
Emperor’s Children detachment
Rapid Evisceration
The Emperor’s Children are masters of the mechanised assault, leaping from their growling, daemonically tainted vehicles to fall upon the foe with blade and bolter.
Detachment ability
always on · no CP
Mechanised Murder
Each time an EMPEROR'S CHILDREN model from your army makes an attack, if it is a TRANSPORT model or disembarked from a TRANSPORT this turn, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
Full wording ▾
The Emperor’s Children are masters of the mechanised assault, leaping from their growling, daemonically tainted vehicles to fall upon the foe with blade and bolter.
Stratagems
6 · every one costs 1 CP
Command
Advance and Claim
Strategic PloyYour Command phase.Select one objective marker you control that your TRANSPORT is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Infantry · Vehicle · Grenades · Smoke · Transport · TormentorsFull rule ▾
Target: One EMPEROR’S CHILDREN TRANSPORT from your army that has one or more TORMENTORS units embarked within it (excluding Battle-shocked units).
Movement
Dynamic Breakthrough
Epic DeedYour Movement phase.Until the end of the phase, each time a model in your unit makes a move, it can move through enemy models (excluding MONSTERS and VEHICLES). When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed
Walker · Vehicle · Fly · SmokeFull rule ▾
Target: One EMPEROR’S CHILDREN VEHICLE unit from your army that has not been selected to move this phase.
Shooting
Reactive Disembarkation
Strategic PloyYour opponent’s Shooting phase, just after an enemy unit has selected its targets.One EMPEROR’S CHILDREN unit embarked within your TRANSPORT can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of that TRANSPORT and not within Engagement Range of one or more enemy units.
Vehicle · Smoke · TransportFull rule ▾
Target: One EMPEROR’S CHILDREN TRANSPORT from your army that was selected as the target of one or more of the attacking unit’s attacks.
Charge
Ceaseless Onslaught
Strategic PloyYour Charge phase.Until the end of the phase, your EMPEROR’S CHILDREN unit is eligible to declare a charge.
Vehicle · Smoke · TransportFull rule ▾
Target: One EMPEROR’S CHILDREN unit from your army that disembarked from a TRANSPORT that made a Normal move this turn.
Fight
On to the Next
Strategic PloyEnd of the Fight phase.If your EMPEROR’S CHILDREN unit is wholly within 6" of that TRANSPORT, it can embark within it. Your unit can embark within that TRANSPORT in a turn it disembarked from a TRANSPORT.
Full rule ▾
Target: One EMPEROR'S CHILDREN unit from your army that destroyed an enemy unit this phase, and one friendly TRANSPORT it is able to embark within.
Outflanking Strike
Strategic PloyEnd of your opponent’s Fight phase.For each of those TRANSPORTS wholly within 9" of one or more battlefield edges, remove it from the battlefield and place it into Strategic Reserves.
Vehicle · Smoke · TransportFull rule ▾
Target: One EMPEROR’S CHILDREN TRANSPORT from your army, or up to two EMPEROR’S CHILDREN DEDICATED TRANSPORTS from your army.
Enhancements
4
Meta
current edition
33.3%
▼33.0
Other Emperor’s Children detachments
Most-taken units here

