more excessive destruction drives these warriors to displays of sudden and obscene violence.

Detachment ability

always on · no CP

Master of the Pageant

Once per battle round, when you target a FULGRIM unit from your army with the Sinuous Breach or Prideful Superiority Stratagem, you can reduce the CP cost of that use of that Stratagem by 1CP.

Full wording ▾

Fulgrim sees war as a theatrical act, his warriors and the enemy alike a mere chorus to his own egotistical performance of sinuous strategy.

Stratagems

6

Battle Tactic 4Strategic Ploy 2

Movement

1CP

Sinuous Breach

Strategic PloyYour Movement phase or your Charge phase.

Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.

Epic Hero · Character · Walker · Vehicle · Monster · Fly · DaemonFull rule ▾

Target: One EMPEROR’S CHILDREN DAEMON unit from your army that has not been selected to move or charge this phase.

Shooting

1CP

Contemptuous Disregard

Battle TacticYour opponent’s Shooting phase or the Fight phase.

Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.

Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾

Target: One EMPEROR’S CHILDREN unit from your army.

1CP

Close-quarters Excruciation

Battle TacticYour Shooting phase.

Until the end of the phase, each time an EMPEROR’S CHILDREN model in your unit makes an attack that targets an eligible unit within 12", improve the Strength and  Armour Penetration characteristics of that attack by 1.

Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾

Target: One EMPEROR’S CHILDREN unit from your army that has not been selected to shoot this phase.

1CP

Catalytic Stimulus

Strategic PloyYour opponent’s Shooting phase, just after an enemy unit has shot.

Your unit can make a surge move of up to D6".

Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾

Target: One EMPEROR’S CHILDREN unit from your army that lost one or more wounds as a result of those attacks.

Charge

1CP

Sinuous Breach

Strategic PloyYour Movement phase or your Charge phase.

Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.

Epic Hero · Character · Walker · Vehicle · Monster · Fly · DaemonFull rule ▾

Target: One EMPEROR’S CHILDREN DAEMON unit from your army that has not been selected to move or charge this phase.

1CP

Euphoric Inspiration

Battle TacticYour Charge phase.

Until the end of the phase, you can re-roll Charge rolls for friendly EMPEROR’S CHILDREN units within 6" of your unit.

Epic Hero · Character · Walker · Vehicle · Monster · Fly · DaemonFull rule ▾

Target: One EMPEROR’S CHILDREN DAEMON unit from your army.

Fight

1CP

Contemptuous Disregard

Battle TacticYour opponent’s Shooting phase or the Fight phase.

Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.

Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾

Target: One EMPEROR’S CHILDREN unit from your army.

2CP

Prideful Superiority

Battle TacticFight phase.

Until the end of the phase, each time a model in your unit makes an attack that targets a CHARACTER unit, you can re-roll the Hit roll and you can re‑roll the Wound roll.

Epic Hero · Character · Infantry · Beast · Walker · Vehicle · Monster · Psyker · Terminator · Fly · Grenades · SmokeFull rule ▾

Target: One EMPEROR’S CHILDREN unit from your army that has not been selected to fight this phase.

Enhancements

4

EnhancementPtsWhat it does
Tears of the Phoenix25EMPEROR’S CHILDREN model only. Each time a model in the bearer’s unit makes a melee attack, you can ignore any or all modifiers to that attack’s Weapon Skill characteristic and any or all modifiers to the Hit roll and Wound roll.
Exalted Patron15LORD EXULTANT model only. Add 1" to the Move characteristic of the bearer.
Soulstain Made Manifest15EMPEROR’S CHILDREN model only. At the start of the Fight phase, you can select one enemy unit within Engagement Range of the bearer; that unit must take a Battle‑shock test, subtracting 1 from the result.
Spiritsliver20EMPEROR’S CHILDREN DAEMON PRINCE model only. Add 1 to the Strength and Attacks characteristics of the bearer’s melee weapons.